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Last updated

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Created by

Undified

Uploaded by

xicobrother93

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About this mod

Reworks " Omega Laser " now rotate in 360º

Permissions and credits
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Note >

- Do not change any values inside the files, breaks Xenolord´s animations

- Vision for the mod is very high, will take very along time, but is already in a funn state,

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How it works > 

- Reworked Vectors

from
"InterpMode": "RCIM_Cubic",
"TangentMode": "RCTM_User",
to
"InterpMode": "RCIM_Linear",
"TangentMode": "RCTM_Auto",

Values changed to match degree for starting positions

- Changed Collition // Not working yet    

" CapsuleHalfHeight ": 4200.0 // Not working yet
" CapsuleRadius ": 60.0 // Not working yet

"RelativeLocation" // Not working yet
        "X": 4200.0,
        "Y": 0.0,
        "Z": 0.0

- Damage Balancing // not balanced yet ( this will ensure the skill does damage in its current state )

      "WazaPowerRate": 0.5 
      "MaxHitNum": 20
      "HitInterval": 0.25

- Changed Laser Positioning 

" LocationOffsets "
      {
      "X": 200.0
      "Y": 200.0
      "Z": -50.0 
      },
      {
     "X": 200.0
     "Y": -200.0
     "Z": -50.0 
      },
      {
      "X": 200.0
      "Y": 200.0
      "Z": 200.0 
      },
      {
      "X": 200.0
      "Y": -200.0
      "Z": 200.0 
      }

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Future Update >

- Futher Rework to achive "Pulsar"

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Compability >

- " CurveVector_DarkMechaDragon_FunnelLaser_0.uasset "&" CurveVector_DarkMechaDragon_FunnelLaser_1.uasset "

- " CurveVector_DarkMechaDragon_FunnelLaser_2.uasset "&" CurveVector_DarkMechaDragon_FunnelLaser_3.uasset "

- " BP_SkillEffect_Unique_DarkMechaDragon_FunnelLaser_Laser "
 
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Installation for PAK file > 

- Go to Palworld\Pal\Content\Paks

- Extract the mod and put the .pak file into the above folder

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Installation for Palschema folder > 

- Go to Palworld\Pal\Binaries\Win64\ue4ss\Mods\PalSchema\mods

- Extract the mod and put the ( Mod folder ) file into the above folder

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MY other Mods:

- Check all of them here () All MY Mods

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