A save game editor. Edit game time, party money, character name, level, attributes, skills, portrait, alignment, appearance, spellbooks and inventory. Edit kingdom details, army leaders, army units, tasks, settlements. Edit game state, vendor tables, game flags, quest state
Requirements
This mod does not have any known dependencies other than the base game.
If you want to modify the character including the portrait
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 2.6.0
New: Portraits added for DLC 2 and 5
Fixed: Some parameterized feats was incorrect (Unarmed Strike feats)
Version 2.5.0
New: Unique buffs added, some special buffs like the "Angel Sword" buff
Fixed: Some feats was missing in the "Add feat from list", some NPC specific feats were mistaken for the actual feats
Fixed: Import feat by code was not working correctly
Version 2.4.1
Fixed: Issue causing error when loading characters and there is a summon in the party
Version 2.4.0
New: Metamagic piercing and intensified added to list of metamagic
New: Can now manage your memorized spells in the editor and go beyond your normal spell limit
New: Can now edit magic infusions
New: Portrait hippogriff
New: Fatigue, exhaustion editable, and new button in overview to reset weariness (Instant rest)
Changed: Clean up unequipped natural weapons in inventory by default
Version 1.16.0
Fixed unable to add ranked feats via dialog
Added support for many weapon and armor enchants
Added equipment tab to character to edit current equipment
Added filtered view of inventory filtering natural weapons that the game added to inventory
Version 1.15.0
Updated libraries, primary reason was to make Linux working again
Fixed latest DLC feats could not be added with the dialog
Moved add feat dialog button to be more visible
Fixed add feat dialog no longer requires an update to make new feats work
Changed settings to use auto save
Added ability to add/remove feats/skills to generals
Added Ulbrig portrait
Added weapons, shields and armor to add item to inventory dialog (Thanks to Evan Dixon for showing me how to read blueprint data)
Added blueprint id to searchable texts in search dialogs, searching with blueprint id will show you an exact match
Increased number of results in search boxes to 300, up from 100
Version 1.14.0
New: Experimental add new feature button with a searchable list of features, contributed by Evan Dixon
Version 1.13.0
Fixed: Some spells were not in the list of spells to add to spellbook
Changed: Now displays a warning when you have unsaved settings changes
Version 1.12.0
New: Feats import/export. Export feats and then import them on another character
New: Search feats
Updated: Rows in lists are now more easily distinguished
Fixed: Army unit Azata Yamah is now correctly a normal sized unit in the editor
Version 1.11.0
New: Trickster wizard spellbook can now be added to any character, class without having trickster mythic path
New: Purple stone knife can no be added to inventory/stash directly
New: Pulura Sarcorian daggers can no be added to inventory/stash directly
Fixed: Alignment restriction did not save correctly
Fixed: Edict of Invulnerability as well as a few other spells didn't show up when adding spells to spellbook
Version 1.10.0
Fixed: Adding spells to spellbook always adds it as level 0
Fixed: Downlevel class didn't work in some scenarios like advanced classes with dual spellbooks
Fixed: Adding item to inventory didn't show the item in the inventory until another action was taken.
Added: New DLC portraits
Added: New edit UI for weapons and armors. Change enchantment level and add new enchantments.
Version 1.9.0
Fixed: Alignment should now be saved correctly
Added: UI to edit alignment mask
Added: Search UI when looking at current flags
Added: Experimental UI for etude system
Version 1.8.0
Changed: UI to handle army units displaying similar unit grid as shown in game
Fixed: Large army units are nog correctly mapped and can be added
Added: Custom spells (Metamagic enhanced spells) to character spellbook
Added: UI to edit and wipe alignment history
Version 1.7.0
Added UI for character spellbooks
Added search UI when adding items to inventory
Added search UI when adding items to vendor
Added search UI when adding flags
Renamed character features tab to facts
Added character abilities to the new facts tab
Added character buffs to the new facts tab
Fixed issue where restoring a backup save file and saving it would not replace the original save file
Fixed issue with removing army units not being removed despite the UI displaying them as removed
Fixed issue with character select where long character names would cause invalid tile width
Version 1.6.0
Added UI to edit character appearance
Added UI to edit individual items on a vendor table
Added button to remove army units
Added otherwise unavailable portraits that exists in game
Added button to remove items
Added experimental button to remove feature, use with care
Added UI to edit crafted parameters for usable items (Wands, scrolls, potions)
Added new UI for help tooltips. These have been added to various parts and more will be added later
Version 1.5.0
Changed: Added item amount when adding item to vendor. Stackable items has default 99, otherwise default 1
Changed: Edit stack count of all inventory items
Changed: All usable items now has charge count
Changed: De-level no longer auto downrank abilites, you can do it manually under character features
Changed: Mythic level can no be changed from 0 - 10
Changed: Item list when adding item to vendor should now have a lower amount of natural weapons, shield component and special weapons
Added: Settlements/Outposts to crusade tab
Added: Checkbox to enable/disable auto crusade
Added: Method to de-level mythic specialization class
Added: Trever companion portrait
Added: Respecs count to overview
Added: Character voice to character overview
Fixed: Removing merc should remove animal companion
Fixed: Open and Save As pages displayed an error if there was any save file that was locked or corrupt. These are now ignored
Fixed: Alignment not updating in game
Version 1.4.0
Changed to new UI for opening and saving files, behaving more like the game
Added backup feature when saving and replacing another file
Added open backup button if a backup has been taken by the editor, to load the backup. Simply click replace afterwards to complete the restoration
Added original companion portrait to list of companion portraits list
Changed characters view to a tabbed experience to make it easier to navigate
Added companion state for companions to be able to reinstate them into the party
Added features to characters view
Added resources to characters view misc tab
Added bonus spells to characters view misc tab
Changed inventory and stash pages, they are now combined to same page with tabs
Changed Kingdom, Armies, Leaders and Tasks pages, they are now combined to Crusade page with tabs
Changed name of Leaders to Generals
Added new State page with shared vendor tables, unlockable flags and quests
Added ability to add armor, shields and weapons via shared vendor tables in the State page
Version 1.3.1
Fixed issue error when editing game time
Fixed issue when saving settings, caused configuration file to be corrupt rendering the editor unable to load
Fixed issue with characters page getting an error if a save file hadn't been loaded
Version 1.3.0
Added game folder path under settings
Added game resources (texts) to enhance the UI
Added game time at the start page
Added new dialog UI for adding items when game folder as been configured
Added new dialog UI for adding army units when game folder as been configured
Added ability to edit current tasks, to enable finishing them quicker
The settings will now verify that the path is correct, you will get thumbs up
Add the ability to remove mercenaries, experimental
Updated the texts in the editor to reflect all changes
Added portraits for leaders
Added leader portrait to armies if a leader is assigned to it
When changing the main character name, it will generate a new game id for you.
Version 1.2.0
Added button to change character portrait
Added Alignment
Added Experimental Ranked feats, increase or decrease
Added Search function in inventory
Added ability to add usables and simple items
Added duplicate item button for usables and simple items
Added Kingdom morale
Added ability to add new squads to an army
Version 1.1.1
Fix: Downgrading a level now downgrades ranks of feats gained, to avoid abnormal scenarios
Added: Some blueprint mappings
Changed: Some changes to enable an experimental Linux build
Added: Button on your main character page to correct if you are not the Hero/main character of your party
Version 1.1
Added simple inventory
Added kingdom data
Added army leaders
Added armies/units
Added settings
Fixed level downgrade when mythic class was gained
Added some mappings of blueprints to values
Version 1.0
First release, only basic editing
Make sure you have a backup of your save file, always. Editing save game files may corrupt your save game rendering your save game unloadable.
FAQ Question: The editor doesn't show names, just random numbers and letters? Answer: The editor loads the names via the file cheatdata.json, which is in a subfolder called Bundles in the game installation folder. To make sure the editor knows where to load this file, go to Settings and set the game installation folder.
Question: The editor opens a port around 8000, why does it do that? Answer: The editor is built upon Electron, a framework to build crossplatform apps. It enables you to write all the UI in html and css without having to build different UI for different operating systems. Technically it works by hosting a webbserver on a port around 8000 and running the app in a built in browser. The app will only connect to the same computer running the app on that port.
Evan Dixon for making you able to add new features from a searchable list among other things.
Installation There are 4 files in this mod.
Windows zipped setup file
Windows zip archive
Linux AppImage
OSX dmg
For Windows
Download the Windows zipped setup or zip archive
Unpack the zip file
Run the exe file you've unpacked
For Linux To start of you need to unpack the app image, using e. g. 7-zip. Then run the app image file.
For Mac OSX To start of you need to unpack the dmg file, using e. g. 7-zip or any other unpacker that can unpack zip files. Then run the dmg file.
IMPORTANT! Settings, game folder Please configure the game installation folder. This will cause the editor to load some resources from the game and you will notice that many values in the editor will now show a readable text instead of a blueprint. Some features will not work properly without this.
Screenshots I haven't listed all the functionality here, please see the screenshots for more examples of what you can edit.
Army leaders Note on army leaders. The base stats are in the save file, but the game will not recognize any changes to them. Stats are increased by leveling your army leader up. You can add all level up feats by downgrading your army leader level after you level up similar to the character de-level trick below.
Inventory I've restricted adding new items to simple items and usable items. Turns out weapons, armors and shields are very complex for named items and even +1 items.
To add weapons, armors and shields, add it to a vendor. Open the State page and select the Vendors tab. Find the vendor you want to add the items to and press the plus sign button.
From version 1.10.0 you can now edit enchantments on weapons and armors. You can edit the enchantment level, add and remove existing enchantments.