Outward
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Kushzei

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Kushzei

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About this mod

A mod that gives ability to spawn enemies for modders (and users with simple debug menu).

Permissions and credits
Donations
For spawning enemies in as a modder:
  • Spawnable.GetInstance().GetAiNames() returns list of all spawnable characters
  • Spawnable.GetInstance().SpawnAIAsync() for spawning enemy in async
  • Spawnable.GetInstance().SpawnA() for spawning enemy in non-synchrinous (will lagg the game when loading it from bundle).
  • You can use Spawnable.GetInstance().GetAssetBundle() to manage it yourself.

For spawning enemies with just the mod:
  • Make sure mod menu is enabled in config (off by default)
  • Open mod menu (backslash is default key, can be changed in config folder). To free mouse you can open another menu (like inventory).
  • Choose enemy you want to spawn and spawn it!

Installing
  • If you haven't already, download and install BepInEx: instructions here
  • Place all items according to their folders.
  • If you want to add large enemies replace old enemies & enemies.manifest files (and enemies.xml).

AI mod is divided into 2 packs
  • Large pack contains a lot of enemies with different weapons/boss versions of same monsters
  • Small pack even though almost same in size has a lot less variety in enemies themselves but contains most types.
  • To change between them replace enemies assetbundle (enemies & enemies.meta) and enemies.xml file.

What does not work/needs changing/updating
  • Not synced in co-op/network.
  • Ais are NOT saved in map change
  • Currently no build in way to load resources beforehand (unless loading them all at startup).
  • AI has some errors if you spawn a bunch. If you figure out how to solve them message me
  • Effects of a lot of weapons/hits do not show properly.

You are free to mod this mod in nexus or use my assetbundle file as long as you credit me!
Thanks
  • Sinai for a lot of assistance
  • Outward modding community for all the great pointers