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This page was last updated on 03 July 2018, 1:24AM
- Changelogs
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Version 5.2.4.0
- Compatible with game version: 3.07.0.1318
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Version 5.2.3.0
- Compatible with game version: 3.07.0 1280
- Definitive Edition PX1 PX2 PX4
- Added Mod: Playable CampingSupplies
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Version 5.2.2
- Compatible with game version: 3.06.0 1254
- The White March - Part II (±PX1 or PX2) (ALL OS)
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Version 5.0.5
- -Fixed hostiles being considered friendlies when Target Turned Enemies was off.
-Fixed charmed enemies not considered hostile when Target Turned Enemies was on.
-Added Speed and Status Effect manipulation to ability XML.
- -Fixed hostiles being considered friendlies when Target Turned Enemies was off.
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Version 5.0.4
- Fixed healing with Friendly Fire on
Fixed Combat Triage
Fixed bug with targeting causing traps in Cliant Lis to be less deadly than intended
Fixed Obsidian 2.01 bug where caster-focused spells (i.e. Returning Storm) are only castable by AI script.
Added new console command - "UnlockSoulbound". Requires you to specify a character (using the same format as most other console commands). Unlocks one level of the soulbound weapon they are currently wielding.
Added new mod for Max Number of Adventures Created.
Added initial framework for users to apply modifications to abilities/spells (more details forthcoming).
- Fixed healing with Friendly Fire on
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Version 5.0.3beta
- Updated to game version 2.01
- Fixed a cosmetic bug where the game would tell your non-casters that their spells were now encounter only
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Version 5.0.2beta
- Fixed issues with Friendly Fire Mod not working with some spells.
Partial fix to issues with the Combat Only Mod
Fix to issues with the Autosave Mod (it didn't work at all)
Fix to issue with the UI customization mod where the customization interface may not work sometimes
Fix to issue with the UI customization checkbox where you needed to exit the game to fully disable customization
Fixed BSC command (it didn't work at all)
Fixed ReenableAchievements (it didn't work at all)
Changed text in a few places
- Fixed issues with Friendly Fire Mod not working with some spells.
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Version 5.0.1beta
- Same as 5.0.0-beta, except that versions for every operating system are available.
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Version 5.0.0beta
- Updated for game version 2.0.0706. Too many changes to list.
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Version 4_30
- Made a fix for a wizard's grimoire being blank when loading a game where the wizard has more than 4 spells prepared in his or her grimoire.
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Version 4_29
- Fixed Missing GUI messages when changing languages in the options menu and when in game. They should be resolved now!
This version also adds a new mod for allowing wizards to prepare extra spells in his or her grimoire.
- Fixed Missing GUI messages when changing languages in the options menu and when in game. They should be resolved now!
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Version 4_25
- Reworked and added dropdown for per encounter spells mod. Now it works with wizards created with ChangeClass and there is a delay in the spell regeneration as with normal per encounter abilities.
ChangeClass now allows simple name arguments (e.g. ChangeClass Calisca Wizard).
- Reworked and added dropdown for per encounter spells mod. Now it works with wizards created with ChangeClass and there is a delay in the spell regeneration as with normal per encounter abilities.
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Version 4_24
- Per-Encounter mod added. When enabled, makes all spells per encounter. (This is for caster solo runs mostly. I found myself abusing the Rest console command in my wizard solo run. At least with this you still need to ration health, fatigue, abilities, figurines, and spell binds.)
Bonus Spells Mod added. Calculates Bonus Spells Per Rest based on a caster's Intellect. The formula for at least one bonus spell per rest of a specified level is: 10 + Spell Level + 4. For each 4 points the caster's intellect exceeds beyond that, the caster receives an additional bonus spell per rest.
- Per-Encounter mod added. When enabled, makes all spells per encounter. (This is for caster solo runs mostly. I found myself abusing the Rest console command in my wizard solo run. At least with this you still need to ration health, fatigue, abilities, figurines, and spell binds.)
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Version 4_23
- All custom textures updated for 1.0.5 (big thanks to zero29).
- fixed bug with combat-only checkbox.
- toggle walk can now be bound to mouse buttons.
- ChangeClass should be smarter about not removing innate talents/abilities. Added Effigy's Resentment talents to the protected list.
- ChangeClass fixed to not take away level 2 skill points.
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Version 4_21
- Added mod to remove Combat-Only restrictions for spells and abilities.
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Version 4_20
- Added Game Speed Mod. When enabled, holding ctrl when activating fast/slow mode will use more extreme speeds.
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Version 4_19
- Added Loot Shuffler mod. When enabled, random loot will change on every reload, instead of requiring a game day to pass.
- Gift from the Machine will no longer be removed when using ChangeClass.
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Version 4_18
- Updated Disable Friendly Fire mod so that players can still be affected by enemy traps.
- Updated Disable Friendly Fire mod: Fixed an issue with Holy Radiance creating an infinite loop of sorts when a damage component was added to the ability (Brilliant Radiance, in particular).
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Version 4_17
- Added option to disable Friendly Fire AOE
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Version 4_16
- Option to enable NPC priests/paladins to receive disposition bonuses/penalties just like main player receives
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Version 4_15
- Made dropdown for XP table options.
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Version 4_14
- Added No Autosave option
- Added Autosave every 30 minutes option
- Merged all Autosave options into single dropdown
- Nerfed XP mod changed - It now requires exactly 50% more XP per level
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Version 4_13
- Added Nerfed XP Table option by Pacman7654 (slows level advancement roughly in half)
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Version 4_12
- Support for new POE 1.0.4.054 patch
- Improved AI - some improvements to enemy weapon targeting (not spell targeting)
- Improved AI - enemy pathfinding improvements - hopefully they no longer stand around doing nothing or running in circles
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Version 4_11
- Added option to Autosave at most once every 15 minutes
- Added "Improved AI" option
- Improved AI - enemies more likely to switch targets instead of circling looking for a way to reach current target
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Version 4_10
- Fix bug where Chant window will come up when walk mode is toggled
- Remove on-screen message when walk mode toggled
- Fixed ENTER not working on Console (.NET version issue)
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Version 4.51
- 4.5 -> 4.51
- Fixed a bug, where the 6th portrait highlight would always be on.
- Fixed a bug in the ChangeClass console command.
- Added a console command "ForceAA number". As you may know, you can set the Anti-Aliasing through the Msaa command, but the game doesn't remember this setting and resets it every time you transition to another area. By using ForceAA, the game will remember your desired setting. Accepted parameters are: 0, 2, 4, 8. Default is 4.
- Added a console command "DisableBackerDialogues true/false". It must be used in conjunction with the "Rename Backers" mod. It takes effect after you transition or reload a savegame.
- Added a checkbox in Options -> IE Mod for people who wanted to see all tooltips when pressing TAB.
About ChangeClass.
It now removes all talents and abilities, except racial ones and except Watcher's abilities, but that last part is not entirely true. I haven't progressed deep enough into the story to find all Watcher abilities, so it only makes an exception for Crucible_of_the_Soul. I will include others as I discover them, but for now you will lose them if you're going to respec your main character. You can get them back through the AddAbility console command, so it's not a problem. Note that you will also lose your abilities gained through equipment, but you will regain them as soon as you reload your save.
- 4.5 -> 4.51
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Version 4.9
- Replace Walking Mode option with Toggle Walk/Run keybinding (you can configure in the game's key binding window)
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Version 4.8
- Brandon Wallace (bwallace) made two additional mods that you can find in the Options -> IE Mod tab.
One allows you to run in stealth (instead of slowly walking).
Another one allows you to walk when out of combat (instead of always running).
Be sure to give them a try, and a big shout-out to Brandon!
- Brandon Wallace (bwallace) made two additional mods that you can find in the Options -> IE Mod tab.
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Version 4.7
- Fixed two issues: when people respecced into a Cleric or a Paladin, they reported they couldn't select a God or an Order.
Fixed a minor bug.
Two console commands were quickly written, but not tested. Give them a try:
AssignClericalGod charname godName
Charname should be used like in the IERemove method and not like in Obsidian standard commands.
Possible values for godame: None, Berath Eothas, Magran, Skaen, Wael.
AssignPaladinOrder charname orderName
Charname should be used like in the IERemove method and not like in Obsidian standard commands.
Possible values for ordername: None, BleakWalkers, DarcozziPaladini, GoldpactKnights, KindWayfarers, ShieldbearersOfStElcga, FrermasMesCancSuolias.
- Fixed two issues: when people respecced into a Cleric or a Paladin, they reported they couldn't select a God or an Order.
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Version 4.6b
- 4.6 to 4.6b
Updated the mod to be compatible with 1.0.3.0526
Fixed Obsidian's bug where Skill console command didn't carry its results through saves.
Added 2 Watcher abilities not to be removed for a respec, as well as dozen of talents gained as quest rewards.
Removed console commands: RemoveAbility and RemoveTalent because Obsidian actually already made those two, added a IERemove instead (see console commands).
- 4.6 to 4.6b
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Version 4.6
- 4.51 to 4.6
- Memorial entries were exposed for you to rewrite them. If an enthusiast decides to edit them in order to make them more lore-friendly, all he has to do is the following: Type ExtractMemorials in the console. A new file will appear at Managed/iemod/MemorialEntries.xml. You can then edit it. Once you're done, you can then share it with other people and the IEMod will automatically use this file if it's placed in the /iemod/ folder. If you want to remove certain memorial entries, you can just leave their title and/or text empty, the mod will automatically hide the entry in game.
- Fixed a bug: backer npcs weren't always renamed (again...)
- Upon respec, Kana doesn't lose his racial talent.
- Upon respec, Sagani doesn't lose Itumaak even if she respecs into a completely different class. More on that below.
- Upon respec, the Watcher doesn't lose "Speaker to the Restless" ability.
- Added console command: CheckAchievements - this checks whether you have accidentally disabled achievements for this playthrough or not. The only way you could've done it is by typing iroll20s, by the way.
- Added console command: ReenableAchievements - for people who disabled them accidentally.
- Added console command: SetDefaultZoom value. If you
- Console command ForceAA removed, because Obs introduced a slider. Slider's max value is equal to 8 AA, mid value is 4 AA, lowest value is 0 AA.
- Added console command: RemoveAbility name ability. The name to use can be found via FindCharacter as usual. The ability should use underscores instead of spaces, but doesn't have to be complete. For instance if you want to remove "Crucible of the Soul", you can type in Crucible_of_the_Soul or Crucible or Crucible_of_the. For some abilities, instead of using underscores, you'll have to use no characters at all, such as CompanionBearSomething.
- Added console command: RemoveTalent name talent. Same instructions as with RemoveAbility.
- Added console command: SwitchPOTD - changes your game difficulty to Path of the Damned. Or if it's already at POTD, changes it back to Hard.
Now about respecing Sagani.
If you respec her into any other class, no further actions are necessary, you're all good.
However, if you respec her into Ranger, you will be promoted to pick an animal companion by the game. It's just a formality, so pick any. When you're done, Sagani will still keep her Itumaak. However, another action is required now.
You need to type FixSagani id. It's the same id you used in the ChangeClass command.
So if you did ChangeClass Companion_Sagani(Clone)_2 Ranger, now you have to do FixSagani Companion_Sagani(Clone)_2
Respecing Hivarias is still not fixed, because I haven't encountered him yet.
- 4.51 to 4.6
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Version 3.03.2
- Added cheat keys similar to the old IE games.
- UnlockSoulBound command now working as intended
- Disable Autosave tweaked
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- Author's activity
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July 2018
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03 Jul 2018, 1:24AM | Action by: Telda
Attribute change
File '3.06.1 DLLs' changed to '5.2.2-DLLs'.
File '5.2.2-DLLs' description changed.
File '5.2.2-DLLs' version changed to 5.2.2.
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03 Jul 2018, 1:21AM | Action by: Telda
Attribute change
File '3.06.1 Bundle' changed to '5.2.2-Bundle'.
File '5.2.2-Bundle' description changed.
File '5.2.2-Bundle' version changed to 5.2.2.
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03 Jul 2018, 1:17AM | Action by: Telda
Attribute change
File 'UNSTABLE 3.03.2 DLL' category changed.
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03 Jul 2018, 1:15AM | Action by: Telda
Attribute change
File '3.06.1 Bundle' category changed.
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03 Jul 2018, 1:14AM | Action by: Telda
Attribute change
File '3.06.1 Bundle' category changed.
June 2018
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30 Jun 2018, 12:32PM | Action by: Telda
Mod image added
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30 Jun 2018, 12:26PM | Action by: Telda
Changelog added
Change log added for version 5.2.4.0
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30 Jun 2018, 12:11PM | Action by: Telda
Changelog added
Change log added for version 5.2.4.0
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30 Jun 2018, 12:06PM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 11:59AM | Action by: Telda
File added
5.2.4.0-DLL
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30 Jun 2018, 11:58AM | Action by: Telda
File added
5.2.4.0-Bundle
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30 Jun 2018, 11:54AM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 10:18AM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 10:16AM | Action by: Telda
Changelog added
Change log added for version 5.2.3.0
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30 Jun 2018, 10:14AM | Action by: Telda
Changelog added
Change log added for version 5.2.2
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30 Jun 2018, 10:12AM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 10:08AM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 10:06AM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 10:05AM | Action by: Telda
Attribute change
Description changed.
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30 Jun 2018, 10:00AM | Action by: Telda
File added
5.2.3.0-DLL
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- Mod page activity
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March 2025
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16 Mar 2025, 7:32PM | Action by: mekkj
Untracked
'IE Mod'
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16 Mar 2025, 7:30PM | Action by: mekkj
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14 Mar 2025, 11:08AM | Action by: jwriter1620
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11 Mar 2025, 9:41AM | Action by: dewutz2
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09 Mar 2025, 7:44AM | Action by: perkinlin
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09 Mar 2025, 7:08AM | Action by: willy00604
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08 Mar 2025, 5:33PM | Action by: fishmacfan
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07 Mar 2025, 1:58AM | Action by: juuyin
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05 Mar 2025, 4:04PM | Action by: mnogolikiy
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05 Mar 2025, 2:10AM | Action by: atomicliquorice
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04 Mar 2025, 6:28PM | Action by: Liriumz
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03 Mar 2025, 7:32PM | Action by: lunarionsilver
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February 2025
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27 Feb 2025, 8:33AM | Action by: ra1d3n666x2x2
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25 Feb 2025, 3:57PM | Action by: TheJallie
Tracked
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25 Feb 2025, 8:45AM | Action by: deweydecimal
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