This mod adds Arcanist, Hunter, Oracle, Witch, Skald, Warpriest, Bloodrager, Shaman, Investigator, Summoner, Hinterlander and Holy Vindicator classes, and lots of new feats, spells and other class abilities.
Requirements
This mod does not have any known dependencies other than the base game.
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Changelogs
Version 1.78d
added missing knacks to Psychic Detective
fixed Oracle Deaf curse to remove perception penalty at level 5
creatures under effect of web / phantasmal web spells now make cmb checks against spell dc, rather than caster cmd.
Version 1.78c
replaced sorcerer bloodline spells with those from pnp, where it was appropriate
fixed not functional raise animal companion hunter ability
Version 1.78b
added missing phantasmal killer and suffocation spells to Psychic Detective
fixed broken blessing selection on Warpriest
Arrowsong minstrel should no longer get spell combat ability
golems from The Lost Grimoire should level up automatically
Version 1.78
added new Alchemist archetype: Preservationist
added new Oracle archetype: Divine Herbalist
added new Ranger Archetype Divine Tracker
fixed wrong name for Armored Swiftness slayer talent
fixed issue when using mod with chinese game version
fixed missing scaling on Winter Witch cold flesh ability
increased overwhelming soul kineticist number of mental prowess uses to 2 + its kineticist level
Version 1.77
added new fighter archetype: Lore Warden
added new investigator archetype: Psychic Detective
added new kineticist archetype: Overwhelming Soul (different from pnp)
added new warpriest archetype: Feral Champion
added advanced fighter weapon and armor training options (optional),
removed duplicated line from Clouded Vision curse description
Version 1.61
added new class: Oracle
added new spell: Sleet Storm
added new feat: Extra Revelation
fixed Particulate Form spell to provide immunity to critical hits
Version 1.60c
fixed missing scaling on certain touch abilities for divine hunter domains, school savant schools and blood arcanist bloodlines
Version 1.60b
fixed incorrect requirements for dragon disciple
Version 1.60
added new Magus Arcanas: maneuver mastery, spell blending, familiar
added new spells: Temporal Stasis, Time Stop
added new speaker for the past revelations: ancestral weapon, erase from time
updated speaker for the past bonus spells
Version 1.59b
fixed not working bloodrager lvl 4 ability
blood arcanist no longer gets magical supremacy
fixed incorrect name of arcanist arcane weapon speed enchantment
snowball spell is added to arrowsong minstrel spell list
Version 1.59
added Arcanist class with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist
added new feats: extra exploit, extra reservoir
added bloodline familiar ability
Version 1.58b
fixed Evangelist not being able to spontaneously cast command and greater command
fixed Persistent metamagic not working with lingering area effect spells
fixed incorrect calculation of bonuses on certain spells for low caster level
Version 1.58
added primal wildblooded sorcerer bloodlines
added fey foundling feat
fixed incorrect metamagic flags on certain spells
Version 1.57e
fixed incorrect bardic performance rounds count for evangelist
new metamagics are now shown in spell ability sheet
fixed blood havoc not working on bloodline spells for which caster did not have spell focus
Version 1.57d
fixed broken sneak attack
Version 1.57c
fixed missing saving throw trigger on dazing metamagic
Version 1.57b
fixed issues with unselectable spellbook progression for certain prestige classes for non-bards due 1.57 update
Version 1.57
added new spells: Threefold Aspect, Sands of Time and Wind Walker
added new Speaker for the past revelations: Spirit Walk and Rewind Time
added new archetypes: Arrowsong Minstrel, Evangelist, Spirit Whisperer and Storm Druid
added new feats: Intensify Spell, Elemental Spell, Toppling Spell Selective Spell, Dazing Spell, Rime Spell, Spontaneous Metafocus, Spell Perfection, Mage's Tattoo (so the mod is no longer compatible with Eldritch Arcana), Metamagic rods can be bought from Zarcie
added bloodline mutations: Blood Havoc and Blood Intensity
cleaned Sorcerer bloodline UI (if you are playing sorc or eldritch scion respec is likely to be required)
changed Arcane/Sage bloodline abilities to work as per pnp (Metamagic Adept and Arcane Apotheosis)
Empyreal, Abyssal and Celestial Bloodlines no longer give wings as per pnp
Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1) as per pnp
Skalds can now select extra rage power, but can only pick powers that are not shareable
fixed Vine strike spell not working on non-primary weapons
fixed warpriest fervor to properly work with Death’s Embrace
fixed warpriest Blinding Strike blessing action type
fixed missing druid scaling on 1st level Weather domain ability
Version 1.56
added shaman Heavens spirit
added new spells: Aggressive Thundercloud (+Greater), Air Walk (+Communal), Fly (+Mass), Incendiary Cloud, Hypnotic Pattern, Meteor Swarm, Overland Flight, Scouring Winds, Wall of Blindness, Wall of Fire, Wall of Nausea
added witch Flight hex
changed certain domain/spirit/patron/bloodrager bloodline spells to better match pnp
made flying a bit more consistent (all flying units should now receive +3 dodge bonus to melee AC against non-flying units, and also be immune to certain ground based effects)
Version 1.55b
fixed broken channel negative energy for healing undead
Version 1.55
added new spells: Tidal Surge, Path of Glory, Path of Glory, Greater
Vital strike can now be used with ranged weapons
Version 1.54b
added missing metamagic to Stunning Barrier, Greater
inherent intelligence bonus from shaman mental acuity is now taken into account for feat prerequisites
Version 1.54
added new feat: Quicken Blessing
added new spells: Delayed Consumption, Blade Lash, Long Arm, Stunning Barrier, Greater, Resinous Skin
added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with bombs)
Added bloodrager auto-cast ability upon entering bloodrage
Warpriest can no longer use level 7+ scrolls
Replaced some incorrect spells in bloodrager spellbook
Shaman can no longer cast Summon Nature Ally VII as 6th level spell
Version 1.53
Scrolls for spells introduced by mod can now be bought from Zarcie
Added Spell Synthesis to Mystic Theurge
Added Lesser Spell Synthesis and Extra Spell Synthesis feats
Version 1.52
added new spells: magic weapon, magic weapon greater, dazzling blade, dazzling blade mass, thirsting entanglement, accursed glare, solid fog
changed acid fog spell to work like in pnp
changed kineticist blast type to spell-like
fixed not properly working greater weapon shift feat
fixed issue with internal buffer not working with "spell-like" wild talents
Version 1.51
Fixed vanilla issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on domain list (respec is required).
Fixed issue with stalwart defender description not being shown.
Version 1.50
fixed incorrect description of inquisitor stalwart ability
fixed bug with new combat feats not being available through combat trick
reduced life shaman spirit Healers' Touch bonus to +3
added Internal Buffer ability to kineticists as per pnp
Hedge Witch now receives +3 bonus to religion skill (to compensate for missing hex and empathic healing) at level 8
Version 1.49
updated stats of certain npc
new classes should be now recognized by ai as arcane/divine/support casters
fixed issue with ai not being able to use channel energy
Version 1.48
added Split Major Hex Feat
fixed not working Unsanctioned Knowledge for paladins
changed ui for split hex and back to the grave abilities
Version 1.47b
- fixed incorrect prerequisites for Jabbing Style feat
- fixed Jabbing Master triggering at wrong moment
- fixed issue with kinetic knight still requiring to have combat expertise for certain feats
added missing Energy drain spell to witch spell list
range of Wail of Banshee and Polar Midnight was changed to medium
allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell available (optional)
slightly changed Trisitian stats
changed the way how beast of ill-omen hex works (free action, but with 1 minute cooldown, can only be selected if has familiar)
updated starting equipment of urban skald and shaman
fixed scaling issue with Invulnerable Rager extreme endurance
fixed incorrect version of poison spell on witch spell list
fixed incorrect web school
radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional)
unarmed bonuses from Magic fang, manticores gloves and amulet of mighty fist should no longer stack
replaced some spells for witch elemental, plague, summer and winter patron and shaman battle spirit
Animal companions can now equip capes
bonded mind and share spell teamwork feats can no longer be shared with abilities that share teamwork feats
Version 1.41
added new spells: Suffocation (Mass), Curse Major, Irresistible Dance, Particulate Form, Hold Person Mass, Hold Monster Mass
added Primal regression to Shaman and Witch spell lists
Confusion curse and brain drain shaman lore spirit hexes now impose cooldown only on failed save
Fire seeds buff and abilities are now removed from target once it runs out of charges
Version 1.40b
- added fire seeds spell
- fixed broken shared spells
- Dragonkind I dragons bite and claw weapon are now placed in main/off hand slots (so it can benefit from haste and feral combat training)
Version 1.40
added Shaman archetypes: Speaker for the Past, Overseer and Witch Doctor
added new spells: Sense Spirit Magic, Spirit Call, Blistering Invective, Stricken Heart, Flashfire, Font of Spirit Magic, Rigor Mortis, Ice Body
if option for 1/2 skill points is enabled, Humans and Half-orcs no longer receive bonus skill points at odd-numbered levels
fixed unlimited uses of self fervor on warpriest
Version 1.39b
- fixed incorrect shaman saving throws
- fixed incorrect fury hex bonus
- fixed bug with fury hex not being extended by chant
Version 1.39
added shaman class
added new spells: River of Wind, Winds of Vengeance
fixed blood armor spell only to give enchantment bonus on taking slashing or piercing damage
added option to allow spellcasting in elemental forms (including druid wildshape and transmuter shapechange)
fixed incorrect vampiric touch spells on bloodrager and witch
fixed incorrect duration of burning entanglement
Version 1.38
fixed compatibility issue with Races Unleashed (dhampirs should now be properly affected by mod abilities)
added new spells: obscuring mist and burst of radiance
updated fx for blood mist
witch touch range hexes should now work as sticky touch abilities, their range is changed to close if they are cast through split hex
Version 1.37
added new spells: Burning Entanglement, Ray of Exhaustion
added Ward hex
added Felling Smash feat
dazzling display can no longer be used without weapon for which you have weapon focus
fixed description of slumber hex
Version 1.36c
fixed aura of doom not working if caster himself is immune to fear or mind-affecting effects
fixed few typos in spell descriptions
fixed bug with mod spells not being selectable for first choise of spell specialization
Version 1.36b
frostbite and chill touch no longer consume charges on missed attack
frostbite and chill touch are now cast before approaching target
Version 1.36
added new spells: Frostbite, Chill Touch, Bone Fists, Earth Tremor, Aura of Doom, Explosion of Rot, Archon's Trumpet
weapon swap should now consume move action instead of standard (optional)
fixed broken vital strike
when summoned weapon disappears, it no longer consumes an action
Version 1.35
added Vindicative Bastard Paladin Archetype (as a separate class)
added new spells: Blood Armor, Force Sword, Countless Eyes, Flame Arrow, Keen Edge, Winter Grasp, Savage Maw, Blood Mist
added new feats: Weapon of the Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen, Strike True, Devastating Strike
summoned weapons no longer consume additional standard action on equip
optionally flail crit multipliers can be changed to x3
Valerie class changed to Vindciative Bastard, Harrim class changed to Warpriest
increased medium range of spells to 60 ft, long range - to 100 ft
Version 1.34
added Discordant Voice and Powerful Shape feats
added Poison Breath spell
added option for druids to retain their armor bonus while in wildshape
fixed monster tactician feat sharing not working with mod teamwork feats
Version 1.33b
fixed missing spellschool on vinestrike spell
Version 1.33
added new spells: Produce Flame, Flurry of Snowballs, Ice Slick, Vine Strike, Sheet Lightning
Flame blade no longer requires to have non magical scimitar
cave fang spell can no longer be used on same squares
fixed one more issue breaking save games made before 1.29 in certain cases
Version 1.32
added Holy Vindicator prestige class
fixed bug with Versatile Channeler decreasing effective caster level for both positive and negative energy channels and giving acces to corresponding spontaneous spell conversion
Version 1.31
added wolf form to beast shape I and corresponding polymorph and wildshape abilities
Herald of the horn now receives Arcane Bond - Object at 1st level
fixed mirror image to work with shared spells
fixed not working major ameliorating hex
spells requiring touch attack no longer make a second roll on successful hit with weapon with spell storing
fixed non-loading save games with certain missing assets due to 1.29
fixed issue with mod not working on non-english versions (again)
Version 1.30
made requirements of Versatile Channeler more transparent
Versatile Channeler can now be taken by Warpriest
packed related channel energy abilities under one ability with variants
Version 1.29b
fixed bloodrager ragecasting not working with spells with variants
Version 1.29
added Channeling Scourge and Versatile Channeler feats
flame blade damage no longer scales with unit size
Feykiller should no longer receive mouse focus
Channel Energy dc should now correctly scale with class level that gave access to it instead of character level
Empyreal Sorcerer channel energy now scales from wisdom
Version 1.28
added no atheism requirement to divine hunter hunter archetype
removed poison feature from hodag form, replaced it with toss ability as per pnp
removed paralyzing poison from giant flytrap form, replaced it with engulf ability as per pnp
added extra channel feat for warpriests and paladins (items giving additional channel uses now should also work for warpriest and paladins)
fixed incorrect resistance bonus from invulnerable rager extreme endurance
fixed incorrect dc on warpriest blinding strike ability from sun blessing
Version 1.27
added Hinterlander prestige class
added Strong Jaw spell
added Deadeye's Blessing feat
rangers and foresters should now receive favored terrain bonuses improvement
changed hunter animal companion tricks to be normal abilities instead of activatable ones
fixed issue with mod not working on non-english versions
Version 1.26
Added Channel Smite, Guided Hand and Planar Focus Feats
Added Snake Focus to Hunter, and Moongoose Focus to Feykiller
Added Skirmisher tricks to hunter animal companion (needs respec to get them if you are above level 6),
Feykiller now gets 3 animal foci as base hunter, but does not receive skirmisher tricks
Hunter animal companion should also now get woodland stride, when hunter reaches level 5
Warpriest now gets his sacred weapon bonuses with his deity favored weapon
Flaming burst bonus on bloodrager hellfire charge should no longer stack with existing flaming burst enchantment
Fixed bug with virtuoso performance spell sometimes making bardic songs unusable
Version 1.25b
fixed broken by 1.25 arcane strike (and probably other activatable abilities)
replaced arcane strike ability and buff icons
Version 1.25
added missing Plague Storm spell to witch spell list
fixed icon paths for linux
fixed bug with cult leader not being able to use light shields
fixed bardic performance using free action instead of standard
fixed lingering performance allowing to overlap different bard songs
fixed crane wing not working with Stalwart feat
Version 1.24
added Furious Focus and Planar Wild Shape Feats
fixed not properly working smite alignment abilities
fixed Singing Steel
fixed Vital Strike to use standard action
fixed Archaeologist luck to work with Lingering Performance and singing Steel
flying creatures should now be immune to difficult terrain and ground based buffs
Version 1.23
added Contingency Spell
fixed Arcane Bond to work with spontaneous spells
updated some icons for feats
updated tooltip for Ice Tomb hex
fixed increased damage reduction rage power on core barbarian archetype that still worked out of barbarian rage
Version 1.22
added stalwart and improved stalwart feats
added new rage powers: superstition, ghost rager, witch hunter, energy resistance
replaced icons for certain new feats
fixed increased damage reduction rage power to work only during rage
summer heat hex now applies exhausted condition to fatigued target and deals fire damage instead of non-lethal
fixed fervor swift cast to not consume uses if drinking a potion
fixed accursed hex feat broken by 1.21
Version 1.21
added split hex feat
added activatable ability that controls spell release from spell storing warpriest blessing
fixed animal foci effect on animal companion to depend on master level, rather than companion level
fixed not properly working warpriest sacred weapon enchantment ability
fixed warpriest sacred armor enchantment to use swift action instead of free
fixed not properly removed amplified hex bonuses after hex cast in certain cases
Version 1.20
fixed not properly working Certain Strike ability from Destined bloodrager bloodline
added missing Coordinated Shot feat to hunter teamwork feat selection
Animal Growth now properly increases size of animal companion
Fervor can no longer be used with non-warpriest spells
fixed Quick Channel feat being not selectable for negative energy - channeling clerics
hunter and warpriest now work with mystic theurge prc
Version 1.19
added missing dimension door, neutralize poison, hellfire ray and foresight spells to witch spell list
fixed description of daemon totem feature
made certain bloodrager abilities usable only during bloodrage
fixed missing 12th level combat feat on Champion of the Faith and removed channel energy
Version 1.18
Added definitive version of Warpriest class with following archetypes: Sacred Fist, Cult Leader, Champion of the Faith
Added missing Pox Postules and Spit Ven to witch spell list
Fixed not working 3rd animal focus for Hunter
Fixed not working 3rd use of Spell Kenning for Skald
Information about rerolls (from Fortune / Misfortune and similar spells) is now showed in battle log
Version 1.17
fixed 3rd level Ice Storm Winter Patron spell using 4th level slot on memorization
added Sanctuary spell
added Command spell
added preview of Warpriest class
added Fire Shield spell
Version 1.16
added missing Fear spell to witch spell list
fixed bug with spirit totem forcing to use charisma on all attacks instead of only spirit slam
fixed witch patron spells using higher level slots if the same spell also belonged to witch spell list (might require respec)
Version 1.15
fixed some issues with spells putting enchantments on items upon save/load
fixed missing point blank shot prerequisite of coordinated shot
fixed incorrect level of virtuoso performance spell
fixed buggy druid bear form
increased duration of accursed hex to 9 seconds
added Quick Channel feat
added Sklad's Vigor and Greater Skald's Vigor feats
added Celestial and Daemon totem lines of rage powers
added Amplified Hex feat
added Invisibility Purge spell
Version 1.14
- changed icons for Deadly Juggernaut and Virtuoso Performance Spells
- added Coordianted Shot teamwork feat
Version 1.13
fixed Feral Combat Training to work with Deflect Arrows
fixed bonus Improved Critical feat for Wardrummer
Added Spirit totem line of rage powers
Added new spells: Shillelagh, Flame Blade, Deadly Juggernaut and Virtuoso Performance
Added Retribution Hex
Version 1.12
added Raging Brutality, Blooded Arcane Strike, Riving Strike, and Feral Combat Training feats
Cackle now can also be used as a move action ability
fix (hopefully) for buggy inventory after introducing slots for animal companions
Version 1.10
fixed broken sacred huntsmaster if favored enemy replacement with animal focus was enabled
animal companions can now equip bracers, amulets and belts
Version 1.09
fixed resist nature lure description
fixed skald not being able to take arcane prestige classes
reject rage now also blocks inspire ferocity
removed unnecessary dlls
Version 1.08
added Skald Class with 3 archetypes (Urban Skald, War Drummer and Herald of the Horn); save games with Skald from 1.07 might not load anymore.
fixed bug with Ley Line guardian requiring to be able to cast level 2 spells to advance in Dragon Disciple
Version 1.07
fixed not properly working meta rage, rage casting and conduit surge
fixed range of Fortune Hex
added Skald class (experimentally)
Version 1.06
fixed druid not being able to choose natural spell feat
fixed bloodrager not getting additional use of breath weapon if he gets breath weapon ability after having received it from dragon disciple class levels
Version 1.05
fixed bug with dragon disciple not getting certain abilities if multiclassed from bloodrager
Version 1.04
added Share Spell for animal compnions
added Bonded Mind and Share Spell feats
Version 1.03
fixed scaling of evil eye hex
fixed missing extend metamagic option on hex vulnerability spell
bloodrager multiclassing to dragon disciple now continues development of his bloodline instead of picking a new sorcerer one
added option to disable favored enemy replacement with animal focus for Sacred Huntsmaster
Version 1.02
fixed issue with character sheet ui showing abilities acquired at lvl ups only until 12/13 levels
fixed bug with witch not being able to learn cure/inflict spells
fixed witches not getting their level 9 patron spell
fixed healing hex not being upgraded at level 5
fixed hunter precise companion not working properly
added accursed hex feat
added cackle hex
added hex vulnerability spell
removed unnecessary assembly files from mod
fixed grand hexes to be obtainable only after level 18
Version 1.01
added settings file, which allows to disable certain mod features
!!!!!!!!! IMPORTANT: READ AT LEAST THE TEXT IN BOLD BEFORE INSTALLING THE MOD !!!!!!!!! Starting from version 1.57 the mod is no longer compatible with Eldritch Arcana. If you are using mod version prior to 1.57 (or no mod at all) and have characters who are polymorphed, wait till polymorph effect expires. Save games with primal companion hunter, are no longer compatible, so respec out of the archetype is required prior to 1.68 update. If you have animal companions with animal growth buff, wait till it expires, before updating to 1.68 If you have characters with Quicken Blessing feat, respec them so they do not have it, before updating to 1.72, Advanced fighter training options from 1.77 are not compatible with Advanced Martial Arts Mod, you can deactivate them if you prefer the latter.
Mod is only expected to work with 2.08 English version of Enhanced Edition of the game.
Known Issues: - Sometimes when playing Hunter/Eidolon, companion abilities (animal foci, teamwork feats, fiendish or celestial templates, evolutions) might disappear after level up. It seems that deactivating all companion abilities (like power attack) and saving the game (no need to reload) brings all missing abilities back. Some issue happens with newly created mercenaries, to resolves itself when you leave the capital/varnhold/trading post or enter the endless dungeon. - If you start summoner/primal companion hunter level-up and then abort the process, your eidolon will lose all of its evolutions and will not regain them until you finish level-up.
Changes to npc companions, class skill points and some others are optional and can be disabled (set corresponding values to false in your game_folder/Mods/CallOfTheWild/settings.json)
Additional information can be found in the sticky FAQ on description tab. Please Read it before submitting any bug reports.
This is Pathfinder: Kingmaker mod. It introduces new classes:
Hunter with following archetypes: Divine Hunter, Forester, Primal Companion Hunter and Feykiller,
Witch with with following archetypes: Ley Line Guardian, Hedge Witch, Hex Channeler and Winter Witch,
Bloodrager with following archetypes: Metamagic Rager, Spelleater, Steelblood and Urban Bloodrager,
Skald with following archetypes: Urban Skald, Herald of the Horn War Drummer and Court Poet,
Warpriest with following archetypes: Sacred Fist, Cult Leader, Champion of the Faith and Feral Champion,
Shaman with following archetypes: Overseer, Speaker for the Past, Witch Doctor and Spirit Warden,
Arcanist with following archetypes: School Savant, Blood Arcanist, Unlettered Arcanist and Occultist,
Oracle with following archetypes: Seeker, Spirit Guide and Warsighted and Divine Herbalist,
Investigator class with following archetypes: Empiricist, Jinyiwei, Questioner and Psychic Detective.
Summoner with following archetypes: Devil Binder, Fey Caller, Naturalist and Master Summoner,
Hinterlander and Holy Vindicator prestige classes.
New Archetypes for existing classes:
Vindictive Bastard Paladin archetype (implemented as a separate class),
Arrowsong Minstrel Bard archetype,
Spirit Whisperer Wizard archetype,
Storm Druid Druid archetype,
Evangelist Cleric Archetype,
Primal Bloodline Wildblooded Sorcerer archetype,
Untamed Rager Barbarian archetype,
Nature-Bonded Magus archetype,
Ninja class as rogue archetype,
Zen Archer Monk archetypeб
Sanctified Slayer Inquisitor archetype,
Executioner Slayer archetype,
Lore Warden Fighter archetype,
Overwhelming Soul Kineticist archetype,
Divine Tracker Ranger archetype,
Preservationist Alchemist archetype.
New feats:
Extra Hex,
Accursed Hex,
Amplified Hex,
Split Hex and Split Major Hex,
Witch Knife,
Rage Casting,
Raging Brutality,
Blooded Arcane Strike,
Riving Strike,
Feral Combat Training,
Furious Focus,
Felling Smash,
Strike True,
Devastating Strike,
Weapon of The Chosen, Improved Weapon of the Chosen, Greater Weapon of the Chosen,
The mod also adds following inquisitions which can be selected instead of domains:
Anger,
Conversion,
Heresy,
Imprisonment,
Persistence,
Tactics,
Valor.
New Wild Talents:
Blade Rush,
Kinetic Whip,
Whip Hurricane.
New Rogue Talents:
Minor Magic,
Major Magic,
Feat,
Bleeding Attack.
New Slayer Talents:
Assassinate,
Armored Marauder,
Armored Swiftness,
Reaping Stalker.
New Magus Arcana:
Familiar,
Maneuver Mastery,
Spell Blending.
Bloodline Mutations:
Blood Havoc,
Blood Intensity,
Blood Familiar.
New Advanced Weapon Training Options:
Dazzling Intimidation,
Defensive Weapon Training,
Fighter's Finesse,
Focused Weapon,
Trained Grace,
Trained Throw,
Versatile Training,
Warrior Spirit.
Advanced Armor Training Options:
Adaptable Training,
Armor Specialization,
Armored Confidence,
Armored Juggernaut,
Critical Deflection,
Steel Headbutt.
New features:
Share Spell for animal companions,
Animal companions can now equip belts, bracers, capes and amulets,
Druid retains its armor bonus while in wildshape (optional),
Rerolls (due to Bit of Luck and similar abilities) are now shown in the battle log,
Animal Companions are now level-upped manually,
Spell area effects can now be dismissed by their caster,
An ability was added to reject rage either from skald Inspired Rage, Rage Spell or Inspire Ferocity.
New spells:
Blade Lash,
Command and Command, Greater,
Chill Touch,
Dazzling Blade and Dazzling Blade, Greater,
Frostbite,
Hex Vulnerability,
Ill Omen,
Lend Judgment and Lend Judgment, Greater,
Life Conduit, Life Conduit, Improved and Life Conduit, Greater,
Long Arm,
Magic Weapon, Magic Weapon, Greater,
Mind Thrust I, II, III, IV, V, VI,
Obscuring Mist,
Produce Flame,
Rejuvenate Eidolon, Lesser, Rejuvenate Eidolon and Rejuvenate Eidolon, Greater,
Sanctuary,
Sense Spirit Magic,
Shillelagh,
Spirit Call,
Touch of Bloodletting,
Bladed Dash and Bladed Dash, Greater,
Blistering Invective,
Aggressive Thundercloud and Aggressive Thundercloud, Greater
Blood Armor,
Bone Fists,
Burst of Radiance,
Evolution Surge, Lesser, Evolution Surge and Evolution Surge, Greater,
Fiery Runes,
Flame Blade,
Flames of the Faithful,
Flurry of Snowballs,
Force Sword,
Ghost Touch,
Ice Slick,
Mental Barrier I, II, III, IV, V,
Path of Glory and Path of Glory, Greater,
Thought Shield I, II, III,
Invisibility Purge,
Righteous Vigor,
Savage Maw,
Stricken Heart,
Vine Strike,
Winter's Grasp,
Accursed Glare,
Bloody Claws,
Burning Entanglement,
Countless Eyes,
Deadly Juggernaut,
Earth Tremor,
Flame Arrow,
Flashfire,
Threefold Aspect,
Sands of Time,
Wall of Nausea,
Fly and Fly, Mass,
Font of Spirit Magic,
Halt Undead,
Howling Agony,
Keen Edge,
Resinous Skin,
Sheet Lightning,
Sleet Storm,
Stunning Barrier, Greater,
Air Walk and Air Walk, Communal,
Archon's Trumpet,
Aura of Doom,
Explosion of Rot,
Fire Shield,
Fleshworm Infestation,
Forceful Strike,
Rebuke,
Rigor Mortis,
River of Wind,
Solid Fog,
Spite,
Intellect Fortress,
Thirsting Entanglement,
Virtuoso Performance,
Wall of Fire,
Overland Flight,
Tidal Surge,
Suffocate,
Wall of Blindness,
Contingency,
Curse, Major,
Fire Seeds,
Fluid Form,
Freezing Sphere,
Poison Breath,
Plant Shape I, II and III,
Ice Body,
Wind Walk,
Giant Form I and II,
Control Undead,
Hold Person, Mass,
Particulate Form,
Scouring Winds,
Blood Mist,
Incendiary Cloud,
Irresistible Dance,
Temporal Stasis,
Meteor Swarm,
Hold Monster, Mass,
Shapechange,
Suffocate Mass,
Time Stop,
Winds of Vengeance.
Beast shape I - IV spells were also changed to be a bit more fun and more in line with pnp:
Beast shape I allows to turn into wolf and leopard,
Beast shape II allows to turn into bear (without rend) and dire wolf (with trip),
Beast shape III allows to turn into large smilodon and Huge Mastodon (with trample),
Beast shape IV allows to turn into large hodag (with toss ability) and large winter wolf (with trip and breath weapon)
The changes corresponding to these spells as well as Plant Shape I, II and III were also applied to druid/transmuter wildshape ability.
In addition mod also makes some changes to make existing content closer to pnp:
nerfs animal companions to make them same as in pnp :reduces physical prowess bonuses by factor of 2, natural ac bonuses by 1.5, and removes
enhanced attacks,
sets base skill points of every classes according to (https://www.d20pfsrd.com/skills/consolidated-skills-optional-rules/) and gives bonus skill points to humans and half-orcs only at even levels (optional),
replaces favored enemy for Sacred Huntsmaster with animal focus as per pnp (optional),
fixes Magic Vestment spell to work as per pnp rules,
Legendary Proportions increases size only by one category,
Animal Growth properly increases size of animal companion,
Arcane Bond works with spontaneous spells (fixed by 2.07),
Barbarian Increased Damage Reduction rage power works only during rage, same for Stalwart Defender,
Increased damage reduction defensive power increase dr by 2 instead of 1 9to make it similar to unchained barbarian rage power)
Channel energy dc should now correctly scale with class level that gave access to it instead of character level,
Empyreal Sorcerer channel energy now scales from wisdom,
Rangers should now receive improvement to their favored terrain bonuses,
cave fang traps can no longer be cast on the same squares (they can still target one unit more than once provided it is big enough),
medium range for spells was increased to 60 ft, long range to 100 ft,
flails and heavy flails critical multiplier was changed to x3 to compensate for missing trip and disarm properties (optional),
weapon swap consumes move action instead of standard (optional),
spell casting is not forbidden while in elemental form (optional),
allied spellcaster now should additionally give +1 cl and +2 spell penetration if adjacent teammates with this feat have the same spell,
changes range of Wail of Banshee and Polar Midnight to medium (since by the time you can cast these spells in pnp the range will be around 70ft,
fixes ecclecitheurge class to correspond better to pnp rules (no bonus skill point and no channel energy improvement at level 3) (optional),
acid fog now should work as in pnp,
kineticists blasts type was changed to spell-like,
when using kinetic healer ability, burn cost can be optionally offloaded to the target,
Kineticists now receive internal buffer ability (as in pnp),
Kinetic Knights now receive Blade Rush infusion at level 3, Kinetic Whip infusion at level 5, Whip Hurricane infusion at level 11 and Swift Blade Rush infusion at level 13 for free,
When using burn to improve water shroud ac bonus, kinetic knight increases enchantment bonus of his armor or shield instead of raw armor/shield bonuses,
Mystic Theurge now receives spell synthesis ability at level 10,
added alternative option for using fast bombs, toggle fast bombs ability will also now disallow using full round actions (to imitate full attack action with fast bombs),
Vital Strike can be used with ranged weapons
all flying creatures are immune to difficult terrain and ground based area/buff effects and also receive +3 dodge melee ac bonus against non-flying creatures,
Sylvan Sorcerer druid level for animal companion progression is equal to his class level - 3 (min 1),
Empyreal sorceror no longer receives wings,
Celestial Sorcerer receives wings at lvl 9 and does not receive heavenly aura,
Abyssal bloodline sorcerer no longer receives wings,
Arcane bloodline combat casting was replaced with metamagic adept as per pnp rules,
Rogue and Slayer trapfinding now give scaling bonuses to trickery skill,
Combat Trick rogue talent can no longer be taken more than once,
It is no longer possible to use more than one rogue talent that provides additional effect on sneak attack,
monks can now choose mobility as a bonus feat starting from level 6.
Original game bug fixes:
Vital Strike now takes standard action and extra damage dice are no longer multiplied on critical hits,
Singing Steel works properly,
Archaeologist luck works with Lingering Performance and Singing Steel,
Lingering Performance no longer allows to overlap different bardic performances,
Summoned weapons no longer consume additional standard action on equip,
Dazzling display can no longer be used without weapon for which you have weapon focus,
Dragonkind I dragons bite and claw weapon are placed in main/off hand slots (so it can benefit from haste and feral combat training),
Web school is changed to conjuration,
radius of teamwork feats that require "adjacent" allies changed to 5 feet (instead of 5 meters) (optional),
Invulnerable rager extreme endurance bonus no longer scales exponentially,
Unarmed bonuses from Magic fang, Manticore's gloves and amulet of mighty fists should no longer stack,
Characters now receive slam natural weapon proficiency,
Fixes incorrect calculation of burn cost for kinetic blade and blade whirlwind abilities.
necklace of double crosses no longer gives sneak attack bonus on ranged attacks,
Fixes issue where certain domains (mostly for druids) did not allow to use non-domain spells if they had lower level than that on
domain list (respec is required),
Polymorph no longer puts a lock on inventory slots (they still stay inaccessible though) to avoid preventing temporary weapons and limbs from removal when corresponding buffs expire; as a side effect it is also possible now to loot body under baleful polymorph,
Fixed missing druid scaling on 1st level Weather domain ability,
Improved Unarmed Strike should no longer override empty hand weapon if there is something else that overrides it,
Fixed penetrating strike,
Creatures under web/phantasmal web effect make grapple checks against spell dc, rather than caster's cmd.
Notable differences from pnp:
witch sleep hex does not work on targets with more hd, than your character level; disturbing slumber and ice tomb do not have this limitation,
Hunters animal foci duration is unlimited and animal companion foci can not be reapplied to hunter upon animal companion death,
Primal companion hunter primal transformation duration is permanent and these evolutions can not be applied to hunter upon animal companion death,
fire focus, from planar focus feat deals 1d3 points of fire damage per 4 hunter levels,
cold focus from planar focus feat deals 1d4 points of cold damage per 4 hunter levels,
Blood Armor and Magic Vestment spells do not work on targets without body piece of equipment,
jiniywei does not get judgements,
eidolons can not get extra limbs evolutions (serpentines are assumed to have it as base one instead of those corresponding to the base form of their subtype, and can only add claws to it),
skald inspired rage is different from pnp in the fact that it allows other classes to stack their rages (with bonuses and rage
powers, although same rage powers do not stack) with skald inspiring rage,
shaman/spirit guide oracle wandering spirits are actually not wandering and can be selected only once,
shaman lore spirit Arcane Enlightenment is not a hex but a greater spirit ability and allows you to select one spell per 2 levels (you will need to have charisma and intelligence equal to at least 10 + level of the spell),
arcanist quick study allows you to replace all the spells of specified level instead of only one,
Sprit Totem spirit slam attack works as a secondary slam attack, that uses charisma modifier for attack/damage,
Wind Walk increases speed to only 20mph instead of 60,
Assassinate slayer talent does not require target to be unaware of Slayer, only flat-footed
Sanctified Slayer looses Bane ability,
Cult Leader Warpriest gains weapon focus at level 1 instead of bonus combat feat at level 18 and one rouge talent at level 6 instead of combat feat,
Overwhelming soul can use Mental Prowess a number of times per day qual to 2 + its kineticist level,
Lore Warden Hair's Breadth ability grants a permanent bonus to AC against critical hits equal to 1/3 of mobility skill
Lore Warden maneuver mastery gives same bonus to all combat maneuvers,
Psychic magic spells can not be undercast,
Warrior Spirit Advanced Weapon Training option allows to apply any number of enchantments as long as their combined cost fits into available amount,
Condition removal DC for Master Healing Technique ability of divine herbalist oracle is increased by 5.
Mod also changes stats of some npcs (optional)
Valerie class was changed to Vindictive Bastard and stats to 18/10/14/13/10/15
Harrim class was changed to Warpriest and stats to 17/10/14/10/18/8
Amiri archetype was changed to Invulnerable Rager and her stats to 19/14/16/10/12/8
Ekun to 14/18/10/10/14/8
Tristian to 10/14/12/10/19/14 and replaces his primary domain to fire
Linzi to 9/17/12/14/10/18
Octavia to 10/16/10/18/10/14
Regongar to 19/12/12/10/8/16
Nok-Nok to 9/22/14/12/10/8
Special Thanks: Hsinyu and Spacehamster for their help in resolving numerous problems that I faced while making this mod, Elmindra for creating Eldritch Arcana mod, without which Call of the Wild would probably never happen, Nolanoth for providing new icons.
Installation instructions
Download and install Unity Mod Manager 0.13.0 or later
Download the mod
drop archive to UMM gui or copy its content to your game_folder/Mods