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Installation: unzip to: <Deadfire Folder>/PillarsOfEternityII_Data/guiMake sure that it goes like:/gui/portraits/player/female/gui/portraits/player/male
- 28.3MB
- 0
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Installation: unzip to: <Deadfire Folder>/PillarsOfEternityII_Data/guiMake sure that it goes like:/gui/portraits/player/female/gui/portraits/player/male
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Wider angle for chanter invocations. Can also be targeted AoEs completely detached from the chanter.
- 33KB
- 2
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Wider angle for chanter invocations. Can also be targeted AoEs completely detached from the chanter.
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Disables all combat music except boss fights, keeps playing environmental tracks.
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Reduces the speed at which ranks of reputation are gain for dispositions/companions/factions
- 1KB
- 1
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Reduces the speed at which ranks of reputation are gain for dispositions/companions/factions
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Changes firearms so they do the better of crushing or piercing damage. Includes unique firearms.
- 1KB
- 2
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Changes firearms so they do the better of crushing or piercing damage. Includes unique firearms.
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Changes a few multiclass names I thought were awkward/problematic
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Allows you to see possible approval changes in dialogue.
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This mod raises the cap on starting attributes from 18 to 20 and gives the player an additional 10 (optionally 5) points to spend on attributes during character creation.
- 1KB
- 11
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This mod raises the cap on starting attributes from 18 to 20 and gives the player an additional 10 (optionally 5) points to spend on attributes during character creation.
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QuickLoad Most Recent Save Game
QuickLoad loads the most recently saved game and not just the last quicksave (unless it was the last saved game, of course).
- 3KB
- 0
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QuickLoad Most Recent Save Game
QuickLoad loads the most recently saved game and not just the last quicksave (unless it was the last saved game, of course).
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Patchwork version of Equal Inactive Party Experience bug fix
This is a Patchwork Launcher version of krispykremeguy42's Equal Inactive Party Experience bug fix mod. By being a Patchwork mod instead of an Assembly-CSharp.dll edit, it can be more easily used with other mods. The fix is otherwise the same as in krispykremeguy42's mod.
- 3KB
- 1
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Patchwork version of Equal Inactive Party Experience bug fix
This is a Patchwork Launcher version of krispykremeguy42's Equal Inactive Party Experience bug fix mod. By being a Patchwork mod instead of an Assembly-CSharp.dll edit, it can be more easily used with other mods. The fix is otherwise the same as in krispykremeguy42's mod.
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The inventory is sorted by item type at all times. Weapons are grouped by type, with swords, spears, blunt, magical implements, bows, crossbows, firearms and shields each sorted into their own group. Armor is sorted into light, medium, heavy groups. Clothing is similarly grouped by slot.
- 5KB
- 1
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The inventory is sorted by item type at all times. Weapons are grouped by type, with swords, spears, blunt, magical implements, bows, crossbows, firearms and shields each sorted into their own group. Armor is sorted into light, medium, heavy groups. Clothing is similarly grouped by slot.
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Console Does Not Disable Achievements
The game will no longer disable achievements if the console is enabled using the IRoll20s command.
- 3KB
- 5
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Console Does Not Disable Achievements
The game will no longer disable achievements if the console is enabled using the IRoll20s command.
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Quicksave will rotate among 10 save files, using the next one each time you do a quicksave. This gives you a backlog of save files to go back to if needed, lessening the need for manual saves.
- 4KB
- 2
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Quicksave will rotate among 10 save files, using the next one each time you do a quicksave. This gives you a backlog of save files to go back to if needed, lessening the need for manual saves.
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Renames the item "Frostfur Mantle" to "Rymrgand's Pimp Coat."Requires "Beast of Winter" DLC
- 2KB
- 1
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Renames the item "Frostfur Mantle" to "Rymrgand's Pimp Coat."Requires "Beast of Winter" DLC
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A few small tweaks that I made for my game and thought I should share, just in case anybody else found them useful.
- 7KB
- 3
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A few small tweaks that I made for my game and thought I should share, just in case anybody else found them useful.
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Shifts sources of player income to focus on deliberate choices instead of passively accumulating wealth. We're not investors, we're adventurers, who do things, and stuff.
- 233KB
- 8
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Shifts sources of player income to focus on deliberate choices instead of passively accumulating wealth. We're not investors, we're adventurers, who do things, and stuff.
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Meadrager - A Barbarian Subclass
A new subclass for the Barbarian, themed around drunken combat.
- 8KB
- 2
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Meadrager - A Barbarian Subclass
A new subclass for the Barbarian, themed around drunken combat.
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Allows me to self-inser... I mean, roleplay as a very stupid barbarian without crippling my character in combat.
- 16KB
- 3
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Allows me to self-inser... I mean, roleplay as a very stupid barbarian without crippling my character in combat.
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Comprehensive Leveling Improvement and EXP Reduction
Increases the experience required to reach level 20 in a way that makes the game better, not harder.
- 2.2MB
- 12
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Comprehensive Leveling Improvement and EXP Reduction
Increases the experience required to reach level 20 in a way that makes the game better, not harder.
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A small collection of conversation, quest and game fixes for a variety of existing issues.
- 52KB
- 14
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A small collection of conversation, quest and game fixes for a variety of existing issues.
Media
Explore all mediaNews & Updates
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Multiclass Level Cap Unlocked MOD
Unlock 8th & 9th ability tiers for Multiclass Builds. The locks are always in the UI, but you are able to choose also abilities in 8th & 9th tiers.
COMPATIBLE WITH PATCH 5.0.0... -
Introduction
Thanks everyone that has downloaded, commented on, and endorsed this mod!
I'm working on an update at the moment. Mainly to address the volume on audio files being low when compared to companions. In addition I'll be creating a custom .chatterbundle file for each voice set which should fix the silences that result from the PoE1 voices having less audio files than their Deadfire counterparts. I'm also using this as an excuse to make some more cosmetic changes, such as the naming scheme for the audio files.
In short, this should all hopefully result in voice sets in this mod functioning a bit closer the first game, and slotting into Deadfire more smoothly!
However, this will takes sometime...
So I have written up a bit of a guide on ho... -
It's possible there were plans for this weapon to have distinctive sounds to account for the "runelock" firing mechanism. I didn't include this in the description due to there being little evidence and is just speculation on my part as to why there might be a separate soundset linked to this weapon by default.
The soundset as it was implemented contained no firing sound and all the sound effects of the weapon hitting appear to be the unarmed hit sounds (eg. the bullet will hit with the sound of a fist).
To that affect I tried to put together a soundset that has the default arquebus sounds as well one of the magic activation sounds in an attempt to approximate what a magic assisted firing mechanism might sound like. The result is very subtle, to the point it w... -
mindParalysis Voice Pack (Male)
mindParalysis presents you with a new voice pack for male characters!
This voice is based on my own, and reflects my own personality. It has a slightly cocky tone to it, and at times can sound slightly aggressive!
There are a lot of fanservice voice lines in the pack, as well as many well loved memes!
162 voice lines were recorded for its production, and voice effects were added for spells to make them sound akin to the base game. The voice lines should support all classes and races. This voice pack does not replace any existing voices, but rather creates a whole new voice for you to utilise on your journey!
I am not a voice actor by trade, and I don't have much programming expertise, and I mostly made this guide thanks to Kvellen on the Obsidia... -
Please post here any bugs you encounter with the MOD. I will address them as I can....
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Balancing ideas and New Item Ideas
Please post here any ideas for balancing existing items or adding new item's that you have. ...
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How to edit character background
1) Find the Skill GUID
Each skills of POE2 has a GUID. You could find them in "global.gamedatabundle" (in the folder \PillarsOfEternityII_Data\exported\design\gamedata\).
For example, Diplomacy's GUID is "c7e22ee0-bdd6-4ca8-99f0-a46f3dd66606".
2) Edit the Background Game Data
You could edit skill value of background in "characters.gamedatabundle", or make a mod to override.
If you want Aristocrat skill bonus +20 Diplomacy, then edit "Value": 1 of "SkillID": "c7e22ee0-bdd6-4ca8-99f0-a46f3dd66606"(Diplomacy's skill GUID).
3) Make a override mod
Create a modname.gamedatabundle, copy and paste the lines of background Aristocrat in "characters.gamedatabundle", add lines of other "skillID", edi... -
Zilbest's New Overpowered Unique Equipments
:: FEATURES::
• 11 Powerful items to help your journey in Deadfire
• Those items will be sold in the Berath's Blessing Store
• Some unique items from vanilla game are also added into Berath's Blessing store
:: New Items List::
• Zilbest Citzal Armor
- 10 Armor Rating
- 25% Recovery Time
- 15% chance to negate next recovery on (being) attacked
- Grants Dragon Leap (New Abilities)
- Grants Whirling Strikes (New Abilities)
- 25% chance to pull and Damage Enemies on getting hit
• Zilbest Citzal Sword
- 1-handed (Sword Proficiency)
- 1-25 Damage (Slash / Crush)
- 9 Penetration
- 2 seconds Re... -
32 new variations for male elves in Pillars of Eternity
Just as the title says I created 32 new variations for male elves for Pillars of Eternity II Deadfire but is can be used for PoE1 too. I used the original game files only so the pics are more of an update of their original versions than anything else.
I hope you like it.
With love,
a fellow gamer... -
Wizard Tweak and Fix: why Bookworm and Kanpsack talents
The main problem I found playing a wizard in Deadfire, wasn't the number of spells taken during the level up, but how the spells are spread out of multiple grimoires and how the majority of these grimoires doesn't have synergies between the selected spells.
This bring the player to chose spells to fill the gaps of their grimoires, but as you find another grimoire the problem still rises. You can have your preferred grimoire and build up your spells around them, it's what I do, but sometime you want to build a more flexible caster without the necessity to focus only on one grimoire.
The grimoire should support the spells the wizard has learnt, not always being the catalyst.
You can build a wizard both the ways, but at the current state the incentive is to build... -
Italian Localization Fix PATCH 1.1.0035
Molte correzioni alla localizzazione italiana
Estraete il contenuto nella cartella principale di Pillars of Eternity 2.
Corretto Spento con Secondaria (traduzione di Off)
Sostituito Resistenza con Salute (traduzione errata ereditata dal primo PoE)
Modificata la descrizione di Costituzione
Sistemato il combat log (adesso si vedono i danni e i tiri x colpire), grazie a Krudar per la segnalazione.
Modificato 'attacca' con 'attacchi'
Corrette alcune sintassi errate
Sostituito 'Insanguinato' con 'Sanguinante'
Corretta la descrizione dei Deiformi del Fuoco
Sostituito 'Salire Livello' con 'Ridimensionamento Livello' (schermata Nuova partita)
Sostituito 'Sveglia' con 'Allarme Sonoro'
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The flirt pack now includes poetry in, uh, Eld Aedyran and ancient Vailian. Translations are included as pop-ups in the game, but I'm also including them here, along with the original text, for your reading pleasure. Links at the end if you're interested in my sources!
Ful oft wit beotedan Very often we two vowed
þæt unc ne gedælde nemne deað ana, that we would not be parted except by death alone,
owiht elles. nothing else.
Wa bið þam þe sceal Grief it is for the... -
Italian Translation Guide by kilay
Italian Translation Guide
by kilay
Three different terms has been translated with one meaning in my language , the issue is that those terms are totally different and belong to different branches of the game mechanics
Wounds,InjuryInjuries, Hurt, Wounded
translated to
FeritaFerite,FeritoFerite, Ferito,Ferito (maybe buy a synonymous dictionary is a better idea then translate)
Imagine the confusion about Death and Monk
so play or understand how to play a Monk is pretty impossible with this localization
I suggest to apply these changes
Wounds --> FeritaFerite
InjuryInjuries --> MenomazioneMenomazioni
Hurt --> Danneggiatoi or Lesionatoi
Similar issue with Knoc... -
To see the new endgame content, be sure and flirt with Rekke while at Ukaizo and, once the storms are turned off, ask him if he wants to go home....
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Documentation: How to mod using stringtables
1. Introduction:
This is a short guide on how you could go about making your own translation of this mod. Hopefully you'll find this guide useful either way as it covers some basic modding know-how for Pillars of Eternity.
Files you will be editing:
Directory: /%GAME DIRECTORY%/PillarsOfEternityII_Data/exported/localized/%YOUR LANGUAGE%/text/game/
abilities.stringtable
cyclopedia.stringtable
items.stringtable
statuseffects.stringtable
Don't forget to make backups of the originals
Programs and websites you will be using:
A good text editor (i.e. Notepad++, Sublime Text 3 or Atom)
RegEx101 (to test out your RegEx commands)
2. How to translate this mod in... -
FAQ
How naked does this make my party?
All the way naked, but you retain control over hat and cape visibility using the toggles at the top of inventory paperdoll as normal.
Do I have to be naked all the time now?
You can wear pretty much any normal townsperson clothes and you'll blend in with the townies just fine. It's mostly all the armors that have been changed.
Will I lose my armor's stats?
You will retain all armor stats, only the appearance has changed.... -
Here is a list of the modified conversations and events in the EXTREME!!1 version of the mod. If you'd rather discover the changes for yourself, read no further!
- Talking with the Pallid Knight in the prologue
- Waking up on the ship, if Edér is present
- Aloth's reaction after your first talk with Eothas via adra pillar, at the digsite
- Talking with the gods after leaving Port Maje
- The conversation with Ymir in the Wild Mare
- Talking with the steward (not owner) in the Luminous Bathhouse
- Being hit on by the old man in the Bathhouse
- Meeting Rymrgand in his cozy place in the Beyond
- Talking to the innocent victim in Woedica's pyramid
- Conversations while investigating Bekarna's observatory
- Your first enco... -
Assistance Needed - The Great Sound File Purge
Hi, there!
While I have spent a long, long time listening to various game files to determine where the pesky voice is, there is a chance that one or two remain. If you are aware of any that still remain, please comment here with what she said, who she said it to, and where the interaction took place. Thanks!
We're currently looking for one file in particular: the dreaded "You must gather your party before venturing forth" sound file. There is a file in narrator/ called "gather_your_party_0001.wem" which, by all reasoning, should be that file - but it isn't! You can silence it, delete it, replace it; the sound clip still remains! It must be somewhere!
If anybody manages to find that one particular file, I would appreciate the knowledge. I'll continue to s... -
After several hours of work, and after analysing 1070+ voice files, the mod is finally ready for launch!
Please let me know if I have missed anything - where the dialogue is, who it's with, what she's saying are all useful things. I will then hunt the file down and silence her for you :)...