This is an article written to describe MH All Game Setting.
I plan to further revise and enhance the content in the future.
Mods labeled as "client-side" must be installed on the client to function.
If there is no such label, installing the mod on the server alone will transmit data to the clients.


For servers running game version 0.3.5.0 or higher,
do not use Palbox modifications on the server.


Crop_instant_harvest
(single, Multi, Server)
Players can harvest infinitely and immediately.
The server values will be applied.


LongPressInterval
To use, it must be installed on the client side.
(single, Multi, Server)
You can modify the time required to press F when interacting with objects by holding them down.
Do not 0.
The client values will be applied.


LongPressInterval_GetHatchedPal
To use, it must be installed on the client side.
(single, Multi, Server)
You can modify the time required to press F when hatching an egg in the incubator.
The client values will be applied.


LongPressInterval_EnemyCampCage
To use, it must be installed on the client side.
(single, Multi, Server)
You can modify the time required to press F when rescuing a pal trapped in an enemy camp cage.
Do not 0.
The client values will be applied.


MaxUseablePoint_SumStatusPointAndExStatusPoint_PerParameter

To use, it must be installed on the client side.
(single, Multi, Server)
You can modify the player character’s status point limit.
The client values will be applied.


worldmapUIMaskClearSize
To use, it must be installed on the client side.
(single, Multi, Server)
You can modify the range at which the map's shadow disappears while moving around the world map.
The client values will be applied.


OtomoExp_HigherPlayerLevel
(single, Multi, Server)
You can modify the experience multiplier for pals when they are at a higher level than the player.
The server values will be applied.


OtomoWazaCoolDownSpeedRate
(single, Multi, Server)
You can modify the cooldown speed of ally pal skills.
The server values will be applied.


RarePal_AppearanceProbability
(single, Multi, Server)
You can modify the probability of shining pals spawning.
The server values will be applied.


RarePal_LevelMultiply
(single, Multi, Server)
You can modify the level multiplier for spawning shining pals.
The server values will be applied.


BossOrRarePal_TalentMin
(single, Multi, Server)
You can modify the minimum potential of bosses or shining pals.
The server values will be applied.


PalBoxPageNum
(single)
You can modify the number of pages in the pal box.
Do not use it on the server.

PalBoxSlotNumInPage
(single)
You can modify the number of slots per page in the pal box.
Do not use it on the server.

PalBoxTimePeriodRecoverySick
(single, Multi, Server)
You can modify the time required for a pal to recover from sickness when placed in the pal box.
The server values will be applied.


ClimbingStamina_Move
(single, Multi, Server)
You can modify the amount of SP consumed when moving during climbing.
The server values will be applied.


ClimbingStamina_Jump

(single, Multi, Server)
You can modify the amount of SP consumed when jumping during climbing.
The server values will be applied.


RideWazaStaminaRate
(single, Multi, Server)
You can modify the stamina consumption when using skills while riding a pal.
The server values will be applied.


JumpSP
(single, Multi, Server)
You can modify the amount of SP consumed when jumping.
The server values will be applied.


StepSP
(single, Multi, Server)
You can modify the amount of SP consumed when walking with excess weight.
The server values will be applied.


MeleeAttackSP
(single, Multi, Server)
You can modify the amount of SP consumed when attacking with a melee weapon.
The server values will be applied.


SprintSP
(single, Multi, Server)
You can modify the amount of SP consumed when running.
The server values will be applied.


GliderSP
(single, Multi, Server)
You can modify the amount of SP consumed while using a glider.
The server values will be applied.


Swimming_SP_Idle
(single, Multi, Server)
You can modify the amount of SP consumed when stationary while swimming.
The server values will be applied.


Swimming_SP_Swim
(single, Multi, Server)
You can modify the amount of SP consumed when moving while swimming.
The server values will be applied.


Swimming_SP_DashSwim
(single, Multi, Server)
You can modify the amount of SP consumed when dashing while swimming.
The server values will be applied.


HungerStart_StomachValue
(single, Multi, Server)
You can modify the percentage at which hunger debuff is applied.
The server values will be applied.


FullStomachPalStartEatFood
(single, Multi, Server)
You can modify the percentage at which a pal will eat when hungry.
The server values will be applied.


BuildExp
(single, Multi, Server)
You can modify the EXP gained from building.
The server values will be applied.


CraftExp
(single, Multi, Server)
You can modify the EXP gained from crafting items.
The server values will be applied.


PickupItemOnLevelExp
(single, Multi, Server)
You can modify the EXP gained from picking up items.
The server values will be applied.


MapObjectDestroyProceedExp
(single, Multi, Server)
You can modify the EXP gained from destroying other players' buildings and furniture on the map.
The server values will be applied.


OtomoExp_HigherPlayerLevel
(single, Multi, Server)
You can modify the experience multiplier for pals when they are at a higher level than the player.
The server values will be applied.


SellItemRate
(single, Multi, Server)
You can modify the multiplier for the money earned from selling items.
When installed and used on a server, the values will be applied, but they will appear as default values on the user's end.
To ensure consistency, the client-side must also download a JSON file with the same values.
The server values will be applied.


SellPalRate
(single, Multi, Server)
You can modify the multiplier for the money earned from selling pals.
When installed and used on a server, the values will be applied, but they will appear as default values on the user's end.
To ensure consistency, the client-side must also download a JSON file with the same values.
The server values will be applied.


technologyPointPerLevel
(single, Multi, Server)
You can adjust the technology points earned upon leveling up.
The server values will be applied.


bossTechnologyPointPerTowerBoss
(single, Multi, Server)
You can modify the technology points gained from defeating tower bosses.
The server values will be applied.


bossTechnologyPointPerNormalBoss
(single, Multi, Server)
You can adjust the technology points earned from defeating regular bosses.
The server values will be applied.


DefaultMaxInventoryWeight
(single, Multi, Server)
You can modify the starting inventory weight that characters have at creation.
The server values will be applied.


DefaultTechnologyPoint
(single, Multi, Server)
You can modify the number of technology points given at character creation.
The server values will be applied.

StatusPointPerLevel
(single, Multi, Server)
You can modify the status points earned upon leveling up.
The server values will be applied.

AddMaxHPPerStatusPoint
(single, Multi, Server)
You can modify the amount of health gained per status point added to health.
The server values will be applied.

AddMaxSPPerStatusPoint
(single, Multi, Server)
You can modify the amount of stamina gained per status point added to stamina.
The server values will be applied.

AddPowerPerStatusPoint
(single, Multi)
You can modify the amount of attack power gained per status point added to attack.

AddMaxInventoryWeightPerStatusPoint

(single, Multi, Server)
You can modify the weight capacity gained per status point added to inventory weight.
The server values will be applied.

AddCaptureLevelPerStatusPoint
(single, Multi, Server)
You can modify the increase in capture probability of pals with each level of the statue.
The server values will be applied.

AddWorkSpeedPerStatusPoint
(single, Multi, Server)
You can modify the increase in work speed per status point added to work speed.
The server values will be applied.

AddMaxHPPerHPRank
(single, Multi, Server)
You can modify the rank-specific health when enhancing a pal with a soul.
When installed and used on a server, the values will be applied, but they will appear as default values on the user's end.
To ensure consistency, the client-side must also download a JSON file with the same values.
The server values will be applied.

AddAttackPerAttackRank

(single, Multi, Server)
You can modify the rank-specific attack when enhancing a pal with a soul.
When installed and used on a server, the values will be applied, but they will appear as default values on the user's end.
To ensure consistency, the client-side must also download a JSON file with the same values.
The server values will be applied.

AddDefencePerDefenceRank
(single, Multi, Server)
You can modify the rank-specific defense when enhancing a pal with a soul.
When installed and used on a server, the values will be applied, but they will appear as default values on the user's end.
To ensure consistency, the client-side must also download a JSON file with the same values.
The server values will be applied.

AddWorkSpeedPerWorkSpeedRank
(single, Multi, Server)
You can modify the rank-specific work speed when enhancing a pal with a soul.
When installed and used on a server, the values will be applied, but they will appear as default values on the user's end.
To ensure consistency, the client-side must also download a JSON file with the same values.
The server values will be applied.

PalBoxReviveTime
(single, Multi, Server)
You can modify the time required for a pal to resurrect when placed in the pal box while incapacitated.
The server values will be applied.

Arena_PlayerToPlayerDamageRate
(single, Multi, Server)
You can modify the damage multiplier when players deal damage to other players.
The server values will be applied.

Arena_PlayerToPalDamageRate
(single, Multi, Server)
You can modify the damage multiplier when players deal damage to pals.
The server values will be applied.

Arena_PlayerToPlayerStatusRate
(single, Multi, Server)
You can modify the status effect multiplier when players inflict status effects on other players.
The server values will be applied.

Arena_PlayerToPalStatusRate
(single, Multi, Server)
You can modify the status effect multiplier when players inflict status effects on pals.
The server values will be applied.

Arena_PalToPlayerDamageRate
(single, Multi, Server)
You can adjust the damage multiplier when pals deal damage to players.
The server values will be applied.

Arena_PalToPalDamageRate
(single, Multi, Server)
You can modify the damage multiplier when pals deal damage to other pals.
The server values will be applied.

Arena_PalToPlayerStatusRate
(single, Multi, Server)
You can modify the status effect multiplier when pals inflict status effects on players.
The server values will be applied.

Arena_PalToPalStatusRate
(single, Multi, Server)
You can modify the status effect multiplier when pals inflict status effects on other pals.
The server values will be applied.

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MoxxyHaven

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