Pillars of Eternity 2: Deadfire

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TT1

Uploaded by

vinirsouza

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About this mod

This mod is meant to include new unique items in the game to make gameplay viable for all builds, as well as some challenging items.

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Compatible with Deadfire 4.1, "Beast of Winter", "Seeker, Slayer, Survivor" and "Forgotten Sanctum"

Deadfire is a great game, and despite having an excellent itemization, I think unique items were not evenly distributed. There are too many swords and sabers, few helms and no Trinkets. This mod is meant to include new unique items in the game to make gameplay viable for all builds, as well as some challenging items.

I had released mods separately, but each separate mod conflicts with every other mod using the same vendor. Now, with this new way, my mod unites all my content in just one vendor: Wild Mare. 

I will update this mod frequently. So, come back periodically to download the new items. If you have any request or ideas, please let me know!

If you like my mod, please, consider giving me an endorse. :)

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1) What does this mod do?

This mod includes several new unique items. How the items were thought:
- weapons: diverse and thought to help different builds. All weapons have enchantments, so you can update them.
- trinkets: a funny item (probably an easter egg), with a powerful skill and an equally powerful penalty.
- other items: a combination or any of the two above.

Including new items in the game can easily break the balance, as new items mean giving more money to the player. So, all of my items have been designed to be expensive, so the player needs to think twice if he really needs to buy it.

None of my items work like god items or cheat.

Available items:

Daggers
- Skaen's Kiss
- Nightshade
- Cutthroat

Great Swords
- Tidefall
- Frostburn
- Malice

Hunter Bows
- Corpse Breeder
- Cloud Singer
- Silent Mutiny

Shields
- Shield of Harmony
- Jolly Roger's Wheel
- Terillia (new on 3.0)

Wands
- Gloomweaver
- Smoldering Corpse
- Wand of Orcus

War Bows
- Has En Êr

Armors
- Durance's Robe
- Robe of the Archmagi (new on version 2.3)
- Cow King's Robe (new on version 2.3)

Gloves
- The Hand of Vecna
- Bone Fists
- Magical Fingers
- Gloves of Snaring
- Gloves of Thieving
- Rags of the Sufferer


Helms
- Assassin's Hood
- Helm of Ultimate Balance
- The Eye of Vecna
- Hood of Reaping Moon (new on 3.0)

Trinkets
- The Codex
- Dead Parrot
- The Skull of LeChuck


2) How to INSTALL

- Go to Pillars of Eternity II\PillarsOfEternityII_Data\ and look for the "override" folder. If dont exist, just create it.
- Drag "TT1 Unique Items" folder from the downloaded zip file into Pillars of Eternity II\PillarsOfEternityII_Data\override
- Load game as normal
- In game, rest or wait for 25 hours


3) How to UPDATE THIS MOD

- Delete the old folder Pillars of Eternity II\PillarsOfEternityII_Data\override\TT1 Unique Items
- Drag "TT1 Unique Items" folder from the downloaded zip file into Pillars of Eternity II\PillarsOfEternityII_Data\override
- Load game as normal
- In game, rest or wait for 25 hours


4) How to UNNINSTALL

- Unnequip any of my items (VERY IMPORTANT)
- Delete the folder Pillars of Eternity II\PillarsOfEternityII_Data\override\tt1 unique items
- Load game as normal


5) Where to find the items:

Wild Mare inn in Neketaka, at Queen's Berth.


6) Conflicts

This mod will conflict with any other mod that modifies the vendor at Wild Mare.

This mod will conflict with any other mod that use the same string IDs (Range: 426045000 to 426046000).

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I dont give permission to reupload any of my assets to any other website or platform, including Steam Workshop.

Credits: 

- RPGCodex for the fun
- mortimermcmire for creating the model files 
- kilay for creating the italian translations
peardox for general help with the structure and issues
Spherikal for image creation
- Obsidian for creating Deadfire and make it easy to mod.