@Drake, I think the OG has some issue with Bag of Tricks; that *might* be the issue the Seagull encountered.I will actually let you know if I discover the root cause one way or another.
It doesn't seem to be calculating the skills correctly. They seem on the low side. Just gestalted a fighter with a rogue, and the result is a base 4 + 1/2 Int mod instead of what should be, 5 + 1/2 Int mod
Anyone else having issues w/ this not working anymore? I haven't played Kingmaker in a year or so, came back to try after my last WOTR play through but this mod hasn't been working for me upon return.
Edit; Was able to get it to work by respeccing the character and releveling from 1 up. Oh well it works *shrug*
Can anyone give detailed instructions on using this mod? I've tried going in to the UMM menu and looking at images provided in both this mod and the original, and I can't get it to work.
Do you have to add additional classes after character creation, or can you do it during creation?
In character creation open the UMM menu. From there, pick whatever you want your other class to be. So if you want to do Fighter/Wizard... here you'd pick Wizard.
Then in the actual in game character creator, you can simply select Fighter. What should happen is that in the preview section of your future class feats and whatnot on the right side, underneath fighter you should see your other class (in this case Wizard).
As long as you have Wizard selected in the UMM for this mod, everytime you level up no matter what you choose for your main class you will also receive a level of wizard. I was only getting the BAB/Saves from the main class, the one you actually pick in the game. Not sure if that's intended or if I did something wrong, so keep that in mind.
For any future users, it seems this over-writes the original anyway, I had downloaded the original and saw this and disabled it via uninstall on the mod manager (which lists the uninstalled mods for reinstall but removed the original from the list upon installing this).
Also yeah, necro n all that but it's useful info and only bumps this a couple of posts.
Would it be this guy you should be asking or the original mods author? I'd figure the original author is the more play the game nearer release guy of the two given the order things happened (but I'm not exactly neuro typical so who knows)
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EDIT: Got it working. Seems like it was a clash with the Bag of Tricks mod causing the issue
Please let us know. Thanks :)
Edit; Was able to get it to work by respeccing the character and releveling from 1 up. Oh well it works *shrug*
Do you have to add additional classes after character creation, or can you do it during creation?
Do you have to level up once?
In character creation open the UMM menu. From there, pick whatever you want your other class to be. So if you want to do Fighter/Wizard... here you'd pick Wizard.
Then in the actual in game character creator, you can simply select Fighter. What should happen is that in the preview section of your future class feats and whatnot on the right side, underneath fighter you should see your other class (in this case Wizard).
As long as you have Wizard selected in the UMM for this mod, everytime you level up no matter what you choose for your main class you will also receive a level of wizard. I was only getting the BAB/Saves from the main class, the one you actually pick in the game. Not sure if that's intended or if I did something wrong, so keep that in mind.
Also yeah, necro n all that but it's useful info and only bumps this a couple of posts.
I'd figure the original author is the more play the game nearer release guy of the two given the order things happened (but I'm not exactly neuro typical so who knows)