Outward
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  • KushAI

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  • Appendix A - In Depth Changes to Skills

    For skills whose changes can't fit on a single line, their changes are listed here. The skills are sorted alphabetically, not by school.



    Elemental Discharge

    Mana Cost: 15 > 8

    Fire Imbues:

    Damage 60 > 40
    Impact 60 > 40

    Frost Imbues:

    Damage 60 > 40
    Impact 60 > 40

    Ethereal Imbues:

    Damage 60 > 40
    Impact 60 > 40

    Decay and Poison Imbues:

    Damage 60 > 40
    Impact 60 > 40

    Lightning and Light Imbues:

    Damage 60 > 40
    Impact 60 > 40

    Wind Imbues:

    Damage 30 > 25
    Impact 140 > 100


    Runic Heal

    Vanilla Runic Heal restor...

  • Better Arrow.

    Better Arrow. ENG and RUS version. Compatible with all DLCs....

  • Source code for v1

    using System;
    using UnityEngine;
    using Partiality.Modloader;
    using On;
    using UnityEngine.UI;

    public class MyPartialityMod : PartialityMod {

    public MyPartialityMod() {
    this.ModID = "SkipLogos";
    this.Version = "1";
    this.author = "Stian";
    }

    public override void OnEnable() {
    base.OnEnable();
    On.StartupVideo.Start += new On.StartupVideo.hook_Start(StartupVideo_Start);
    }

    public void StartupVideo_Start(On.StartupVideo.orig_Start orig, StartupVideo self) {
    StartupVideo.HasPlayedOnce = true;
    orig(self);
    }
    }
    ...

  • Source code for v3

    using System;
    using UnityEngine;
    using Partiality.Modloader;
    using System.Collections;
    using System.Reflection;
    using On;

    public class MyOutwardMod : PartialityMod
    {
        // Constructor setting the fields of the PartialityMod class
        public MyOutwardMod() {
            this.ModID = "BetterCooldownFormatting";
            this.Version = "2";
            //this.loadPriority = 0;
            this.author = "Stian";
        }

        // OnEnable() is called when a mod is enabled (also when it's loaded)
        public override void OnEnable() {
            // We're overriding this method, so call the original
            base.OnEnable();

     �...