Outward
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ehaugw

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ehaugw

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38 comments

  1. QUPTER
    QUPTER
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    game crashes when entering berg
  2. RayDuncan
    RayDuncan
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    For some reason, the mod skills work for me when I cheat to get them using DEBUG menu, but whenever I try to get into Berg, the game freezes.
    Is it possible that the trainer NPC is bugged somehow?
    I've tried to make a brand-new character with only this mod on but still the same result. 
    I guess I can just use the skills without meeting up with the trainer but that kinda breaks the immersion ngl.
    I'm using thunderstore btw
  3. karmic1234
    karmic1234
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    this mod is realy well done and fun ,but it not longer work with definitive edition, that would be great if you could update it pls ;)

    thk you
  4. hamwatson
    hamwatson
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    It's working.. quite not perfectly?
    I don't know but for some reason, the passive that gives you Resistances based on your protection suddenly stopped working for me. After visiting the DLC (Harmattan) and obtaining Horror Set, I checked my stats and the resistances doesn't have additional 7 on them. Everything else seems to work fine

    Edit: also, just to add, is it intentional that the movement and stamina buff from the other passive doesn't show up on the stats? I think the only one showing up is the Levant trainer one.
    1. hamwatson
      hamwatson
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      I found the problem. It was conflicting with another mod I installed "Lantern of Souls Backpack Mod", transferring the dll to a folder fixed the problem.

      It also fixed the stamina use and movement issue
    2. hamwatson
      hamwatson
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      Even though it works just fine, my log has these lines:
      Skipping [x] because a newer version exists (x)
      ?x: Custom Weapon Behavior, Holy Damage Manager, Tiny Damage Helper, Synchronized World, and Delayed Damage.
      (Most of them repeating at least thrice, only the delayed damage and synced world are written once)

      Upon looking up what it means, the results I found said that only means, most of the time that the dll mentioned is duplicated.
      Which is true for this case since I have the Juggernaut, and Templar installed, along with the mods to make the Templar experience better.
      How would I know completely if the mods are actually completely working??
    3. Figgerino
      Figgerino
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      Wait isn't the templar mod broken ? how did u get it to work ?
  5. avrixel
    avrixel
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    Ok so the mod works for me, except the fact that the skills all have icon of a shield, except tackle which has white sqare

    also tackle doesnt do anything to the enemies, either weird hitbox, or doesnt work.
    Not sure if its caused by my mods or this mod needs a bit update

    but the passives still work, only the "2 hit knockdown guaranteed on confused enemies" doesnt knock down and tackle is weird


    Edit: everything works except tackle, which the author himself said is broken ATM
  6. blazerik
    blazerik
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    Is this mod and other mods by the author working with the current game version or not?
  7. ORIONOX
    ORIONOX
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    how does this mod, especially the passive interact with combat moverhaul?
  8. BulletFalcon
    BulletFalcon
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    This mod works only if your char is named with eng letters.
  9. sojuhaseiei
    sojuhaseiei
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    Trainer there but no dialogue to access skill tree same thing with templar mod.
  10. BulletFalcon
    BulletFalcon
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    For now - this mod doesn't work (I can see a trainer, but dialoge is stuck (more then that, game thinks that it's my character who is talking)) AND breaks all projectiles in game. Spells start to hit something like 100 in a second. both for player and enemies.