Made for this collection but can be used as reference.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Changelogs
Version 2.0
Updated Keybinds. Added a custom World & Gameplay Tweak File
Version 1.5.1
Documented All keybinds and few changes to Toggle Hud/Toggle Lantern/Photo Mode/
Version 1.5
Changed quite few keys around to remove all Overlaps Toggle HUD: changed back to its default as F9 Craft Info - changed from F2 to F3 : (can be configured in MCM) PhotoMode - changed from F7/F8 both to NUM-/NUM + : (requires ingame, open settings with F7) Toggle Lantern - changed F5 to ZERO and K to NINE Pal Analyzer - changed ingame from O to Y : (requires ingame, open settings with O) Paldar Minimap Radar - unchanged default Z,L,H,K, but can still use 6,7,5,8 respectively like i had before : (can be configured in MCM)
Version 1.3.1
Added Paldar minimap config changes. U: Paldar Minimap - to toggle mega zoom out mode for easier travelling without opening the map often (pal icons are hidden in this mode). N: Paldar Minimap - to cycle minimap default screen positions. H: Paldar Minimap - to show/hide the minimap. J: Paldar Minimap - to enter minimap adjust mode - use arrow keys to move and keys 9 and 0 to adjust the size.
Version 1.2
Craft Info - changed from F2 to Z (go in MCM and change)
Version 1.1
Admin Engine - changed from F5 to F12 Boss Respawner - changed from F4/F5 F22/F23 (use commands instead) Movement Speed - changed to F1 to OEM_MINUS (- key). Changed F2 to F24 (also tweaked settings) Pause Mod - changed from F2 to PAUSE PhotoMode - changed from F7 to F9 (requires ingame, open settings with F7) Toggle Lantern - changed F5 to K Toggle HUD - changed from F9 to SUBTRACT (numpad -)
Full list of Keybinds is in: {baseGameDirectory}Pal/Idols & Rivals Keybinds.ini
This is what i use for Idols & RivalsCollection, but feel free to use for yourself. Having almost 200 mods now, or even 10 depending on what mods you use, key binds and configs start to conflict. Rather than binary patching tons of mods, it's more convenient to use configs with a mod rule set to override.
These will change time to time but i may not upload a new file. Here also is a List of Valid Key Binds you can use if you don't like what i use
The gameplay file is a modified config and requires the mod More Game & World Settings (More Modifiers) And needs to load after, set a rule if using vortex when conflict is detected.