Pillars of Eternity
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Hadoumastery

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hadoumastery

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Changes what it says :)

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So I thought that arcane assault and thorny roots were very underpowered, especially at late game
when you would need some massive damage and better yet with the fact that you might even miss the attack
due to accuracy.
So here it is, I changed the range and damage on the two abilities
Arcane Assault now has a range of 14 instead of 8, and damage of 20-36 base instead of 10-16.
Thorny Roots used to be a useless piece for a Ranger, now...
it does 35 points of each type of damage instead of the original 15.
The ranger ability I found to be one that was necessary to make it very powerful,
as the ranger has hardly any good damage abilities as it is.
The wizard ability was just for the fact I felt my wizards lacked a bit of damage output for
how frail they are.
Put all files into:
Pillars of Eternity(Or whatever your root is)\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle
The file structure is already available to just overwrite on top of the data folder if you just wanna do that.