Palworld




Q : It crashes after installing the mod.

Try restarting the game once, and if it works, there shouldn't be any issues. It might have been a temporary game malfunction.

1. 
If the mod is the only one.
 Check the UE4SS version and ensure it's properly installed. If you're unsure how to install it, refer to the guide.
If you have installed the signature file, it is not needed when installing only one mod, so please delete it.
And then, turn on the console GUI and check for errors.

2. If there are other mods.
The issue mostly arises due to mod conflicts.
Try removing mods one by one and identify which mod is causing the problem. Then decide which mods to use.
Or  it could be an issue with the UE4SS version.

3. For LogicMods users
The Blueprint Logic mod only functions when it's inside the "LogicMods" folder.
If there are regular pack files in the LogicMods folder, it will cause a crash.
Check the files in the folder.
And If there's another mod using chunk 102, it might cause issues.

4. You modify the UE4SS-settings.ini file.
If you're experiencing game crashes on startup, try setting "bUseUObjectArrayCache = false" in "UE4SS-settings.ini".

5. The console GUI is a white window.
If you have the GUI console enabled and visible, and on launch the window is blank/white, go into UE4SS-settings.ini and set "GraphicsAPI = dx11".

The issues caused by UE4SS can be resolved by checking the UE4SS GitHub.
UE4SS Github


Q : The mod is not work.

1. Please verify that you have installed it correctly in the right location.
The issue arises from installing UE4SS in the wrong location, causing it not to function properly.
Make sure you have also installed the mod in the correct location.

2. The HatchLongPressTime_P.pak file is a Blueprint Logic mod.
It should be located inside (Palworld\Pal\Content\Paks\LogicMods)

3. If you don't know how to use Vortex, download and install manually.
Simply adding a zip file to Vortex doesn't result in automatic installation of the mod.
You need to press the 'Deploy Mods' button for the mods to be placed into the folder.
If it's not working, there's a very high chance you haven't pressed this button.
If you're not familiar with this button, I recommend manual installation.

4. The mod functions properly in both local single-player and multiplayer.
Since it operates on the client side, each user who needs it must download it.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Definitions of Lua Script Mods, General Pak File Mods, and Blueprint Logic Mods:

a. Lua Script Mods
Lua script mods is a script-based mod where classes in C++ are called in a specific way to create the mods.
The main.lua file is the main feature, and the mods is very lightweight.
There is a high chance of struggling during initial installation, but it is easy for users to modify specific parameters.
Since it is possible to work up to the allowed limit in the UE4SS API, the work is somewhat limited.
This mode must be installed in the "win64\Mods" folder.

b. General Pak File Mods
This is a file modified from the official game assets created by "Pocketpair".
It often involves modifying DT files and BP files.
In this mods, only one person can modify each mods, making it prone to conflicts.
Most conflicts occur because of this.
If someone creates a mods modifying asset "A", and another modder also creates and distributes a file modifying "A",
installing both files at the same time will crash the game.
This mods is usually organized by user styles in the "Paks\~mods" folder.

c. Blueprint Logic Mods
This is a Blueprint node work created directly in the Unreal Engine.
Since it is directly worked on in the engine, it allows for wider and deeper work than Lua.
However, there is a risk of collision with mods using the same chunk.
It must be placed only in the "Paks\LogicMods" folder.
If a general pak file is placed in the LogicMods folder, the game will crash.

---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Things unrelated to mods.

1. This mod does not reduce hatching time.
This mod removes F LongPressTime.

2. The ore is not regenerating.
The mod doesn't affect world settings. This mod only modifies F LongPressTime.

The lower the ObjectRespawnSpeedRate,the faster the respawn.
0.5 is the fastest value in the default settings.
If you changed the value during gameplay, the altered value will apply to newly spawned objects
If you have ever changed the settings to a value greater than 1, that could be the issue.
Object respawn is a world setting. This mod is not related to the world.
The Gatherable Objects Respawn Interval is also affected by the day and night speed.
Check the day and night speed as well. 
World settings have issues even in the original state without mods.
Because it's still in early access.
Rocks and trees do not respawn even if a Pal or a player is standing or passing by in that location.
It seems like it was programmed to fix the bug where Pals get stuck.
The default game's anti-stuck programming may also have an impact. 
Check the world settings and think about where the ore spots are located.
I hope the explanation was helpful.

The important thing is that object respawn is not related to my mod.
This mod doesn't contain such complex code.

3. A red circle bug has occurred.
This is not a bug with the mod. 
This is a longstanding original game bug since the game's release. "Pocket Pair" has yet to resolve it.
The solution is to dismantle the Pale Box and rearrange it.

4. The save file is missing.
This is a common original bug that occurs frequently for Steam Deck users.
It's unrelated to mods. Always remember to backup your saves.

For Windows users, pinning the game to the taskbar and starting it may result in save files not loading.
This is also an issue with the original game.
Please inquire with "Pocket Pair" about why this is happening.

The bug of save files disappearing even without using mods often occurs. Make a habit of backing up your saves.


+WIP

Article information

Added on

Edited on

Written by

MoxxyHaven

0 comments