Pillars of Eternity

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Leveling up accuracy and defenses (1 comment)

  1. kuk13
    kuk13
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    First, let me express gratitude to you, Alakabon1234, and to others from before. I'm using IEmod time to time.

    As you have said that we are free to try to request simple features (while anticipating it will most likely not happen) - I would like to make a request which to my guess sounds simple, but would greatly enhance my enjoyment of the game:

    Would it be possible to externalize value of variable(s), which influences how much per level is added to accuracy and to all defences . In the base game it works as a universal constant for everybody (not only party members, but also enemies), and it's hard coded to 3 [per level].

    From the bits of the code I've seen on forums in the past, there can be something like AttackData.Instance.DefensePerLevel. So the variable DefensePerLevel is probably the one I would like to change I don't know if there is another constant like AccuracyPerLevel. Or if it's all in one variable. It would be great to be able to change it through editable config file (don't matter if xml, as you've done for the companions' stats). Or if we take it as one variable, changing it in the options menu (instead externalizing into a file) will go well as well. Whatever is easier for you to do.

    The reason for this: I would like to be able set this constant to much lower value [2,1,0] / level.. It depends how much content people skip, but later stages feel really too easy even on PotD (~esp. from the second half of the act II), with a few exceptions like parts of WM. And one of the reasons might be this systematic bigger and bigger level difference, due to big level jumps in acc / def. There are other factors, but this one is easy to change.

    I haven't mentioned endurance / health leveling above, as that is dependent on the class and each creature has it's own base and per level increase, so it may be not so easy or even reasonable to fiddle with.

    Also to be clear, I understand there is an option to opt in into increasing experiences needed, I'm using it too. But this is different side of the dice.

    So once again thanks a lot for the work done. And I would be naturally very grateful if you would be able to consider this feature.