Pillars of Eternity
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veyn

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veyn

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14 comments

  1. Gutterer
    Gutterer
    • member
    • 1 kudos
    Imo, this is an absolutely essential mod!
    Btw, how did you manage to create your modfiles? Using what program?
    1. D3monSlay3r
      D3monSlay3r
      • member
      • 0 kudos
      How did you install it? Patchwork throws errors and crashes for me.
  2. Arthandas9
    Arthandas9
    • member
    • 7 kudos
    Thanks, it still works even in the newest game version.
  3. SpamProof
    SpamProof
    • member
    • 0 kudos
    Hey! First, thank you for making and sharing this. I have it installed via Patchwork Launcher. The launcher shows that it is indeed installed, yet I don't get the extra information in the combat log when I hover over the appropriate section, nor to I get Recovery info in the character tooltip. Any suggestions as to what I may be doing wrong?
  4. Chomikover9k
    Chomikover9k
    • member
    • 0 kudos
    For what version is it? Will GOG definitive work?
  5. rlesch
    rlesch
    • member
    • 0 kudos
    Suggestion[improvement]:

    - Could you add a functionality, that enhanced combatdetails in the combatlog are only shown while a certain Key (eg shift) is pressed?*
    - is it possible to colorcode the text inside the detail-window (e.g seperate numbers form its descriptions for better ergonomics) ?

    *reason: usually the normal details in the log are sufficient for "everyday-combat" and the extra details only for some special cases or testingpurposes interesting mho. When accidently hoverd over the combatlog, the popupwindow with enhanced details is sometiems annoying/distracting/overwhelming. I absolutely dont want to miss the option though, so i dont want to disable the patch completely.
    1. veyn
      veyn
      • member
      • 21 kudos
      The first one is possible, but somewhat complicated (it would require adding features to the combat log UI itself; currently the mod simply uses the existing features to modify tooltip text).

      The second one should be quite simple (and I agree that it's a great idea), I'll try that once I get some time for modding.
    2. rlesch
      rlesch
      • member
      • 0 kudos
      looking forward :)
    3. veyn
      veyn
      • member
      • 21 kudos
      Added coloring support to the console (second suggestion) - see version 1.2. For now, I've used grayscale to make more detailed information darker.

      Looking for feedback on colors used (can't say I'm extremely happy, lol - need a UI/UX guy here to help me make such decisions :D ). BTW you should be able to easily hack it if you build mods from sources (see BetterCombatLog.cs, coloring is done by adding [RRGGBB]text[-] decorations).
    4. rlesch
      rlesch
      • member
      • 0 kudos
      great, thankx for updating!
      ill give feedback, once i have time to play again later this week hopefully. :)

      im inexperienced in compiling from sources, dont even know what tools/environment i have to use
      atm hacking the files with ilspy/ etc is all what i do :)
  6. Radhra
    Radhra
    • member
    • 1 kudos
    Unable to open the zip archived of the most recent version, tried downloading many times now.
    1. fotoNexus
      fotoNexus
      • member
      • 0 kudos
      Try using 7-zip. Works for me.
    2. veyn
      veyn
      • member
      • 21 kudos
      Yep, I've fucked up, created 7z archive instead of zip.
  7. Damos
    Damos
    • supporter
    • 8 kudos
    Great mod, thanks for this. Nice to have much more detailed feedback on combat.