Hey! First, thank you for making and sharing this. I have it installed via Patchwork Launcher. The launcher shows that it is indeed installed, yet I don't get the extra information in the combat log when I hover over the appropriate section, nor to I get Recovery info in the character tooltip. Any suggestions as to what I may be doing wrong?
- Could you add a functionality, that enhanced combatdetails in the combatlog are only shown while a certain Key (eg shift) is pressed?* - is it possible to colorcode the text inside the detail-window (e.g seperate numbers form its descriptions for better ergonomics) ?
*reason: usually the normal details in the log are sufficient for "everyday-combat" and the extra details only for some special cases or testingpurposes interesting mho. When accidently hoverd over the combatlog, the popupwindow with enhanced details is sometiems annoying/distracting/overwhelming. I absolutely dont want to miss the option though, so i dont want to disable the patch completely.
The first one is possible, but somewhat complicated (it would require adding features to the combat log UI itself; currently the mod simply uses the existing features to modify tooltip text).
The second one should be quite simple (and I agree that it's a great idea), I'll try that once I get some time for modding.
Added coloring support to the console (second suggestion) - see version 1.2. For now, I've used grayscale to make more detailed information darker.
Looking for feedback on colors used (can't say I'm extremely happy, lol - need a UI/UX guy here to help me make such decisions :D ). BTW you should be able to easily hack it if you build mods from sources (see BetterCombatLog.cs, coloring is done by adding [RRGGBB]text[-] decorations).
great, thankx for updating! ill give feedback, once i have time to play again later this week hopefully. :)
im inexperienced in compiling from sources, dont even know what tools/environment i have to use atm hacking the files with ilspy/ etc is all what i do :)
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Btw, how did you manage to create your modfiles? Using what program?
- Could you add a functionality, that enhanced combatdetails in the combatlog are only shown while a certain Key (eg shift) is pressed?*
- is it possible to colorcode the text inside the detail-window (e.g seperate numbers form its descriptions for better ergonomics) ?
*reason: usually the normal details in the log are sufficient for "everyday-combat" and the extra details only for some special cases or testingpurposes interesting mho. When accidently hoverd over the combatlog, the popupwindow with enhanced details is sometiems annoying/distracting/overwhelming. I absolutely dont want to miss the option though, so i dont want to disable the patch completely.
The second one should be quite simple (and I agree that it's a great idea), I'll try that once I get some time for modding.
Looking for feedback on colors used (can't say I'm extremely happy, lol - need a UI/UX guy here to help me make such decisions :D ). BTW you should be able to easily hack it if you build mods from sources (see BetterCombatLog.cs, coloring is done by adding [RRGGBB]text[-] decorations).
ill give feedback, once i have time to play again later this week hopefully. :)
im inexperienced in compiling from sources, dont even know what tools/environment i have to use
atm hacking the files with ilspy/ etc is all what i do :)