Documentation
Readme
View as plain text
+++++++++++++++HOW TO TWEAK THE VALUES+++++++++++++++
-----------------------armor-------------------------
20 armor points in the game is kinda minimum - you can't go below this value UNTILL you put a "-" sign before the value.
multiplier is x10 (it means you multiply the value in the code by 10 in order to get the ingame value)
0.1 = 21 (0.1 armor value in the code means 1 armor point in the game (0.1 x 10 = 1), plus minimum base of 20. So it's 21.)
0.2 = 22
0.5 = 25
1.0 = 30
etc
BUT! If you want to go below the base ingame armor value (below 20 armor points) you need to add a "-" sign before the value in the code.
multiplier is still x10
-0.1 = 19 (-0.1 x 10 = -1. So 20 - 1 = 19 points)
-0.2 = 18
-0.5 = 15
-2.0 = 0 (With the value -2.0 you will have ZERO armor points in the game. So the armor vest will become purely cosmetic)
etc
------------------movement (SPEED)-------------------
multiplier is x35
0.0286 = 1
0.0572 = 2
0.5 = 17.5
0.95 = 33
etc
--------------------concealment----------------------
no multiplier
1 = 1
2 = 2
10 = 10
etc
----------------------dodge--------------------------
multiplier is x100
0.01 = 1
0.02 = 2
0.1 = 10
0.5 = 50
etc
ANY value with "-" sign means 0 in the game's UI "TOTAL" column. But probably the game still recognises the negative values - I don't know for sure.
-0.5 = 0
-1.0 = still 0 (it'll be shown as -100 in a "BASE" column but in "TOTAL" column it still be 0)
--------------damage_shake (STEADINESS)--------------
Well It's a bit trickier than the other parameters - there's a specific formula instead of multiplier.
a - value in the code
b - value in the game UI
b = (a * 1100) ÷ (a * 10)²
a = (1100 ÷ 100) ÷ b or simply a = 11 ÷ b
Example 1:
You want your STEADINESS value in the game to be 27.5
11 ÷ 27.5 = 0.4
So the correct damage_shake value for the code is 0.4
27.5 in the game means 0.4 in the code
Example 2:
You just put 0.2 damage_shake value in the code and you want to know what the STEADINESS value in the game will be.
(0.2 * 1100) ÷ (0.2 * 10)² = 55
It means 0.2 * 1100 = 220, then 0.2 * 10 = 2, then 2 * 2 = 4, then 220 ÷ 4 = 55
Remember the school? "value²" means "value in the square". So you multiply the value by itself.
So the ingame value for STEADINESS is 55
0.2 in the code means 55 in the game
---------------------stamina-------------------------
multiplier is x50
0.02 = 1
0.04 = 2
0.2 = 10
etc