Changes all soulbound items (WM1, WM2 & Deadfire Pack) to make them usable by any class and removes the upgrade requirements.
Requirements
DLC requirements
DLC name
The White March
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 3.0
contains all soulbound items (WM1, WM2 & Deadfire Pack)
Version 2.1
changed hat's dexterity bonus to perception since dex would be wasted in combination with the belt
Update: This is the final version. The package contains all soulbound items (WM1, WM2 & Deadfire Pack). Only works with version 3.07. Tested with Steam version.
What's changed on the items you have to find out yourself. ;)
The downloadable archive contains the project files in case you want to see how I achieved the changes.
Usage Instructions:
1. Go to [...]\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle and make a backup of the original file you want to replace either by renaming the original file or moving it to a subfolder.
2. Copy the file with the extension/ending *.unity3d from one of the mod's folders. If a folder contains more than one file with that extension you have to copy all of them to make the changed item work correctly.
3. Paste the modified file into the objectbundle folder, start the game and enjoy.
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