NMM version 0.44 released, new file servers and site updates
The ReadMe manager parses all your mods for text, rtf, doc and HTML documents and provides them as a list for you to open straight from NMM by right-clicking a mod and highlighting the “Open ReadMe file” element, making it quick and easy to view the ReadMe’s for your mods. Unfortunately this feature highlights a worrying trend for me; a lot of the mods I have installed do not have a readme included in the archive with the mod. This is bad form, mod authors. You should always try and include a readme with your mods containing at least a description of the mod, the author name, any credits, your license information and, if you’re looking for feedback, a preferred contact method (whether it’s a link to a forum thread, your email address, a username on a forum people can PM, etc.). Any sort of identifying ReadMe is better than none.
Now that the non-category mode for NMM has the updated control system you can do some of the cool stuff that originally only the category-view could, like clicking the columns and sorting them by ascending and descending. Why is this handy? One example would be when you install a new mod and then can’t find it. Go into non-category view and sort the column by install date descending. Now you can see your mod list based on when you installed your mods.
A number of bug fixes have also been implemented into this build. You can find the full changelog here.
On the site front we’ve added a number of bug fixes for the sticky posts and nested commenting. You can now properly edit your replies without seeing the additional HTML that makes the forum posts a bit more understandable as replies. Mod authors replying to comments in their own mod threads now have the proper coloured borders that make their posts more noticeable and prominent. Replies are now ordered by date ascending to make a more logical and readable thread of replies and mod authors can now lock their sticky posts so they don’t get spammed by off-topic replies.
We’ve added an additional 2 servers in the Salt Lake City area, bringing our total for file servers up to 12 plus 2 premium file servers.
We’re very close to releasing an update to the Nexus site design which will begin with an update to the site header and file pages. Mod authors, you can find a mockup of the new page layout in this private thread. These aren’t massive, extensive visual changes. Much like you can still tell Microsoft Word is Microsoft Word whether you’re using the 2000, XP, 2007 or later versions, you’ll still recognise the sites.
Lastly we’ve changed the Supporter membership, as promised, so that Supporters no longer see ads on the site. I’ve been working hard looking into alternative payment platforms besides Pay Pal for those people who have a chip on their shoulder (or who can’t actually use Pay Pal due to locational difficulties) but after lots of extensive searching I can tell you one thing; there’s a reason why Pay Pal are so dominant. They make it so easy; they don’t expect you to jump through ridiculous bureaucratic hoops just to be accepted or have ridiculous rules and their system integrates perfectly with almost everything out there, including our system. While some alternatives are out of reach simply because they’re not open to EU residents yet (Stripe) unfortunately some have ridiculous stipulations. Take for example Google Checkout, who have stipulated in their rules that you must use their payment button to direct people to their payment process. Our system isn’t designed to work with custom buttons so right now, we can’t use Google Checkout/Wallet. Pants on head stupid rules that serve absolutely no purpose. We’re looking at several payment gateways, but all of them will require extensive time to make them work with our system, which is time spent away from actually working on the sites. It would be a lot easier if you people would just used Pay Pal (if you can), but hell, I can’t force you!
I’ll be sure to keep you updated on the payment gateway front if and or when I have any further news.
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A moderator has closed this comment topic for the time beingNot every mod will work properly with the Mod Manager and you will eventually run into one that requires a manual download and install.
If millions of other people can learn how to download (it's not difficult) you can too.
If you try to install a huge file, eg. texture replacer packs or overhauls, and a pop-up asks if you want to overwrite some of the files, and you wait for TOO LONG to click it, it totally crashes the client every time.
Previous versions of NMM can be found in the forum here:
http://forums.nexusmods.com/index.php?/topic/896029-nexus-mod-manager-release-notes/
On DuskDweller`s contribution go to buttom "prevous builds" and click on "show" button.
And a search bar to look through my 10+ gigs of mods would drastically improve my navigation of obscure mods...
*crosses fingers*
yes a search bar feature would be handy
Guess I will be back tomorrow knight to see if there's a fix or not. Thanks for all the hard work, you win some you lose some.
Had to change the mod directory but that was no big deal. At least I knew where it was before the wonderful update.
Note to self. Always say no until you read what it does.
If you are having issues with 44.1. uninstall it and use this link to install 43.2:
http://forums.nexusm...-release-notes/
It says 44.1 but it's not.
I had issues concerning my mod directory and found that they were being directed to the wrong folders.
Make sure that after NMM scans your games and asks you where you would like to store your mods and info that you redirect it to:
games\skyrim\mods and games\skyrim\info
( It will want it to go to games\nexuesmodmanager\skyrim\mods & info)
This should at least solve some problems. My NMM works now.
Thanks to Herbacious and zion6 for the info. I am reposting this in a new topic so that people might have both solutions.
edit: This also cleared up a problem I was having with 43.2 as well, must have been caused by the same thing. Hope this helps