Hey Melwen! This mod is a great idea! BTW, I use a mod that multiplies the effects of food by 25 (probably not duration tho). Why not do something similar for this mod? Like, have the stats of food/medicine (where applicable) be multiplied by 25, 50, 75, or 100? It would be great for dishes like Dumud Chowder that will allow Pals in your base to do their work a heck of a lot faster without worrying about a serious decrease in their SAN like if you gave them any Strange, Suspicious, or Mysterious Juices. I'm still learning to adapt to PalSchema as opposed to using Vortex Mod Manager for future mods but if PalSchema means less regular maintenance for mods whenever the game updates, then I think I'm ok with that.
BTW, this is the mod that I am referring to: https://www.nexusmods.com/palworld/mods/402
Sure, I can explain why my mod only changes buff duration and nothing else:
When I made it, there were already mods for no food spoilage or increased buffs, so there was no need for another mod that did the same thing. However, my mod can be combined with any of them, so there’s no need to make a new one if you can just use both.
Originally, my mod was intended to fix a vanilla issue: Pals with low appetite would lose their buff because they didn’t eat often enough. About 70% of the time, they would have no buff, and the only way to make them eat was to either edit their appetite (making them waste time going to eat more often) or to manually feed them.
I make mods primarily for my own gameplay, so I avoid making mods that make the game too easy or feel like plain cheating (personally, I think it makes the game boring). Usually, I focus on quality of life mods or repurposing something that is too weak or has lost its purpose (for example, Lucky used to be one of the best passives but then became completely undesired, so I made a mod to make it usable again).
Sometimes I release a version that includes something very strong, like the Predator Skill Fruits, but only on demand. My main goal is always to make mods that add quality of life without taking away the fun and longevity of the game.
I have no experience with dedicated servers, but I assume they always uses the mods from the dedicated server folder instead of the client. Give it a try, it'll most likely work.
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BTW, this is the mod that I am referring to: https://www.nexusmods.com/palworld/mods/402
- When I made it, there were already mods for no food spoilage or increased buffs, so there was no need for another mod that did the same thing. However, my mod can be combined with any of them, so there’s no need to make a new one if you can just use both.
- Originally, my mod was intended to fix a vanilla issue: Pals with low appetite would lose their buff because they didn’t eat often enough. About 70% of the time, they would have no buff, and the only way to make them eat was to either edit their appetite (making them waste time going to eat more often) or to manually feed them.
- I make mods primarily for my own gameplay, so I avoid making mods that make the game too easy or feel like plain cheating (personally, I think it makes the game boring). Usually, I focus on quality of life mods or repurposing something that is too weak or has lost its purpose (for example, Lucky used to be one of the best passives but then became completely undesired, so I made a mod to make it usable again).
Sometimes I release a version that includes something very strong, like the Predator Skill Fruits, but only on demand. My main goal is always to make mods that add quality of life without taking away the fun and longevity of the game.