Extract in override folder and enable it via Mod Manager inside the game (create this folder in Pillars of Eternity II Deadfire\PillarsOfEternityII_Data\ if missing) CHECK THE DESCRIPTION CAREFULLY
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
I dont give permission to reupload any of my assets to any other website or platform, including Steam Workshop
File credits
This author has not credited anyone else in this file
Mod Manager Refresh Button is a potentially Save/Mod Breaker don't use it but ALWAYS , REARRANGE MOD ORDER-->EXIT FROM THE GAME--->RESTART IT CHANGES SOME COMPANION SUBCLASSES AND CLASS
USE ONLY ONE FILES PER CHARACTER THOSE CHANGES WILL BE APPLIED ONLY IF YOU HAVEN'T ALREADY MET YOUR NEW COMPANION E.G. FOR XOTI YOU NEED A SAVE BEFORE MET HER AT PORT MAYE, FOR EDER BASICALLY YOU NEED A NEW RUN (CUZ YOU MET HIM RIGHT AFTER THE PROLOGUE)
REQUIRE A NEW GAME (A NEW RUN/PLAYTROUGH) and doesn't affect existing save