This modd adds 5 new more or less unique types of scenarios to the base game: - King of the Hill - Investigation/Download - Tanktime - Training Day - Treasure Hunt
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Changelogs
Version 1.0
Initial
I have collected some scenarios i made, all of them with a unique and a bit different approach than the vanilla scenarios:
king of the hill: defend a zone in the center of a city for 10 turns while the zombi… invaders come at you from all sides. Can spawn instead of normal city assault missions.
Investigate: Investigate an objective and keep it for several turns, but be fast, or more enemies come dropping in. Or is it a trap? Can spawn instead of usual convoy scenarios.
Tanktime: Did you ever want to command tanks? Lead two friendly squads of tanks into battle. Can spawn instead of town assault scenario.
Training day: How would you feel if you need to babysit 3 noobs instead of your whole usual op squad? Well, you can find out in this scenario. Can spawn on fort and facility assaults.
Treasure Hunt: You got 10 turns and 5 objectives all over the map. Decide strategically which ones you can take and defend. Can spawn instead of normal outpost looting scenarios.
Just copy the content of the zip file to the respective folders in gamePath/Configs/DataDecomposed and you are ready. No files are overwritten, all existing scenarios will work as before.