Outward
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The Interstice

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TheInterstice

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About this mod

A mod allowing the user to increase or decrease each of the character's stats for players and a.i.

Requirements
Permissions and credits
Changelogs
Donations
SOURCE:  GitHub



Custom Game Stats

This mod will allow you to adjust each stat for player and a.i. characters. Adjustments can be made from the main menu and in real-time. Settings are synchronized across split-screen and multiplayer. When playing online, settings are synchronized to the host character's settings. Make the game as effortless or as challenging as you desire!

Installation
  • In your Steam library, right-click Outward and select 'Properties'.
  • Select the 'Betas' tab.
  • Click the drop down box under 'Select the beta you would like to opt into' and select 'default-mono'.
  • Navigate to your Outward game folder. (Usually, *\Steam\steamapps\common\Outward\)
  • Move the zipped mod file into your Outward game folder.
  • Right-click the zipped file and select 'Extract Here'.
  • If prompted, merge/replace any existing files and folders.
  • Finished!

Backup
  • Navigate to your Outward game folder. (Usually, *\Steam\steamapps\common\Outward\)
  • Copy the "SaveGames" folder and paste it into your Outward game folder. The copied folder will now be named "SaveGames - Copy".
  • Finished!


Using your backup files:
  • Navigate to your Outward game folder. (Usually, *\Steam\steamapps\common\Outward\)
  • Delete the "SaveGames" folder.
  • Rename the "SaveGames - Copy" folder as "SaveGames".
  • Finished!




Some notes on adjusting each setting


Rules

  • Toggle Custom Stats:Enables or disables custom stats.
  • Safe Vitals:Prevents issues with vital stat settings.

Player Stats

  • Food Depletion Rate:        Higher value increases how fast you hunger, lower value decrease how fast you hunger.
  • Drink Depletion Rate:        Higher value increases how fast you thirst, lower value decrease how fast you thirst.
  • Sleep Depletion Rate:        Higher value increases how fast you exhaust, lower value decrease how fast you exhaust.
  • Food Efficiency:        Higher value increases how much hunger is restored by food, lower value decreases how much hunger is restored by food.
  • Pouch Capacity:        Higher value increases how much weight can be carried in pouch, lower value decreases how much weight can be carried in pouch.
  • Buying Rate:        Higher value increases cost of items from vendors, lower value decreases cost of items from vendors.
  • Selling Rate:        Higher value increases the amount vendors buy items for, lower value decreases amount vendors buy items for.
  • Detectability:         Higher value increases range enemies aggro from, lower value decreases range enemies aggro.
  • Visual Detectability:        Higher value increases range enemies aggro by sight, lower value decreases range enemies aggro by sight.

Character Stats

  • Temperature Rate:        Higher value increases how fast temperature rises or declines, lower value decreases how fast temperature rises or declines.
  • Wet Weather Defense:        Higher value increases resistance to rain effects, lower value decreases resistance to rain effects.
  • Cold Weather Defense:        Higher value increases resistance to cold weather, lower value decreases resistance to cold weather.
  • Cold Temp. Regeneration:        Higher value increases recovery speed from cold temperature, lower value decreases recovery speed from cold temperature.
  • Hot Weather Defense:        Higher value increases resistance to hot weather, lower value decreases resistance to hot weather.
  • Hot Temp. Regeneration:        Higher value increases recovery speed from hot temperature, lower value decreases recovery speed from hot temperature.
  • Movement Speed:         Higher value increases movement speed, lower value decreases movement speed.
  • Attack Speed:        Higher value increases speed of attacks, lower value decreases speed of attacks. Flat modifier adds to weapon's current speed. Percent modifier increases weapon's speed by a portion of its current speed. Recommend using percent modifier, as even a flat +1 is a significant attack speed bonus.
  • Stability Regeneration:        Higher value increases how fast stability recovers, lower value decreases how fast stability recovers.
  • Dodge Rate:        Higher value increases invulnerability window when dodging, lower value decreases invulnerability window when dodging.
  • Skill Cooldown Rate:        Higher value increases cooldown time of skills, lower value decreases cooldown time of skills.
  • Maximum Health:        Higher value increases total health, lower value decreases total health.
  • Health Regeneration:        Higher value increases health healed over time, lower value decreases health healed over time. Flat modifier adds to current Health Regeneration. Percent modifier increases current Health Regeneration.
  • Health Burn Rate:        Higher value increases how much burnt health is gained when damaged, lower value decreases how much burnt health is gained when damaged.
  • Maximum Stamina:        Higher value increases total stamina, lower value decreases total stamina.
  • Stamina Regeneration:        Higher value increases stamina healed over time, lower value decreases stamina healed over time. Flat modifier adds to current Stamina Regeneration. Percent modifier increases current Stamina Regeneration.
  • Stamina Costs:        Higher value increases stamina cost of actions, lower value decreases stamina cost of actions.
  • Stamina Burn Rate:        Higher value increases how much burnt stamina is gained from usage, lower value decreases how much burnt stamina is gained from usage.
  • Maximum Mana:        Higher value increases total mana, lower value decreases total mana. Has no effect unless player has channeled mana at the Leyline.
  • Mana Regeneration:        Higher value increases mana healed over time, lower value decreases mana healed over time. Flat modifier adds to current Mana Regeneration. Percent modifier increases current Mana Regeneration.
  • Mana Costs:        Higher value increases mana cost of spells, lower value decreases mana cost of spells.
  • Mana Burn Rate:        Higher value increases burnt mana gained, lower value decreases burnt mana gained.
  • Impact Damage:        Higher value increases impact damage, lower value decreases impact damage.
  • All Damages:        Higher value increases each damage type, lower value decreases each damage type.
  • [TYPE] Damage:        Higher value increases the type of damage, lower value decreases the type of damage. Flat modifiers act as a scaling factor on the damage value of weapon. Percent modifiers increase the damage of that type by a portion of current damage for that type.
  • [TYPE] Protection:        Higher value increases the type of protection, lower values decreases the type of protection.
  • All Resistances:        Higher value increases resistance to each damage type, lower value decreases resistance to each damage type.
  • [TYPE] Resistance:        Higher value increases resistance to the type of damage, lower value decreases resistance to the type of damage.



Some notes for modders

Harmony Patches
This mod uses a prefix to overwrite the method CharacterStats.ApplyCoopStats!

Compatibility
The compatibility version uses HarmonyPriority(Priority.Last)