About this mod
The main goal of this mod is to rearrange cipher abilities in order to make most of them useful. OP ablities moved up a level or two, weak moved down. Most abilities now vs Will. Some now scales with level.
Also included some tweaks from different mods.
- Requirements
- Permissions and credits
v 1.2
Silent Scream fix
Holy Radiance translation fix
Arcane Veil duration 20 sec -> 15 sec
v 1.1
ClearOut fix
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Ver 1.0:
L1
Recall Agony
Eyestrike - Dazed for 15 sec
Mind Wave - 10-18 (+1 per 2 level) Raw Damage (+10 vs W) Foe AoE: Prone for 5 sec (+5 vs W)
Soul Shock - 22-30 Shock Damage (+1 per level)
Tenuous Grasp - Frightened for 16 sec, Confused for 10 sec
L2
Amplified Thrust - 40-55 pierce damage (+10), Foe Target: 5 m Push
Whisper of Treason - NC
Mind Blades - 18-28 (+0.5 per level) Slash Damage *Foe Jump Targets (x5): 16-25 (+0.5 per level) Slash Damage +1 acc per 2 lvl
Fractured Volition - Hobbled 16 sec, Weakened for 20 sec +1 acc per 2 lvl
Psychovampiric Shield - NC
Pain Link - 30% of all damage reapplied to nearby enemies over 20 sec
L3
Mind Lance - NC
Phantom Foes - NC
Antipathetic Field - 14 m range
Mental Binding - NC
Body Attunement - 8.0 DR stolen for 20.0 sec, vs W
Tactical Meld - +20 ((+1 per level) Accuracy when attacking the same enemy as the target for 25.0 sec
L4
Secret Horrors - Frightened 25.0 sec, Sickened for 15.0 sec
Soul Ignition - vs W
Ectopsychic Echo - 14 m range
Pain Block - NC
Puppet Master - 6 m range
Wild Leech - renamed "Will Leach", -20 Will for 15.0 sec
L5
Going Between [WM2] - NC
Detonate - 7 m range, vs W
Ringleader - 5 m range
Silent Scream - 7 m range, Foe AoE: 28-40 Raw Damage (+10 vs W)
L6
Amplified Wave - 35-42 damage, Prone (+10)
Disintegration - vs W
Mind Plague - Dazed for 24.0 sec, Confused for 12.0 sec *Foe Jump Targets (x5): Applies the same effect Acc +10
Borrowed Instinct - Foe Target: -8 Intellect, -8 Perception, -8 Resolve (+10 vs W) User: +20 Melee , +20 Ranged , +20 , +20 , +20 , +20 for 30s
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Also included some tweaks from different mods:
Barbarian:
Barbaric Shout - 2 per encounter
Priest:
Holy Radiance - raw damage
Brilliant Radiance - 12-18 raw damage
Fruid:
All Spiritshifts - 25 sec.
Fighter:
Clear Out - per encounter
Constant Recovery - 3% of stamina.
Rapid Recovery 1.5% to Constant Recovery's stamina
The item Constant Recovery - 1.5% boost
Veteran's Recovery - 1.5% stamina Recovery
Paladin:
Faith and Conviction - +1 engagement slot
Flames of Devotion - 5 times per encounter
Zealous Endurance - 10% damage converted to health to those receiving the aura
Deep Faith - +1 engagement slot to faith and conviction
Intense Flames - +small Damage over Time to Flames of Devotion
Ranger:
Antelope: Dexterity 14 -> 16, Perception 15 -> 16
Bear: Constitution 12 -> 14
Boar: Might 11 -> 12, Resolve 15 -> 16
Lion: Dexterity 12 -> 13, Constitution 13 -> 12, Resolve 12 -> 13
Itumaak: Intelligence 5 -> 6, Resolve 12 -> 14
Marked Prey - Duration 30s -> 300s, Damage Bonus 20% -> 25%
Swift Aim - Attack Speed 20% -> 30%, Accuracy -7 -> -8
Swift and Steady - Accuracy +5 -> +8
Wounding Shot - Duration 10s -> 15s
Accurate Wounding Shot - +10 Accuracy -> +20
Arrow Sense - +15 Deflection against ranged attacks -> +20
Takedown - Prone Duration 5s -> 8s
Brutal Takedown - Damage 20 -> 42
Binding Roots - 5 x Rest -> 2 x Encounter, 30s Duration -> 20s
Thorny Roots - +10 Accuracy, +15 Slash damage -> +25, +15 Pierce damage -> +25
Master's Call - 3 x Rest -> 1 x Encounter
Revive Companion - Heal 50 -> 90
Play Dead - Heal 20 -> 35
Rogue:
Shadowing Beyond - 2/encounter, duration 10s -> 5s
Deep Wounds - +1 every 2 levels after 5
Crippling Strike - Hobbled duration increased to 20 sec
Finishing Blow - 1/encounter, +20 accuracy
Fearsome Strike - 1/encounter
Riposte - 50% chance on miss, 20% on graze
Backstab - added accuracy
Wizard:
Arcane Veil - duration 10 sec -> 20 sec
Ninagauths Killing Bolt - has a chance to instantly destroy targets with low endurance
Kalakoths Sunless Grasp - 30-45
Chain Lightning - 40-65
Fireball - 25-45, R 2.75m