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chazzvc

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Chazzvc

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About this mod

A mod that focuses on level curves between level 1-100
Doesn't touch lv101+ because that's a separate mod with its own risk involved.
You will need a level cap adjustment to go beyond level 60 from my base range mod

Permissions and credits
A PALSCHEMA MOD
May Cause Weird issues if used on a existing world where your exp becomes negative and then jumps a bunch of levels.

File contains a folder you add to your palschema mods folder.
Also comes with 3 additional jsons. simply pick the json curve you want and add it to the raw folder
Delete the rest to avoid potential conflict.

4 level curves.

1- 01- Slow-Fast 10 million.


Slow means the early game was made slower by around 3x
fast means lv28-60 was made faster overall
10 million means lv60+ levels all have 10 million exp per level making it more manageable to go 60-100.

Overall this version requires about 21.5 million exp to level 1-60 Base game is 55.4 million. So you are faster but curve is different.
A cool thing is you can also set exp rate to 0.5x and effectively make it 43m to hit lv60 which is still slightly faster but accomplishes the goal of having a slower early game and faster end game compared to base game.

lv100 requires 81.4 BILLION exp in base game, This version only requires 405 million making it take 200 less exp.

2- Slow- Slightly faster - 10 million
43m for lv60 433m for lv100
Like the first one except lv28-60 is only slightly reduced by about 20%

3- Slow- 4x Slower - 30 million
Same slow start of like 3x exp per level, But at lv28 instead of being faster like the first two, it makes leveling 4x slower from 28-60, great for those that love the slow grind to 60 and need more of that. 30m per level past 60.

4- Slow- 21x Slower- 200 million
A very slow leveling speed that will require great patience. I tested this version and got to lv54 with over 4300 pal captures using a new mod i'm about to release- the pal capture bonus cap increase. Base game only has around 4k capture bonuses available in the files, but with 12 per pal you would only get to around 1900. So yeah without a capture bonus cap increase leveling to 60 with this mod would be absolutely brutal.
It takes 1,154,940,150
Exp to hit lv60 with this mod, most of that is between lv40-60, level 1-40 wasn't so bad (using capture bonus 256 per pal) But man did it get slow by the 50s :D
Level 100 takes a little under 9 billion exp, It's still faster to get to lv100 with this version than base games 81.4 billion.

5- Extremely Slow- 100x more exp required on all levels using the base games curve. 9.1 trillion exp needed to reach lv100.
The goal is to keep adding more catch bonuses to create a game where you level to 100 by catching tens of thousands of pals - But honestly you will probably just be breeding them endlessly for exp- Assuming you increase the catch bonus cap from 12 to a really high number.

That being said I need to add more catch bonus to my other mod, 15,000 won't stand a chance against this level curve.

I don't have time to test this curve out, But I'm certain the number cap is around 9.7 quintillion. And Yes I do plan on making a "Slowest possible leveling speed imaginable" version for those crazy people that enjoy suffering.

More Slow versions are planned ^_^

===
Installation & Compatibility===

This is a Palschema Mod. It requires 3.3 Palschema (or latest version) and the experimental UE4SS.
Nexus Mods Palschema Download

Github Palschema (Alternative download location)
Ue4SS experimental...I think

If you haven't installed PalSchema before, check out the Installation Guide.

If you haven't installed a PalSchema mod in specific before, check out the Mod Installation Guide; this guide will apply to this mod as well.


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