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Chazzvc

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Chazzvc

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About this mod

This mod changes the rock nodes including ore sulfur coal hexolite paldium and the new stones 80x 160x quantity to have new loot tables.
All nodes drop a small amount of dog coins from 2 on paldium small nodes to 20 on Hexolite nodes.
Quartz drops 5 large souls.
Chromium attached to things now.
The new ore Manganese attached as

Permissions and credits
===Installation & Compatibility===

This is a Palschema Mod. It requires 3.3 Palschema (or latest version) and the experimental UE4SS.
Nexus Mods Palschema Download

Github Palschema (Alternative download location)
Ue4SS experimental...I think

If you haven't installed PalSchema before, check out the Installation Guide.

If you haven't installed a PalSchema mod in specific before, check out the Mod Installation Guide; this guide will apply to this mod as well.


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Big thanks to Pookydoodle for reminding me that editing ore nodes hasn't been done yet.
Big thanks to Inhumanity for showing me the way and even supplying a test json file.
Big thanks to Herman for showing me where the stones were located and what each stone related to.
Big thanks to Primarinabee for keeping it real.


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About the mod-

This mod changes all the stone,ore,paldium (small and large), sulfur, coal, Quartz and Hexolite nodes on the map.

On existing saves you will notice some nodes haven't changed and some did, You probably just need to respawn a few that had their loot saved on your save file.
On new worlds everything is changed straight away, Its similar to how the chest loot mod functions.


Change Log-

Stones in palworld
have 4 basic overworld nodes, its the same 50 stone 5 paldium and 2 ore loot but attached to 4 different nodes. The game tends to use these 4 nodes all throughout. Like the starting area has all 4 loot tables in it.

This mod has 50 stone, 10 Paldium Fragments (up from 5) and 1 of 4 items. Each node gets one.
2 Ruby (yay 1,000g)
2 Manganese Ore- the new ore
1 Chromium
2 Copper Ore- basically base games 3rd item.

And the 4th item all nodes get is Dogcoin. Stone has 4


There's also a Feybreak Stone node that spawns in....Feybreak content.
50 stone 10 palcrystals and 5 hexolite with 10 dog coins.

This makes the stones on Feybreak Island a lot more appealing than just junk stones you wish your pals would stop going to because you only want hexolite at that point.

Dungeons have 2 special Stone nodes.

Base game is 80x and 160x stone, So i kept that the same.
80x gives 80 stone, 4 Ruby (yay 2k gold stones inside dungeons) 10 paldium fragments and 8 dog coins.
160x gives 160 stone, 6 sapphire (yay. 6k gold stones inside other dungeons) 15 paldium fragments and 12 dog coins

Paldium Fragment Nodes have 2 variants.

Small- Base game gives only 5 fragments- Now will give 10 fragments, 1 sapphire (yay 1000g), and 2 dog coins.
It might even be worth it to build a base on a small fragment spot with these changes as mining 10 small nodes per day is 10,000g per day in sapphires not counting the noble + fine Fur buff making it 14,000g.

Large- Base game gives 40 fragments and 2 ore- Now will give 60 Fragments 4 sapphire 1 chromium 10 dogcoin. No more Ore x2

Sulfur Coal CopperOre Quartz and Hexolite have only 1 variant.

Copper ore- base game gives 40 ore- Mod gives 40 Ore 5 manganeseOre 1 Chromium and 5 dog coins. Making the copper ore nodes relevant for the entirety of your gameplay. So that copper ore base you set up will remain relevant, Even if you unlock the quarry.

Coal- Base game has 50 ore- Mod gives 50 Ore 2 Ruby (yay 1000g) 2 Chromiums and 6 dog coins. Making Coal bases a slightly better dog coin farm than copperore, with an extra 1k gold per node in ruby and double the chromiums.

Sufur- Base game has 40 ore-Mod gives 40 Sulfur, 10 ManganeseOre 2 Ruby (yay 1000g) and 6 dogcoins. Like coal except focused on Manganese (Coralum is Manganese). It's actually tied with Hexolite for the most Coralum you can get from a node, Making Sulfur the go to since there are a few spots of like 8-10 Sulfur that exist in the world.

Quartz- Base game has 40 Quartz per node?- Mod has 50 Quartz per node, 5 Large Pal Souls, Chromium x3 and Dogcoin x10
Quartz bases are making a comeback, with 8 nodes thats 40 large souls for free daily, Not too game breaking (At least not for people who use mods and have pals dropping souls or buying souls from a merchant) With 3 Chromium you can begin your stockpile early building on a 8 Quartz location for +24 Chromium a day.

Hexolite- Base game is 40 i believe, Mod is 40 hexolite as well, 10 corolum, 5 Chromium and 20 dogcoins. Making Hexolite the go to for dogcoin chromium and Corolum production

Meteor Drops- Massively buffed from base game giving just 40? or was it 50? Now you get 80 Meteor stones per drop, 8 Sapphires! with a value of 8,000 gold and to top it all off, 200 dog coins. Which with my VC_Merchant mod you can trade dog coins for elixirs. You could buy 8 small weight elixirs with 200 dog coins, or 4 speed elixirs. Supply drops still have the chance to drop life and power elixirs which cost more on the Merchant mod

This makes Meteors overall better than supply drops, especially late game when meteor drops spawn bosses worth a ton of dog coins (with my pals drop souls + dogcoin mod installed)


This is a Palschema mod in case you missed it. It requires UE4SS experimental and Palschema 3.3 to work. Follow a guide on installing Palschema.

Because it's palschema, You can Edit the Json file in notepad to change anything you want.

You can even add more than 4 items per node if you want, I tested 11 items and it worked.