Pillars of Eternity
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MaxQuest

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MaxQuest

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About this mod

Unnoficial Patch Mod - A collection of 6 bug fixes.
Installable via IEMod's patchwork.

Permissions and credits
On request uploading UpMod.pw.dll from this thread: https://forums.obsidian.net/topic/92999-community-bug-fixes/#comment-1921632

v1.01.370 is tested with the latest version (v3.7.0) of the game.

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Changelog:

v1.00:
  • Fixed inflicted DoT damage not being tracked/registered in "Total Damage Done".
  • Fixed an issue with DoTs not benefiting from Elemental talents (Scion of Flame, Heart of the Storm, Secrets of Rime, Spirit of Decay).
  • Fixed an issue with DoTs not benefiting from Race Slayer talents (Beast Slayer, Primal Bane, Ghost Hunter, Sanctifier, Wilder Hunter).
  • Fighter's ability Take the Hit will no longer protect non party characters (there was a problem where it would affect charmed enemies).
  • Fixed an issue where charm and dominate effects could unexpectedly break if affected character had no target despite enemies being in range.          
  • Last enemy will no longer break charm and dominate effects immediately. These effects will last at least 5s, and player will be notified with "<Creature> has broken free!" message.
 
v1.01: (includes v1.00 changes plus the following)
  • Consume potions duration reduced from 2.33s to 1s (helps against situation where character goes through drinking animation, but potion effect is not applied)
  • Going invisible (Shadowing Beyond, Withdraw) will no longer end combat if there are enemies in range (12 range, 3s linger).

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How to install:

V1. If you have ever used IEMod:
  • download the zipped UPMod.pw.dll (linked above)
  • drop the dll into /IEMod/mods/ folder
  • remove the Assembly-CSharp.dll.pw.modified from PoE <Installation folder>/PillarsOfEternity_Data/Managed/ (it will be regenerated)
  • just-in-case make a backup copy of Assembly-CSharp.dll (e.g. ctrl-c->ctrl-v, and rename the copy to something like Assembly-CSharp.Original.3.06.dll)
  • launch the PatchworkLauncher.exe located in /IEMod/ folder
  • indicate the PoE install folder if prompted
  • click on "Active Mods" and add/tick UPMod (example)
  • click on "Test Run" and check the log for errors (there should be none)
  • click on "Launch with Mods" and voila, you should see this (in the bottom-left corner of main screen):
 
 

OR:
 

 
note: UPMod does not conflict with IEMod, i.e. if you want you can check both. But only the bottom mod will edit the version string.
 
V2. If you have not used IEMod.
  • download it anyway (link)
  • unzip anywhere you want
  • follow V1