See counters for pickup, civilians, guards, cameras and deployables, and timers for hacking directly on your hud, so you know how many items missing and how long the timers has without having to keep checking the hackable screen. This is WolfHud applied on Payday 3. Incremental progress. Not 100% ported yet.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credits for Narknon, Wednesday for their help by answering my questions and sharing materials. Credits for Nick, Nadz for their help and test.
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Changelogs
Version 1.1.0
Added FWB icons.
Added icon and bag adjustments to offset under the map elements.
Fixed hackable actors.
Version 1.0.1
A simple icon change - added support for icon replacement for a colored icons plugin by yolo and nstealthz
Version 1.0
Complete rewrite of the mod to make it easier to add more stuff
Added Fear and Greed stuff
Added mission items like poison, keys, USBs, ..
Add colored deployable bags, requires player name coloring mod to work
Version 0.14
Added Thermite
Fixed a bug that happens when hackables change two states before the check is made, which resulted in a 0 timer.
Version 0.13.1
Fixed zipline bag squashed icon
Add bags PD3 style
Added deployable and Timed Icon PD3 style
Version 0.13
Add Bags Icons.
Version 0.12
Added HB scanners. Added icon for rare store in DD. Fixed issue in guards icon not disappearing when disabled.
Version 0.11.1
Fixed Hit indicators missing in update 1.3.0
Version 0.11
Added Jewelry Machine and fixed winch label
Version 0.10
Added BIB gold counter and winch timer
Version 0.9.3
Fixed player health missing when techie is around
Added Glitch Plugin
Version 0.9.2
Fixed missing right side when joining mid heist and it is loud
Version 0.9.1
SBZ broke the drills timers (they changed how it works) so I fixed
a late fix for the settings sliders broken 2 updates ago
Version 0.9
Added all guard counter.
Added Cook Off ingredients counters and planks.
Added Techie special unit counter.
Added Syntax Error server decryption counter.
Version 0.8.1
Fix deployables not hiding, clocker icon
Version 0.8
Added Meth icons for cook off (3 icons, also the icon color is set based on state sky blue for pure and brown for burnt)
Add Satellite icons for turbid station.
Added clocker icon.
Fixed some icons not hiding though disabled.
Fixed the duplicate fps icon and ping.
Version 0.7
Added Runtime Counter only available if you have at least one runtime (Hacker skill line) and only if the heist is stealth.
Added Sentry as part of the deployables group. (I understand that some people would want individual control for that and I plan to do so)
Added Glitch Protocol timer (hacking the guard).
Added remaining loot: Rare Minerals [They're Minerals! Jesus Christ Marie!] on Road Rage as quartz icon. Degradable Tech from 99 boxes as hazard icon.
Added HudColor option to allow you to customize the RinoHud color.
Fixed the drill timer widget stuck when you open the door from the other side before it finishes.
Fixed the hacking timer stuck on Shark bank when you hack both computers and the one that finishes first is the correct one.
Version 0.6
Added settings panel
Version 0.5.1
Fixed timers for drills having a difference in online due to server time not accounting for videos. Fixed the ping widget which was only allowing update when the status change rather than update always. (That needed to use a function SBZ backported from UE5, so I had to rebuild the UE4 editor from source)
Version 0.5
Added Thermal Lance Added Pocket Drill Added QR phone counter Redesigned the ping widget to be horizontal and added an option to always show it
Version 0.4
Add settings file and PD3 styling
Version 0.3
Add timers for hacking computers and phone, the widgets are colored based on status White: Running Orange: Hacker is outside of the hacking range for phone hacking Red: The hacking is interrupted Added deployables charges (Those that are already placed, counting players/AIs not placed bags is not done yet): Medic Bags Ammo Bags Armor Bags
Version 0.2
Fixed FPS overlap Added different pickup items and loot (not bags). Which includes : Blue and Red cards. Instant Loot Crates Jewelry (Both Watches and Rare Stone) Money (Clean and Dyed) Crypto Wallet Paintings and Sculptures Cocaine Server
Version 0.1
Added Pagers with color set when it reaches zero. Yellow if you can still use one more to trigger the search. Red if you are already in search. Added Cameras which should only work on stealth. Added 3 Civies counters. Non-hostage Civies count. Hostages that are not tied. Hostages that are tied. Added 5 Special Units counters: Sniper, Teaser, Grenader, Shield and Dozer. Added Timer on the left side above the objective.
A detailed HUD for Payday 3. See counters for pickup, civilians, guards, cameras and deployables, and timers for hacking directly on your hud, so you know how many items missing and how long the timers has without having to keep checking the hackable screen. This is WolfHud applied on Payday 3. This will be a very long journey, the current release is only a small fraction of the functionality. This mod doesn't require ModLoader at the moment, might be changed later if the need arises.
V1.0: After one year of development, I feel like the mod is finally mature enough containing different items, easily extendable and now I can feel it is complete or very close to that. It took a lot of nights of reverse engineering, try and error, testing and debugging. I got carried while testing with the help of the people I knew through the game and I am happy for getting the chance to call them friends.
This update was one of heaviest in terms of development and I have to thank GamerrHours for his countless hours spent testing and helping me collect info from the game. It would have been more harder without his help.
I am looking forward to your feedback!
Know Bugs:
None yet.
Installation: Place in `PAYDAY3\PAYDAY3\Content\Paks\~mods` folder. Requires `-fileopenlog` argument or UE4SS.