Pathfinder: Kingmaker

Project Spotlight: Fallout 4: New Vegas

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This week we're talking to Metamoth (aka metalmouth7), the Project Manager for what is, perhaps, the most dedicated group of Fallout New Vegas fans out there. Fallout 4: New Vegas is a total conversion mod for Fallout 4, painstakingly recreating the game's assets and mechanics from the ground up. 



Thanks for taking the time to talk to us about your project, first off can you tell us a little about yourself and the key members of your mod team.

I'm Meta, the Project Lead on F4NV. I've been with the team since its formation in August of 2017. I've been modding in one way or another for about a decade, on titles ranging from Battlefield 2 and Command and Conquer: Red Alert to Homeworld 2. I first started working with Skyrim about 3-4 years ago, and Fallout 4 not long after it released, however F4NV is the first project I've been involved with of this sort.


For anyone who isn’t aware of your project yet, what is Fallout 4 New Vegas?

Fallout 4: New Vegas is a community-run project aiming to remake Fallout: New Vegas in the newer Fallout 4 Creation Engine, taking advantage of some of the features of the newer engine to make for a better and more refined gameplay experience.


Fallout New Vegas is considered by many to be the best Fallout game. How faithful are you planning to stay to the original?

We're remaking all of the quests as they were in New Vegas, alongside all of the original features, with tweaks made where possible to take advantage of the features of the newer engine, as well as to bring back some of the cut content and expand on the game world where possible. Narrative-wise, nothing will be changing in Fallout 4: New Vegas.




What are you adding that is new and improved?

We're adding a number of new things to F4NV. We're aiming to expand upon the weapon mod system first seen in New Vegas with the added functionality of the Fallout 4 weapon modding systems. We're also tweaking and rebalancing the combat of New Vegas to better fit into the more dynamic combat of Fallout 4 while retaining the more RPG-based systems utilized in New Vegas to create a more dynamic and interesting combat system. We're also looking at some of the cut content found in Fallout: New Vegas and reimplementing some of it, alongside some new content in the form of new weapons and some smaller environmental encounters to address some of the issues the original game had in regards to many finding the worldspace in Fallout: New Vegas being somewhat barren and some exploration feeling unrewarding, while maintaining the tone and feel of the world. Our core philosophy when it comes to adding any of this content is to ensure that it feels like it was always present in Fallout: New Vegas.


How did the project get started?

The current F4NV project started off after an earlier attempt at the same goal that kicked off in late 2016. After that project came to a close in July of 2017 due to a number of issues going on internally, we picked up where that team left off and began working towards the same goals.



Could you tell us about your workflow?

Because of the size of our team and the scope of our goals, our project has a number of different sub-teams working at different speeds towards goals that support the needs of each team. To keep this in check, almost every sub-team operates within fairly strict milestone goals based upon gradual outwards expansion. This allows us to focus on more specific goals as a whole, with each subteam being able to work as quickly or as slowly as they need to so that they can meet their objectives, and means that teams that end up completing their goals faster than others are able to continue to focus on further milestones as the project moves forward.


Building a mod collaboratively like this can be challenging. What advice would you give to modders looking to start projects like this together?

There are two main considerations that are key to building a project like this. Firstly, you should always understand that failure is an option. Instead of fearing that, however, you should instead simply accept it, and work to mitigate the damage it'll do to your project. This tends to have a positive knock-on impact on planning and helps to keep a project viable, while also typically meaning that you're likely to end up completing work that can be released to the larger community if something does go wrong. This can often mean that the hard work of your team members will not go to waste, and often leaves your team members feeling a lot more happy with the work they're doing on your project. Secondly, while it can seem a bit obvious, planning for a reasonable scope is also very important. A project like this will be slow-going no matter what - that's simply the nature of modding. However, if you plan for the team you have, instead of the team you want, you'll often be a lot more able to meet your goals, and this will give your project a far better chance of success as time goes by and work is done on your project.



Are there any technical accomplishments you’re particularly proud of from creating the project?

One of the biggest things for Fallout 4: New Vegas is having all of the legacy systems for Fallout: New Vegas functional in the Creation Engine. Many of these things, such as skills, damage threshold, or the weapon condition system are a huge part of the gameplay loop in Fallout: New Vegas, and without them, F4NV would feel more like a pale imitation of the original. We've managed to recreate nearly all of the original systems, and this is a huge contribution to F4NV feeling like New Vegas.


For anyone who wants to join the team or support your project, what’s the best way to do that?

The best way to apply to Team F4NV is to use the application form on our official website.


A big thank you to Metamoth from the Fallout 4: New Vegas team for answering our questions. If there's an author or mod project you'd like to know more about, send your suggestions to BigBizkit or Pickysaurus

194 comments

  1. OGRapture
    OGRapture
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    I personally can not wait for this, I Loved NV, My favourite Fallout game.
    I'm 100% going to contribute and endorse this, I've sent in application forms for voice acting also, because, "Why not?"
    The fact that there isn't a release date scares me, but I have faith in your team to make it better then Bethesda standards!
    I understand you're all very busy, but can we please get another update? Just to see a little peek of the amazement I will be able to soon relive
    (With better graphics) Thanks to you!

    BIG IRON ON HIS HIP!!!
  2. LastMann
    LastMann
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    At the off chance any of these content creators read this, first I wanna say thanks for what you're doing, second, as a potential donor, I really would like to see a timeline for completion. I'm sure you've all got jobs and you're all busy, but it's been what, three years? Anyone can fudge up some screenshots or even videos of random scenes while making little-to-no real effort towards completion while the contributions roll in. I'm not saying that's what's happening, but as a guy just sitting here at my keyboard how can I really know one way or the other?

    Long story short, set concrete goals for this and you'll see more money roll in from people like me. Meet those goals, and thoroughly demonstrate them, and you'll get even more. Good luck boys.
  3. arun3673
    arun3673
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    any estimate on when it will be released
    1. Skizard
      Skizard
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      No one has answered this man and that distresses me.
  4. legendarydraconis
    legendarydraconis
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    Can't wait for it to come out. I've played fallout 4 more than vegas, but seem to like vegas more. I find vegas terrible in terms of graphics and well... the usual. Fallout 4 has the kind of good stuff that vegas doesn't, but vegas is still better overall.
    1. ironhulk13792000
      ironhulk13792000
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      how can I report you for your astounding post
      you speak my mind good sir its just that i have more hours in fallout 2
    2. xHEINZx
      xHEINZx
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      How do you have more hours in f2? The game is extremely short. And i made it to the end with cut content a few times.
    3. freeman103107
      freeman103107
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      I love fallout 3 and NV but can't get into them because of the potato graphics, can't wait for this and the capital wasteland mod.
    4. TonyIsBurger
      TonyIsBurger
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      theyre not potato graphics you're just childish.
  5. RolloWolff7
    RolloWolff7
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    I see a problem with the reconstructed picture below of the road, see the NV version looks like some cliffs and prairies with small hills near a highway. The Fallout 4 NV looks like a road in between cliffs. So think prewar when that road was used, it would not be that close or the cliffs would have been blasted away to have clearance for the road. See the road looks crammed in between smaller cliffs. I have been to Nevada and Arizona and now live in New Mexico and lived out in the country and went camping in the desert before. See there are hills some small and big you can run up, and some that look like mountains but smaller so they are not but you can run up.
    1. gforgregarious
      gforgregarious
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      How troublesome.
    2. jcslaneve
      jcslaneve
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      I love how your response is basically "Boo-f***ing-who"
  6. garratt45
    garratt45
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    Hi I have seen the work and have been following for a out a year now and this is my first time commenting, I want to thank you guys for the work you are doing as it looks amazing, fallout new vegas was my favourite fallout game in the series and to see it have such an overhaul is exciting.

    My question about this project:

    Will it have sandbox building like fallout 4? And mod compatibility such as popular mods like homemaker.

    Please privatly message me if not and we will see if we can work somthing out.
  7. kreeperkittie4407
    kreeperkittie4407
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    will the dlc be inculed?
  8. xHEINZx
    xHEINZx
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    I guess bethesda try hard, or at least i prefer to think this way...but they just cant get the FO spirit. Wish a f4 engine with f2 atmosphere.
  9. NicotineCaffeine
    NicotineCaffeine
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    In response to post #67020241. #67021001, #67065011, #67150896, #67359291, #67361516, #67418816, #67443371 are all replies on the same post.


    Spoiler:  
    Show

    Metamoth directly stated that installer for Fallout 4 New Vegas will only work if you have Fallout: New Vegas. It's just for legal purposes.
     


    Which, as it has been said by another friend here, it's pointless, since they're remaking EVERYTHING.
    1. VadimKaz
      VadimKaz
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      I’m just repeating what Meta said here and in his interview with Kinggath. Original NV will be required wether you think it’s pointless or not.
    2. badboygoboom
      badboygoboom
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      I think the reason for that is cuz they are porting over the dialogue and voices.
  10. DevyChicken
    DevyChicken
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    I don't know the status of this Project, But I am so excited to play this DLC-sized MOD
    1. Colter240
      Colter240
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      The thing is its not a DLC-sized Mod. Its a game-sized mod :)