Bag Of Tricks - Suggestions (154 comments)

  1. m0nster
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    Locked
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    Use this thread for suggestions.

    List of suggestions:
    -Edit unrecruitable advisers/leader stats
    -Rotate vendor stock
    -Disable all buildings restrictions
    -Spell selection multiplier
    -Disable region upgrade limit/add region upgrades
    -Auto cast spells on load
    -Option to choose between triumph and normal success for the kingdom event margins
    -Negation of stat damage
    -Display custom portraits
    -Make missing advisers available
    -Party size
    -Turn based combat
    -Grid view
    -Initiative tracker
    -Reduced/adjust rest time
    -Apply templates
    -Spell UI scaling
    -Unequip all items
    -Spell Specialization feat(s)
    -Increase the duration of summon creature and summon elemental spells
    -Remove gibbing
    -Remove fog of war only from discovered areas
    -Auto recharge items post-combat
    -Claimed region encounter chance
    -Add stat/skill adjustment as 'external' boni/mali instead of increasing them directly (e.g. as a custom buff)
    -Zoom increments
    -Increase/remove burn limit/burn-per-turn limit
    -Add 'unavailable' party members
    -Scale enemy health/hit points
    -Set/scale spell/cantrip damage
    -Add more information to the buff menu (e.g. object name)/ buff menu overhaul
    -Custom Buffs ( e.g. Dodge Bonus)
  2. redmass
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    Can you add a option so we can have all the companions in the party
    1. m0nster
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      Do you mean increasing the party limit above 6?
    2. redmass
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      Yep
    3. m0nster
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      This would be rather difficult since the maximal party size is a constant value (at least if I remember correctly) and a new/adjusted UI would be required.
    4. redmass
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      Well if you can do it that would be great
    5. sleepwell2006
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      Second this
  3. Sepho0
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    Hello, this is a great mod.

    -Add stat / skill adjustment as 'external' boni / mali instead of increasing them directly (e.g. as a custom buff)

    I do not know if this includes the next but, it is possible to add a modification to a stat and his type (ex: +5 AC Enchanment or +3 AC Dodge Bonus). I'm trying to use this mod to emulate a build I use years ago in PnP.
    And why when I add some buffs they appear with his windows empty, like no name and no description?

    Sorry for my english.
    1. m0nster
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      Hi!
      I'll look into you suggestion. But it will probably take until early June until I'll be able to work on the mod again.
      Certain buffs aren't meant to be visible to the player and thus lack certain information when viewed in the character menu.
  4. redmass
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    Could you add a option to make it were your alignment never changes
    1. m0nster
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      That should be doable - I'll look into it. :)
    2. redmass
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      Cool thanks :)
    3. redmass
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      Thanks for adding this in the bag of tricks mod but i do have one question is this going to effect companions quests when trying to change their alignment?
    4. m0nster
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      From the way it works it should lock all alignment changes (I wasn't able to test it with companion quests).
    5. redmass
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      Ok thanks for replying back to me :)
  5. nsfwmod
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    Sorry english isn't my first language,can you let buff show objectname?Thank you for you work
    1. m0nster
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      I assume you are talking about the search results in the Buff menu?
      If so then it should be doable. :)
  6. jochenDerGute
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    Hey m0nster,

    great mod you made!

    Could you add the option to increase the duration of summons without setting caster level to a higher value, like it only affecting the summon spells, not all spells?

    Also being brazen, is it possible to remove the alignment as a factor for which monster is summonable? I don't like to have to be evil just to use the way cooler summons :P I know this is most likely out of the scope of bag of tricks, because it will most likely need changes in the ui.
    1. m0nster
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      Hi!

      In regards to summon duration I'd have to look into it.

      Have you tried the option under Spells & Ability Options to remove the alignment check for summonable monsters?
    2. jochenDerGute
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      Yes I tried, but mah boi keeps summoning the good alignment summons. Pretty sure it checks the current alignment and goes with that.

      The most convenient approach would likely be to just add summon spells that split the "evilmonster if evil and goodmonster if not" into seperate ones. So you got two summon monster lines of spells, one good, one evil. Then the spells could easily be added with bag of tricks.
    3. m0nster
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      Ok, I'll look into it. :)
    4. m0nster
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      A rather crude option for the summon is 1.13.0 (reverse caster alignment checks).
  7. mystang89
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    Game has been updated to 1.3.3 now. Can't seem to use BoT.
    1. m0nster
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      Could you post the contents of the detailed Unity Mod Manager log (Log->Open detailed log)?
    2. mabsofxanadu
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      same for me i cannot get BoT to load correctly:

      [BagOfTricks] Version '1.12.9a'. Loading.
      [BagOfTricks] Game Version: 1.3.3
      [BagOfTricks] Game Version (Mod): 1.3.2d
      [BagOfTricks] [Error] Error trying to call 'BagOfTricks.Main.Load'.
      [BagOfTricks] [Exception] TargetInvocationException - Exception has been thrown by the target of an invocation.
      System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.FormatException: Input string was not in a correct format.
      at System.Version+VersionResult.SetFailure (System.Version+ParseFailureKind failure, System.String argument) [0x0001c] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at System.Version.TryParseComponent (System.String component, System.String componentName, System.Version+VersionResult& result, System.Int32& parsedComponent) [0x0000f] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at System.Version.TryParseVersion (System.String version, System.Version+VersionResult& result) [0x00067] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at System.Version.Parse (System.String input) [0x00023] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at System.Version..ctor (System.String version) [0x00014] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at BagOfTricks.Common.CompareVersionStrings (System.String v1, System.String v2) [0x00007] in <f41f38c8eda44490a114a54b3083e74e>:0
      at BagOfTricks.Common.IsEarlierVersion (System.String modEntryVersion) [0x00001] in <f41f38c8eda44490a114a54b3083e74e>:0
      at BagOfTricks.Main.Load (UnityModManagerNet.UnityModManager+ModEntry modEntry) [0x011cc] in <f41f38c8eda44490a114a54b3083e74e>:0
      at (wrapper managed-to-native) System.Reflection.MonoMethod.InternalInvoke(System.Reflection.MonoMethod,object,object[],System.Exception&)
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00032] in <e1a80661d61443feb3dbdaac88eeb776>:0
      --- End of inner exception stack trace ---
      at System.Reflection.MonoMethod.Invoke (System.Object obj, System.Reflection.BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) [0x00048] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) [0x00000] in <e1a80661d61443feb3dbdaac88eeb776>:0
      at UnityModManagerNet.UnityModManager+ModEntry.Invoke (System.String namespaceClassnameMethodname, System.Object& result, System.Object[] param, System.Type[] types) [0x00011] in <c2aab4242bff4642aadfbd719d1ab90f>:0
      [BagOfTricks] Not loaded.
      [BagOfTricks] Loading time 1.74 s.
    3. mabsofxanadu
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      oh i just noticed there is a new version, from 1st of may, it is working now, thanks.
  8. Shadewarp80
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    1) Option to set a hotkey to hide UI
    2) Option to activate stackable items in quick slots (scrolls, potions etc)
    1. m0nster
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      1) Is already part of the mod. I gave a more detailed answer to your other post.
      2) Do you mean assigning hot keys to you 5 belt slots?
  9. Chihayafuru
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    Toggle - HIghlight Mode always on outside combat

    So I don't have to always hold tab when exploring. Or make the highlight mode just an on/off toggle that doesn't require holding.
    1. m0nster
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      That is already part of Kingdom Resolution.
    2. Chihayafuru
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      Thanks!
  10. Kagarus17
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    Hi,
    could you add a way to search/edit variables (unless there already is and I'm just too blind to find it)?

    Kingdom Resolution gives you the ability to see what variables a dialogue answer will change, but I've yet to find a way to change them (besides savegame editing, which is not without issues).
    1. m0nster
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      Which variables/variables do you want to search/edit?
  11. Jujubot
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    Hi. Want to endorse this but can't get it working on Pathfinder Kingmaker v1.2.7g. It seems to install fine using latest Unity Mod Manager but when I click on Options within the Bag Of Tricks menu in UMM (Ctrl + F10) nothing happens. I'm expecting to see a list of options but... nothing.

    https://i.imgur.com/uKXpGVX.jpg

    ETA: Nevermind. I discovered I had to load a saved game to enable this mod so now it works fine. I was hoping it could change the mouse scroll wheel zoom increments/page up/page down to two or three clicks instead of one but apparently it can't and there's currently no Pathfinder Kingmaker mod to do this yet (?). Nice mod though.
    1. m0nster
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      Hi!
      I'll add zoom increments to the suggestion list. :)
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