Pillars of Eternity

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ButtPirateRoberts

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ButtPirateRoberts

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29 comments

  1. ButtPirateRoberts
    ButtPirateRoberts
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    Hey guys - As of 4/8/18 I recognize this mod is out of date (I totally forgot I made it, after I finished Poe).

    If there is enough interest I'll update it for latest version.
    1. malvolio11
      malvolio11
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      If its not too much trouble, many are replaying PoE1 in anticipation of Deadfire.
    2. GamingDoot
      GamingDoot
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      I would also appreciate it quite a bit if this got updated.
    3. fixate395
      fixate395
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      I know a lot of people seem to want to play PoE1 before Deadfire, so I'm going to go ahead and update this to the latest version. I can send you the files if you want to update it on this mod listing. Alternatively I can submit a new version if you would rather have me do that.

      Edit #1: I have sent an updated version of the combat version of this mod to the creator. Hopefully he will update the main mod page shortly.

      Edit #2: I have uploaded a from-scratch created mod that has the same functionality. Feel free to check it out. I will remove it if/when ButtPirateRoberts requests that I do so. https://www.nexusmods.com/pillarsofeternity/mods/181?tab=files

      Direct download link: https://www.nexusmods.com/Core/Libs/Common/Widgets/DownloadPopUp?id=799&game_id=852&source=ModPage

      P.S. I'm not trying to intrude on your mod ButtPirateRoberts. I just know some people are anxious to play before the new game is released.
    4. AngryPuppy78
      AngryPuppy78
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      Heeey, welcome to 2021. Still waiting on that update.
    5. ProTacos
      ProTacos
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      Update when?
  2. Bhaalspawn666
    Bhaalspawn666
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    Guys I just want to say thank you to all of you , from making this as the OP has to all the advice you all give..if you had not messages it would not show up on google so thank you thank ou thank you..I am just trying to install the IEmod and have never done mod stuff in my life so its hard but I think I can do it.
  3. Incendax74
    Incendax74
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    1) Download Unity Asset Bundle Extractor
    2) Open C:\Program Files (x86)\Steam\steamapps\common\Pillars of Eternity\PillarsOfEternity_Data\assetbundles\prefabs\objectbundle\spiritshift_whatever
    3) Click Info. Sort by Size. Find and Select Monobehavior ( Size 548 ). Click Export Dump.
    4) Open your newly exported file with any text program. Look for Float DurationOverride = 15.000000. That's 15 seconds. Change it to any number, like 9999.000000 and Save the file.
    5) Go back to Unity Asset Bundle Extractor (it should still be open). Click Import Dump. Select the file you just saved in Step 4.
    6) X back to the main Unity Asset Bundle Extractor screen. Click File > Save. Save this over your spiritshift_whatever file.

    *Disclaimer: Make sure to backup your spiritshift_whatever file before saving over it.
    1. bombomb
      bombomb
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      When I try to import I get an error that says "Choose another file name! I can't open the same file for writing and for reading."
    2. uncreative54
      uncreative54
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      So, I checked the spiritshift file and it had the 9999 where it should be. I don't get a pink blob. I do get a featureless, bright pink shapeshifted character. No visible features, but it has the exact outline of my druid's wolf spiritshift form. It's just super bright pink. Come to think of it, so is his weapon.
    3. failedlegend
      failedlegend
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      I tried that but it already set at 9999...the mod DOES work my bear is just a solid pink color, I'll put up with Pinky for now since the mod still works otherwise but its quite distracting. Is there any other ways we could fix this with UABE?

      Edit: I assume this is because the Mod is for 3.05 not 3.06 but there doesnt seem to be a way to "Roll Back"

      Edit2: OR did you mean to do that to the original file NOT the modded one?
    4. failedlegend
      failedlegend
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      Ok through a bunch of trial and error as well as full clean install I can confirm that Incendax is referring to the ORIGINAL spiritshift files, DO NOT install the mod first. I do highly recommend the most recent iemod though as it will allow you keep the spiritshift going outside of combat. WIth those two features combined it's pretty much permanent.

      Note: Sadly "Unlock all equipment slots" doesn't allow spiritshifted druid to equip anything (not even pets)
    5. Fangteeth
      Fangteeth
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      I do exactly what u said in here,but the effect is i lose my spiritshift,i gain super long bar with all consumables i have,and spiritshift is replaced by "-1 missing ability" if i try to use it,my characters just bugs out repeating the, rendering him unable to move like.ever.
    6. scorchdelta62
      scorchdelta62
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      Everything works perfectly,except one thing. While I could do it for almost all the forms, I couldn't find the value 548 for the Monobehavior in the Stag Spiritshift, only other numerical values. Do you know which one should I export and edit?
    7. Effusions
      Effusions
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      Looks like it's the 556 byte one.
    8. ButtPirateRoberts
      ButtPirateRoberts
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      I plan on starting to update the mod again as of 4/8/18.
  4. dorexi
    dorexi
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    Can you update this to definite edition? Thank you for your work.
  5. Tommyjc
    Tommyjc
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    Will Endorse as soon as the mod is fixed to not have pink textures
  6. werty1985
    werty1985
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    update for a 3.06?
    1. failedlegend
      failedlegend
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      oops replied to the wrong one
  7. src1425
    src1425
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    Unfortunately, I get a pink blob when shapeshifted.
    1. Incendax74
      Incendax74
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      Solved it. Posted my solution above.
  8. ly346057959
    ly346057959
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    Thank you. With this MOD, druids are so happy
  9. Entw1ne
    Entw1ne
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    • 5 kudos
    Exactly what I was looking for, thanks a ton for this!

    Endorsed and gave you a +Kudos. Take care, and thanks again
  10. Dakkaface
    Dakkaface
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    Over in the comments on this older mod for Spiritshift stat tweaks & boosts (http://www.nexusmods.com/pillarsofeternity/mods/36), you mentioned that this mod has much of those tweaks, but your notes don't reflect that, and after installing your mod I noticed that the 'per rest' abilities remained per rest. Are there any additional tweaks beyond length of time shifted for this mod that aren't in the documentation or was that just in error?