About this mod
A mod allowing the user to increase or decrease each of the character's stats for players and a.i.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mod will allow you to adjust each stat for player and a.i. characters. Adjustments can be made from the main menu and in real-time. Settings are synchronized across split-screen and multiplayer. When playing online, settings are synchronized to the host character's settings. Make the game as effortless or as challenging as you desire!
- In your Steam library, right-click Outward and select 'Properties'.
- Select the 'Betas' tab.
- Click the drop down box under 'Select the beta you would like to opt into' and select 'default-mono'.
- Navigate to your Outward game folder. (Usually, *\Steam\steamapps\common\Outward\)
- Move the zipped mod file into your Outward game folder.
- Right-click the zipped file and select 'Extract Here'.
- If prompted, merge/replace any existing files and folders.
- Finished!
- Navigate to your Outward game folder. (Usually, *\Steam\steamapps\common\Outward\)
- Copy the "SaveGames" folder and paste it into your Outward game folder. The copied folder will now be named "SaveGames - Copy".
- Finished!
Using your backup files:
- Navigate to your Outward game folder. (Usually, *\Steam\steamapps\common\Outward\)
- Delete the "SaveGames" folder.
- Rename the "SaveGames - Copy" folder as "SaveGames".
- Finished!
Some notes on adjusting each setting
Rules
- Toggle Custom Stats:Enables or disables custom stats.
- Safe Vitals:Prevents issues with vital stat settings.
Player Stats
- Food Depletion Rate: Higher value increases how fast you hunger, lower value decrease how fast you hunger.
- Drink Depletion Rate: Higher value increases how fast you thirst, lower value decrease how fast you thirst.
- Sleep Depletion Rate: Higher value increases how fast you exhaust, lower value decrease how fast you exhaust.
- Food Efficiency: Higher value increases how much hunger is restored by food, lower value decreases how much hunger is restored by food.
- Pouch Capacity: Higher value increases how much weight can be carried in pouch, lower value decreases how much weight can be carried in pouch.
- Buying Rate: Higher value increases cost of items from vendors, lower value decreases cost of items from vendors.
- Selling Rate: Higher value increases the amount vendors buy items for, lower value decreases amount vendors buy items for.
- Detectability: Higher value increases range enemies aggro from, lower value decreases range enemies aggro.
- Visual Detectability: Higher value increases range enemies aggro by sight, lower value decreases range enemies aggro by sight.
Character Stats
- Temperature Rate: Higher value increases how fast temperature rises or declines, lower value decreases how fast temperature rises or declines.
- Wet Weather Defense: Higher value increases resistance to rain effects, lower value decreases resistance to rain effects.
- Cold Weather Defense: Higher value increases resistance to cold weather, lower value decreases resistance to cold weather.
- Cold Temp. Regeneration: Higher value increases recovery speed from cold temperature, lower value decreases recovery speed from cold temperature.
- Hot Weather Defense: Higher value increases resistance to hot weather, lower value decreases resistance to hot weather.
- Hot Temp. Regeneration: Higher value increases recovery speed from hot temperature, lower value decreases recovery speed from hot temperature.
- Movement Speed: Higher value increases movement speed, lower value decreases movement speed.
- Attack Speed: Higher value increases speed of attacks, lower value decreases speed of attacks. Flat modifier adds to weapon's current speed. Percent modifier increases weapon's speed by a portion of its current speed. Recommend using percent modifier, as even a flat +1 is a significant attack speed bonus.
- Stability Regeneration: Higher value increases how fast stability recovers, lower value decreases how fast stability recovers.
- Dodge Rate: Higher value increases invulnerability window when dodging, lower value decreases invulnerability window when dodging.
- Skill Cooldown Rate: Higher value increases cooldown time of skills, lower value decreases cooldown time of skills.
- Maximum Health: Higher value increases total health, lower value decreases total health.
- Health Regeneration: Higher value increases health healed over time, lower value decreases health healed over time. Flat modifier adds to current Health Regeneration. Percent modifier increases current Health Regeneration.
- Health Burn Rate: Higher value increases how much burnt health is gained when damaged, lower value decreases how much burnt health is gained when damaged.
- Maximum Stamina: Higher value increases total stamina, lower value decreases total stamina.
- Stamina Regeneration: Higher value increases stamina healed over time, lower value decreases stamina healed over time. Flat modifier adds to current Stamina Regeneration. Percent modifier increases current Stamina Regeneration.
- Stamina Costs: Higher value increases stamina cost of actions, lower value decreases stamina cost of actions.
- Stamina Burn Rate: Higher value increases how much burnt stamina is gained from usage, lower value decreases how much burnt stamina is gained from usage.
- Maximum Mana: Higher value increases total mana, lower value decreases total mana. Has no effect unless player has channeled mana at the Leyline.
- Mana Regeneration: Higher value increases mana healed over time, lower value decreases mana healed over time. Flat modifier adds to current Mana Regeneration. Percent modifier increases current Mana Regeneration.
- Mana Costs: Higher value increases mana cost of spells, lower value decreases mana cost of spells.
- Mana Burn Rate: Higher value increases burnt mana gained, lower value decreases burnt mana gained.
- Impact Damage: Higher value increases impact damage, lower value decreases impact damage.
- All Damages: Higher value increases each damage type, lower value decreases each damage type.
- [TYPE] Damage: Higher value increases the type of damage, lower value decreases the type of damage. Flat modifiers act as a scaling factor on the damage value of weapon. Percent modifiers increase the damage of that type by a portion of current damage for that type.
- [TYPE] Protection: Higher value increases the type of protection, lower values decreases the type of protection.
- All Resistances: Higher value increases resistance to each damage type, lower value decreases resistance to each damage type.
- [TYPE] Resistance: Higher value increases resistance to the type of damage, lower value decreases resistance to the type of damage.
Some notes for modders
Harmony Patches
This mod uses a prefix to overwrite the method CharacterStats.ApplyCoopStats!
Compatibility
The compatibility version uses HarmonyPriority(Priority.Last)