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Bag Of Tricks - Suggestions (117 comments)

  1. m0nster
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    Locked
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    Use this thread for suggestions.

    List of suggestions:
    -Edit unrecruitable advisers/leader stats
    -Rotate vendor stock
    -Disable all buildings restrictions
    -Spell selection multiplier
    -Disable region upgrade limit/add region upgrades
    -Auto cast spells on load
    -Option to choose between triumph and normal success for the kingdom event margins
    -Negation of stat damage
    -Display custom portraits
    -Make missing advisers available
    -Party size
    -Turn based combat
    -Grid view
    -Initiative tracker
    -Reduced/adjust rest time
    -Apply templates
    -Spell UI scaling
    -Unequip all items
    -Spell Specialization feat(s)
    -Increase the duration of summon creature and summon elemental spells
    -Remove gibbing
    -Remove fog of war only from discovered areas
    -Auto recharge items post-combat
  2. JmsEllis
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    Suggestion for the Fog of War: Add an option that keeps already discovered areas visible but keeps the blackout for areas you have not been to. I like being able to see the whole map but it makes it hard for me to remember if I've already visited that part of the zone (and therefore killed/collected/completed what is there.) Essentially, as you explore, the explored area does not get re-hidden as you move away.
    1. m0nster
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      I'll have a look if it's possible. :)
    2. JmsEllis
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      Thanks!
      Also...your mod is the best thing ever! Mega-kudos :)
      Being able to modify stats on non-recruitable NPC's (already on your list of potentials) would be amazing. I want to use Kesten as my warden and i'm kinda forced to use the Storyteller as my Magister but I can't make either of their stats crazy good like I want to ;)
  3. Santr
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    I suspect it's not an easy thing, but could you add an option or a mod which disables enemies exploding into chunks when dealt excessive damage (gibs), please?
    1. m0nster
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      I've added it to the suggestion list. :)
  4. HopelessRomanticist
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    Just a minor thing, but any chance of adding the Spell Specialization feat(s)?
    1. m0nster
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      I'll look into it. :)
  5. winterwinds19
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    Could you add an option to increase the duration of summon creature and summon elemental spells. It would be a really helpful and fun option to have. Thank you for this mod and always making it better <3
    1. m0nster
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      I should be able to look into this in a few days. :)
  6. godlatro
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    Can you please add "Scale or scroll for magic spells select"?
    or just say what need add in source code to do this
    https://i.imgur.com/3eSeTHs.jpg
    1. m0nster
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      I'll try looking into it once I have more time on my hands.
  7. GreatCharade
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    Hey m0nster! Love what you're doing and I have a two ideas for future releases:

    - add an initiative tracker that appears when combat starts that highlights whose turn it is
    - add an option to make combat turn based
    - add a grid so we can better see positioning in combat

    I have no idea how possible these are, but they would be game changers for me. Coming from the tabletop game it is exceedingly difficult to have combat that is both real-time and turn based. Pathfinder often requires turn to turn changes in strategy, which I just can't seem to master yet.
    1. m0nster
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      I'll add them to the list. :)
    2. GreatCharade
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      Sweet! I look forward to it! :-D
  8. Keovar
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    Is there a mod which lets you equip scrolls by the stack, or auto-reload a scroll or potion of the same type once one is used?
    If there isn't such a mod, would you consider adding it?It's probably fine to have a scroll stack limited to 10 or 20, it's just the reloading each & every time that gets old.

    Thanks!
    1. m0nster
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      I'll look into it. :)
    2. Keovar
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      Cool, thanks! Scroll Savant really needs that.
    3. m0nster
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      I've added an option to automatically refill quick/belt slots with consumables in version 1.12.3 (Mods -> Misc) - note that Unity Mod Manager version 0.13.0 or newer is required. :)
    4. Keovar
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      Thanks for adding that, it's very helpful!

      By the way, what does "snake mode" or "bag of snake modes" do?
    5. m0nster
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      They are both little inside jokes.
      Snake mode makes everyone go prone even when moving; bag of snakes does the same thing and makes random critters appear.
  9. WarlockFX
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    Is there any mod or some guide how to edit the save files to change what the game thinks when I get to the House at the Edge of Time about how I have handled the companion quests? Make the companions don't get auto-killed? Or alternatively to somehow resurrect them if it already happened?

    My Ekun is about to get auto-killed, but his personal quest was bugged for me, so I there was nothing I could do better, which makes it super annoying. :(
    1. m0nster
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      Hi!
      In regards to save files you might have better luck by asking for help on the Discord (https://discord.gg/E5pe74u) or sub-reddit (https://www.reddit.com/r/Pathfinder_Kingmaker/).
  10. MissNet
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    Hi! Is it possible to add an option to reduce rest time? I want to rest to listen to all party banters, I feel like I've missed a lot.
    1. m0nster
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      There is an option to stop time from passing (Cheats -> Misc).
      While it causes some issues in combat you could activate it for your rests to listen to the dialogue and then deactivate it once done.
  11. WarlockFX
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    Is there some way to mod an advisor you failed to recruit into the game? I had ordered Tsanna killed not knowing she could become an advisor and now regret it.

    I have already found an advice how to add Bartholomew to the save file btw (https://steamcommunity.com/app/640820/discussions/0/3335371283872909493/) but it I don't know the numbers for Tsanna to replicate it in her case. :(
    1. m0nster
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      Tsanna's GUID should be 41547e21a4449be4bbc931c1618e81d9 and her possible positions "Type": "Counsilor" and "Type": "HighPriest". At least that's what I was able to gather from a save.
      Better make a backup of your save before you try adding her.
    2. Spacehamster2
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      I've been playing around with something like that for Kingdom Resolution, but I haven't fully tested it, (which is why i haven't included it in a release yet).
    3. WarlockFX
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      The save loads with her present. So far so good. Thank you m0nster!
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