Pathfinder: Kingmaker
Ranger Wulver Blackfur on Patrol with Amarok and Friends

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The Saga of the Stolen Lands begins with a team of adventurers being led by a chaos tiefling named Wulver Blackfur and his worg companion Amarok.

Chaos Tieflings are outsiders able to traverse the many planes of existence although it is an ability fraught with risk as they have little control over their destinations, often arriving in another plane seemingly at random. Consequently most Chaos Tieflings avoid using the ability unless in an extremely dire situation or extremely bored (or in the case of an untimely death). Not that they always have a choice in the matter as this rather chaotic ability sometimes seems to have a mind of its own and has been known to randomly activate - transporting the Tiefling across time and space. Luckily this type of situation is an extremely rare event.

Wulver and Amarok arrived in the Stolen Lands a few months before the call out for adventurers was initiated by Jamandi Aldori. A year or so before that he had taken the risk of plane walking and had ended up in the cold and wintry Lands of the Linnorm Kings (the Lands of the Linnorm Kings sit in the north-westernmost corner of Avistan, where the land meets the Steaming Sea and the Stormspear Mountains, which separate it from the eternal ice of the Crown of the World).

While there he learned that the most interesting geographical feature of the Land of the Linnorm Kings is its extra-planar nature, for it sits atop an invisible planar rift leading to the First World of the fey. This rift is the reason for the large amount of fey that inhabit the Lands of the Linnorm Kings. Wulver also suspected this weak spot between the planes is also why his capricious talent dumped him here in the first place. It wasn't until much later that he would learn that it was also tied to events related to the First World.

Wulver spent a year there learning the ways of the Great Northern Rangers. At his side is his ever faithful companion, Amarok. This great beast can take many shapes (sometimes dependent on the world he is in) but his favorite is that of a giant black and gray worg wolf. Eventually the two of them felt a tug, a calling of sorts, to head south. There they learned of the offer to tame the Stolen Lands and become a baron. While the last thing Wulver wanted to do was tie himself down to ruling a barony (he preferred living in the woods and lacked a lot of the social graces needed to run a barony) his instincts told him this was part of the reason he had arrived in this world.

Thus he accepted the offer, formed a band of fellow adventurers, and set off to conquer the Stolen Lands.

10 comments

  1. initri
    initri
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    How the heck did you get a Worg as a companion for your ranger I have been looking for a mod to do that for ages.
    1. wolfgrimdark
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      Howdy - Aye I love the Worg. I got it with the visual adjustment mod: https://www.nexusmods.com/pathfinderkingmaker/mods/35

      Somewhat hard to manage at times due to updates/patches but I try to keep things inline.
  2. Asaforg
    Asaforg
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    A very respectable troop.
    1. wolfgrimdark
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      Thanks Patrick!
  3. User_42537105
    User_42537105
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    I really like the way you carry your characters across game boundaries without straying from the thought you put into the original creation of that character.....you must have a 'story board' of sorts. In fact you may have mentioned it before.
    1. wolfgrimdark
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      Many thanks Jacob! My story board is mostly in my head lol. I do write a lot and I save those scribblings (as Kayol would call them) so I have them for reference. But mostly in my head. Course it seems like I have a ton of characters when actually I don't. Most I showcase never go beyond the showcase. I discard most. I really prefer a minimal number of characters.

      I would normally just have one main character for each game ... and even carry them from game to game ... except some games are so good, and so much fun, I play them over and all - especially those with mods. So in Skyrim I ended up with a few characters just like I did in FO4. Likewise I am playing this game again (PK) and makes little sense to play the exact same character, class, and build as before.

      So that requires making some new characters. FO4 was a bit unusual in that I have played Fenn through it 7-8 times now.

      Anyhow Wulver is built of characters like Grim and Fenn - a bit of each in some ways - and I suppose you could say a further refinement of my ultimate character :) If Wulver works out he may be my main character for most games. Course FO4 doesn't have tieflings (neither does Skryim but they have Daedra half-breeds which is close enough) but Wulver adapts to the world he is in. In the case of FO4 that is taking on the identity of a rogue courser named Lobo :)
  4. cormell
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    It's been a long time since I've played anything but first person. This one has a look of Baldur's Gate to it (better graphics, of course). Ah, memories.
    1. wolfgrimdark
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      Aye - it has a strong BG vibe to it. Lots of fun and yes better graphics and overall better while keeping all the depth and complexity :)
  5. Heaventhere
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    Seems you are having a blast with this game, lovely write and cool shot of your team!!
    1. wolfgrimdark
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      Thanks Shelley :)

      Aye it is a lot of fun and a neat way to tie Wulver into multiple games I play :)