0 of 0

File information

Last updated

Original upload

Created by

DJ-LEXX

Uploaded by

DJLEXX

Virus scan

Safe to use

Tags for this mod

Documentation

Readme

View as plain text

+++++++++++++++HOW TO TWEAK THE VALUES+++++++++++++++


-----------------------armor-------------------------


20 armor points in the game is kinda minimum - you can't go below this value UNTILL you put a "-" sign before the value.

multiplier is x10 (it means you multiply the value in the code by 10 in order to get the ingame value)


0.1 = 21 (0.1 armor value in the code means 1 armor point in the game (0.1 x 10 = 1), plus minimum base of 20. So it's 21.)
0.2 = 22
0.5 = 25
1.0 = 30
etc

BUT! If you want to go below the base ingame armor value (below 20 armor points) you need to add a "-" sign before the value in the code.

multiplier is still x10

-0.1 = 19 (-0.1 x 10 = -1. So 20 - 1 = 19 points)
-0.2 = 18
-0.5 = 15
-2.0 = 0 (With the value -2.0 you will have ZERO armor points in the game. So the armor vest will become purely cosmetic)
etc



------------------movement (SPEED)-------------------


multiplier is x35

0.0286 = 1
0.0572 = 2
0.5 = 17.5
0.95 = 33
etc



--------------------concealment----------------------


no multiplier

1 = 1
2 = 2
10 = 10
etc



----------------------dodge--------------------------


multiplier is x100

0.01 = 1
0.02 = 2
0.1 = 10
0.5 = 50
etc

ANY value with "-" sign means 0 in the game's UI "TOTAL" column. But probably the game still recognises the negative values - I don't know for sure.

-0.5 = 0
-1.0 = still 0 (it'll be shown as -100 in a "BASE" column but in "TOTAL" column it still be 0)



--------------damage_shake (STEADINESS)--------------


Well It's a bit trickier than the other parameters - there's a specific formula instead of multiplier.

a - value in the code
b - value in the game UI

b = (a * 1100) ÷ (a * 10)²
a = (1100 ÷ 100) ÷ b or simply a = 11 ÷ b


Example 1:

You want your STEADINESS value in the game to be 27.5
11 ÷ 27.5 = 0.4
So the correct damage_shake value for the code is 0.4
27.5 in the game means 0.4 in the code

Example 2:

You just put 0.2 damage_shake value in the code and you want to know what the STEADINESS value in the game will be.
(0.2 * 1100) ÷ (0.2 * 10)² = 55
It means 0.2 * 1100 = 220, then 0.2 * 10 = 2, then 2 * 2 = 4, then 220 ÷ 4 = 55
Remember the school? "value²" means "value in the square". So you multiply the value by itself.
So the ingame value for STEADINESS is 55
0.2 in the code means 55 in the game



---------------------stamina-------------------------


multiplier is x50

0.02 = 1
0.04 = 2
0.2 = 10
etc