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Kayrxnn

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Kayrxnn

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  1. Kayrxnn
    Kayrxnn
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    Changes in CGR 1.5.6:
    ● Fix Philanthropist Implant not appearing in Bounty shop.
    ● Fixed some custom Implants not working in the table (you don't need to re-buy them).
    ● Added Korean translations to custom items, credits to gkk5gk323 :)

    Compatibility with other mods:
    CGR is compatible with all mods. If other mod edits the same values, only one will load, but it won't cause crashes or errors.
    ● For full compatibility with Passive Skill Overhaul, remove "Passive Skills.jsonc" in the "raw" folder.
    ● For full compatibility with True Monster Rancher, remove "Drops from Ranching.jsonc" in the "raw" folder.

    ⚠️ACCESS_VIOLATION, crashes, some features not loading, etc etc etc:
    Incorrect installation (wrong UE4SS version, missplaced files). Re-check the installation part in the thread.
    ● You're using CGR in a dedicated server. Palschema don't load well on dedicated servers, don't even try.
    Incorrect Palworld version. CGR only works on the latest version.
    ● You have old UE4SS files/mods in your Palworld folder. Uninstall Palworld, remove the folder, reinstall and try again.
  2. EternalParalysis
    EternalParalysis
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    Are you going to make accessories more useful?
    1. lamtac2k3
      lamtac2k3
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      That's sounds good to me. Do it author
    2. Kayrxnn
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      I'll check their values soon, but with unlimited stats and buffed amount per point it will be probably irrelevant to do so.
    3. EternalParalysis
      EternalParalysis
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      Could make them relevant in some other way? It's nice that stats have more purpose, but accessories are crept on by that fact
  3. icefyer
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    Does this require a new world to function? I've tried running it on one I already had, uninstalled and deleted the folder, reinstalled everything, etc and it still doesn't seem to work.

    Got it on steam, followed the install for both UE4SS, and installed the Palschema dev as instructed, followed the installation guide on the Palschema github, Win64, ue4ss, mods, palschema, mods... Dunno if I did something wrong or what.

    Edit: Nevermind. Starting a new game fixed it apparently, although the "Great Eagle Statue" icon looks glitched out in the technology tree.
  4. Poisonyanni
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    Am I missing it, or is there nowhere to get an implant for Mercy Hit? Could you add this into one of the shops please? I like to play with an AI pal out instead of mounting most of the time.
    1. Kayrxnn
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      ㅤ ●  Implants for every Pal passive have been added to Bounty, Medal and Arena shops (check article).

      Mercy hit corresponds to Arena, although it's possible that I'll make it free in the next update since it's quite irrelevant.
    2. Poisonyanni
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      The article in the link does not have Mercy Hit listed for any of the shops, which is why I missed it. That's the only one I haven't been to in game yet. Thanks for the reply though, and this is still the best Palworld mod IMO. Kudos!
    3. Kayrxnn
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      Ouch, my bad. I forgot to fill the rest of the vanilla Implants after the custom ones
  5. yanodl8920
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    Hello! I’ve noticed that humans no longer drop keys, although they used to before. I was wondering—was this an intentional change, or could it be a bug?
    1. Kayrxnn
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      That wasn't touched, they should definitely drop keys as usual. Make sure you updated the mod properly, removing the old folder first and then adding the new one, and that you don't have other mods touching the same Datatable.
    2. yanodl8920
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      1.52b ver
        "Believer_CrossBow000": {
            "CharacterID": "Believer_CrossBow",
            "Level": 0,
            "ItemId1": "Money",
            "Rate1": 100.0,
            "min1": 500,
            "Max1": 1000,
            "ItemId2": "TreasureBoxKey01",
            "Rate2": 15.0,
            "min2": 1,
            "Max2": 1,
            "ItemId3": "TreasureBoxKey02",
            "Rate3": 15.0,
            "min3": 1,
            "Max3": 1,
            "ItemId4": "TreasureBoxKey03",

      1.5.6b
       "Believer_CrossBow000": {
            "CharacterID": "Believer_CrossBow",
            "Level": 0,
            "ItemId1": "Money",
            "Rate1": 100.0,
            "min1": 300,
            "Max1": 600,
            "ItemId2": "TreasureBoxKey01",
            "Rate2": 5.0,
            "min2": 1,
            "Max2": 1,
            "ItemId3": "TreasureBoxKey02",
            "Rate3": 5.0,
            "min3": 1,
            "Max3": 1,
            "ItemId4": "TreasureBoxKey03",
            "Rate4": 5.0,
            "min4": 1,
            "Max4": 1,

      Compared to version 1.52b, version 1.5.6b is a massive nerf. The items do drop, but the rates are extremely low now. I haven’t even been able to get a single proper legendary recipe, despite running dungeons over and over again. I’ll need to check the legendary drop rates too, but so far it feels almost impossible.

        
    3. yanodl8920
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      After replacing the Drops from Humans.jsonc file with the one from version 1.52b, keys started dropping much more frequently. In the current version, the drop rate is way too low.
    4. Kayrxnn
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      That's everything but "humans no longer drop keys". The rate was nerfed because you end up with thousands of keys in no time, which is excessive for the amount of chest you find locked. 5% is a lot of drop rate still, you kill humans in groups of 2-5.

      This is how it looks for 1.5.7. Those files will be redistributed, so don't waste your time with them.

      Spoiler:  
      Show
    5. Kayrxnn
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      plus: blueprints weren't touched. Drop from alphas is the same as ever: 10%.
      Drops from chests is dependant on the type of chest you're opening, but the rate distribution is the same since the mod's creation: 20>15>10>5 for rarity.
  6. mrplayertwo
    mrplayertwo
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    Hey, super thankful for this mod and others. Quick note, (I didnt but it in bug reports since its just a compatibility issue with another mod), I currently use both this mod and True Monster Rancher. Before the latest updates, and even shortly after the Terreria update, everything worked fine using both. I recently updated both mods to the latest version and noticed today that my recently caught mozzerina was not dropping milk. I added back in the "Drops from Ranching.jsonc" and milk drops came back. So for some reason I couldnt have both. My current fix was to edit the "Drops from Ranching.jsonc" and removed every Pal ID that was used by True Monster rancher and now its working fine for both. Not really sure what is going on or why, but figured I would share.
    1. VillagerTheLord
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      "● For full compatibility with True Monster Rancher, remove "Drops from Ranching.jsonc" in the "raw" folder."
    2. mrplayertwo
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      Thats the point I was making? if you remove that file, Mozzarina stops dropping milk.
    3. Kayrxnn
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      That's pretty strange. If you install only CGR, and you remove that json, those values just go back to vanilla, because CGR doesn't touch ranch otherwise.

      Try to have only CGR and remove the .jsonc, and check if Mozzarina drop milk. Also, check Monster rancher alone to see if the issue comes from there.
    4. mrplayertwo
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      Yeah! it is strange. I assumed if a mod wasnt there, then it would just be vanilla values. So I did all of that. I removed TMR and had the CGR json removed and got no milk (insert wtf.jpeg), Added back in TMR and I got those drops but not milk, added back in CGR json and everything was dropping except for the TMR extra drops. I still have no idea why.
    5. Kayrxnn
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      It seems your "base game" is somewhat lactose intolerant then.
      I still get milk after removing the jsonc with only CGR, so there's only two options:

      1. Other active or leftovers mod (that aren't TMR) messing with DT_ItemLotteryDataTable, which causes issues.
      2. Your Pal folder (appadata>local>pal) carries issues from old versions. Happened to me once, it bugged the fishing mechanic for me.

      I advise a clean game resintall, removing the Palworld folder and also cleaning the Pal in Appdata. You don't need to remove your saved games, but rather your user-related configurations, .ini files and all that. Let everything regenerate clean and then move in your saves again.
  7. VillagerTheLord
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    Hey, I don't know if this is helpful at all. I heard UE4SS experimental helps with the issues getting Palschema to play nice with dedicated servers.
    1. Kayrxnn
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      The thing with the newer versions of UE4SS is: they do work for Palworld in general, so you can use lua mods with it, but it doesn't work with Palschema. Using the non-custom version will just crash your game.
  8. Adrianblade
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    Hey, I wanted to say I really appreciate this mod. This mod with some elements from the "Infinite Mod" really made it easy to get back into the game. Appreciate the recent changes to the bounty system and arena system too. Keep on trucking! o7
  9. regonoth
    regonoth
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    Hey just wanted to say great mod, but ive been trying to figure out why palschema does not work proper on dedicated? ive seen no documentation saying this from any reposts of the mod on nexus, and ive tried posting on their git to no avail.
    1. Kayrxnn
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      I never got anyone to make it work properly with all the functions, and I got the same results when I tested myself. Some things work (probably everything in raw) and some things just won't load (probably everything in blueprint) so the mod "works" but not with every file loaded, which causes a lot of issues.

      Apparently it has something to do with load orders in dedicated servers, which is entirely in Palschema side. According to the author, "it should work", so I guess we can only wait for future fixes.
    2. regonoth
      regonoth
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      Im currently running a dedicated server with your mod, would it help to get a list of things that don't work?
  10. minatsi
    minatsi
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    Hello, and thank you for the work you do for us every day!

    However, I was wondering why you don't use the exact names of the Pals in the "Drops from Pals.jsonc" file?

    Could you do this in the near future so that it is easier for us to change the values ​​of the pal drops as we wish?

    Thank you very much for the mods you regularly update.
    1. Kayrxnn
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      Welcome to coding, I'm afraid. The only place where you can use the "proper names" of anything (pals, items, places, etc) is the translations. In any other file you need to address the internal IDs, otherwise, the game won't know what are you referring to.

      You can always check the ID of a Pal in this page.
    2. minatsi
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      Thanks 
  11. lamtac2k3
    lamtac2k3
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    Typo: "frecuent" instead of frequent.