Fixes the Deadfire DLC outfits for male characters. Will need to be manually applied with UABE since it requires editing the resources.assets file.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Initial upload.
Obsidian's Deadfire Pack DLC has 3 armors that are bugged visually on male characters. Not only do they not properly use custom colors, they also do not properly get affected by what I assume is shaders when stealthing or are obstructed by objects (like walls, rocks, etc.). This "mod" is NOT a stand alone fix, since it would require me uploading the game's assets which I will obviously not do. The "mod" only provides a small text file that another program (UABE) will use to fix the problem. Anyways, onto the instructions:
BACK UP YOUR FILE BEFORE EDITING IT (*your install directory*\Pillars of Eternity\PillarsOfEternity_Data\resources.assets)
1. Launch UABE (*extracted folder directory*\64bit\AssetBundleExtractor.exe) 2. Click File -> Open 3. Navigate to your game's install location and open resources.assets (*your install directory*\Pillars of Eternity\PillarsOfEternity_Data\resources.assets) 4. Sort by Path ID and find Path ID 570, it should be named "m_M_CL15_Coat_V01" 5. Click on the name, and then click "Import Dump" and direct it to the provided text file (m_M_CL15_Body_V01-resources.assets-565-Material.txt) in the "mod" 6. Click File -> Save and let it save to a new location (it probably won't let you overwrite the file since it is in use by UABE) 7. Close UABE, and replace/backup the original resources.assets file with the edited one
I am no expert on modding, especially PoE or any Unity game. I kept hammering away at attempts until one worked.