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Reassign NPC attributes on respec

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You can now modify premade NPC's attributes on respec. All usual limits on points apply - you can't cheat with it.

Install instructions:
  1. If you don't have it already, grab Patchwork Launcher and follow User's guide to set it up.
  2. Put AppInfo.dll from the mod next to the launcher executable (if it's already there - this happens if you use other mods - you can skip this).
  3. In the launcher UI, select Active Mods -> Add -> select path to the mod DLL.

Technically, this mod does two things:
  • For premade NPCs only, adds attribute customization step when levelling up to level 2. This means that you can customize attributes either when initially picking up a companion, or immediately after respec.
  • Removes the "override attributes from prefab" logic (it's the same thing that prevents changing attributes via save game editing).

This solution has some implications:
  1. You won't be able to customize attributes for level 1 companions - this is a very minor thing, it essentially only matters during prologue.
  2. You won't be able to customize level 1 abilities - the tricky thing to implement here are "special" things like Sagani's custom fox pet.
  3. If you ever start a game without mod, on load customized attributes will be reverted, since "override from prefab" logic would be restored.
  4. There is a UI artifact on level-up to level 2 for NPCs - attributes and increased skills overlap. This is a very minor issue.
Sources of all my PoE mods can be found on github.