About this mod
This mod enables you to play as a Cabal Crusader, which is a skill tree that provides both passive and active skills that are invaluable for a character that wishes to use magic to augment their melee capabilities.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This mods was confirmed to work with the (at that time) current base game at July 03, 2021. Due to significant changes in a few mod frameworks' infrastructures, it is recommended that you update all mods that are older than February 12, 2021.
Summary
What's the purpose of "The Crusader"?
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Installation
- Ensure that you are opted in to the default-mono branch.
- Ensure that BepInEx is installed.
- Make sure all dependencies are installed. The mod depends on these and will not work without them!
- Uninstall previous versions of the mod.
- Download "Crusader.zip".
- Move "Crusader.zip" into the "Outward" game folder.
- Right click "Crusader.zip" and click "Extract Here".
Uninstallation
- Version 4.3.0 and onwards
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Crusader" folder.
- Version 1.1.0 to 4.1.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Templar" folder.
- Version 1.0.0
- Navigate to "Outward/BepInEx/plugins/".
- Delete the "Templar" folder.
- Navigate to "Outward/Mods/SideLoader/".
- Delete the "Templar" folder.
Features
"The Crusader" implements a new skill tree with a total of 8 skills (like every other skill tree). The skill tree has a focus on healing the user and his/her allies, resource management and dealing Holy Damage. A melee character is typcally very strong against a single enemy and struggles against larger groups. This skill tree addresses that issue by offering less single target power in exchange for a weapon infusion (Impending Doom Imbue) that brings some AoE damage to the table. The skills are as following:
Cure Wounds (Mana cost: 14)
- Heals the caster and all allies of the caster within 15 units for 10 health, scaling with the caster's Holy Damage bonus.
- The player is partially mobile during the entire spell casting animation.
Rebuking Smite (Cooldown: 20 seconds, Mana cost: 7, Stamina cost: 7)
- A sweeping weapon attack.
- Deals 1.5x impact damage.
- Deals 1.5x weapon damage.
Meditate (Passive)
- The caster is set in a meditating pose until he/she moves.
- Meditating for 3 seconds buffs the caster with Burst of Divinity.
- Receiving the buffs from Meditate has a 100 seconds internal cooldown, despite the Meditate skill having no cooldown itself.
Blessed Determination (Passive)
- Restores 100% of mana spent as stamina.
- Each point of stamina spent gives about 5% Burst of Divinity build-up.
Judgement (Passive)
- When you expend Burst of Divinity to cast a spell, your primary weapon becomes infused with Impending Doom Imbue for 15 seconds.
Wrathful Smite (Cooldown: 40 seconds, Mana cost: 7, Stamina cost: 10)
- A leaping attack that deals more damage to wounded enemies, and instantly becomes available for another use if it kills its target.
- Deals 2.0x impact damage.
- Deals from 2.0x to 5.0x weapon damage depending on the target's missing health.
- The cooldown resets if the skill kills a target.
Holy Shock (Cooldown: 30 seconds, Mana cost: 14)
- A blast that damages opponents and heals allies.
- Deals 40 Holy Damage and 40 Impact Damage to enemies.
- Applies 15 seconds of Impending Doom to enemies. Enemies already affected by Impending Doom will spread the effect to nearby enemies.
- Heals allies for 10 health, scaling with the caster's Holy Damage bonus.
Channel Divinity (Cooldown: 300 seconds, Mana cost: 7)
This skill can be combined with Rune Magic to make vastly different effects.
- Shim
- Adds 50 seconds of Impending Doom to nearby enemies.
- Adds 50 seconds of Impending Doom to nearby enemies.
- Dez
- Buffs the caster with Amplified Runic Protection.
- Buffs the caster with Amplified Runic Protection.
- Fal
- Heal the caster and his/her allies for 40 health, amplified by his/her Holy Damage modifier.
- Revives his/her allies if they are downed.
- Egoth
- Buffs the caster with Healing Surge.
- Buffs the caster with Healing Surge.
- No Rune
- Buffs the caster with Surge of Divinity.
- Buffs the caster with Surge of Divinity.
Some of the skills above cause status effects, and some of these effects are added to the game by this mod. The new effects are:
Impending Doom Imbue (Duration: 60 seconds)
- A weapon infusion that adds 5 + 25% of weapon damage as Holy Damage to the affected weapon.
- Applies 15 seconds of Impending Doom on a hit.
Impending Doom (Duration: 15 seconds, ticks once every 1 second)
- A status effect that deals 1 Holy Damage per second for 15 seconds to the affected creature.
- Multiple Impending Doom effects stack up, increasing the duration of the effect by 15 seconds for each stack.
- Summons a thunderbolt if the remaining damage of the effect exceeds both 40 and the target's maximum health.
Burst of Divinity (Duration: 30 seconds)
- This effect can be stacked indefinitely. Each effect has individual timers.
- Reduces the mana cost of the next spell cast by 7 per stack (before reductions).
- One stack of Burst of Divinity will be consumed for every 7 mana that was not spend due to this status effect. This number is always rounded up.
Surge of Divinity (Duration: 90 seconds)
- Doubles the build-up rate of Burst of Divinity.
Healing Surge (Duration: 120 seconds)
- Doubles the healing and range of Cure Wounds.
Is it possible to learn this power?
Not from a jedi, but I suggest seeking out Klaus.
Patch notes
- Version 4.3.0
- The mod should no longer require The Three Brothers DLC.
- Cure Wounds:
- Is now always AoE.
- Changed from pre breakthrough to post breakthrough.
- Does no longer require an empty offhand.
- Movement speed modifier changed from 60% to 70%.
- Channel Divinity can be cast with a drawn main hand and an item in the offhand.
- Holy Shock does no longer require an empty offhand.
- Judgement was moved from post breakthough to pre breakthrough.
- Version 4.2.2
- Impending Doom can be applied by guests in multiplayer.
- AoE healing works as intended.
- Version 4.2.1
- Meditate animations work properly in multiplayer.
- Meditate animations work properly in multiplayer.
- Version 4.2.0
- Cure Wounds healing changed from 7 to 10.
- Impending Doom duration increased from 10 to 15.
- Blessed Determination does no long require Blessed.
- Channel Divinity:
- Mana cost: 14 - > 7.
- Rune combo effects were changed.
- Prayer renamed to Meditate.
- Infuse Doom was removed.
- Retributive Smite was replaced by Holy Shock.
- Judgement was reworked.
- Wrathful Smite:
- Stamina cost: 7 -> 10.
- Durability cost: 5% -> 5
- Meditate animations work properly in multiplayer.
- Version 4.1.0Spoiler:Show
- Patched to work with Outward SideLoader v3.1.9.
- Removed Divine Light Imbue, Infuse Burst of Light and Radiating.
- Added Rebuking Smite, Infuse Doom, Impending Doom Imbue, Impending Doom and Healing Surge.
- Cure Wounds was changed from AoE to target self only.
- Changed the Shim combination of Channel Divinity.
- Changed the behavior of Wrathful Smite.
- Changed most icons in the mod.
- Version 4.0.0Spoiler:Show
- Can be played with (and only with) the base game update related to The Three Brothers.
- Prayer effect is gained after 3 seconds (from 10)
- Shield of Faith has been replaced with Aura of Smiting.
- The Monsoon Altar interaction has been replaced with a trainer that can be found North-east of the easter Huge Tree in the Hallowed Marsh.
- New skill icons for many skills
- Version 3.1.0Spoiler:Show
- Cure Wounds
- Mobility when casting: 50% -> 60%
- Requires empty offhand to be used
- Wrathful Smite and Retributive Smite can now be used with Gauntlets.
- HolyDamageManager
- Added support for HolyDamageManager, which is used to set conveniently set the damage type of damage sources that are considered to be of divine origin.
- The following skills and effects are affected by the type specificed by HolyDamageManager:
- Wrathful Smite
- Retributive Smite
- Cure Wounds healing modifier
- Channel Divinity damage and healing modifiers
- Radiating damage
- Radiant Light Imbue
- Cure Wounds
- Version 3.0.1Spoiler:Show
- Radiating
- Damage: 10 -> 15
- Damage: 10 -> 15
- Channel Divinity
- All combinations
- Mana cost: 20 -> 14
- Mana cost: 20 -> 14
- Shim
- Targets entities of other factions than the user's faction, rather than entities that are not of the Player faction.
- Heavily damaged entities are knocked prone, while less damages entities are just briefly staggered.
- Range: 50 -> 35
- Base damage: 30 -> 40
- All combinations
- Prayer
- Fixed a bug causing it to require a Dagger in your offhand.
- Fixed a bug causing it to require a Dagger in your offhand.
- Radiating
- AoE damage targets entities of other factions than the source's faction, rather than entities that are not of the Player faction.
- Damage is amplified by the source's lightning damage bonus.
- Radiating
- Version 3.0.0Spoiler:Show
- Can be played with (and only with) the base game update that happened on 16th of June, 2020.
- Radiating
- Damage is amplified by the electric damage bonus of the character that caused it.
- Damage is amplified by the electric damage bonus of the character that caused it.
- Version 2.0.2Spoiler:Show
- Divine Favour has been split into two skills
- Prayer is taught by Rufus
- Version 2.0.1Spoiler:Show
- Patched to support the most recent Outward SideLoader
- Radiant Light Imbue
- Added support for Elemental Discharge and Shield Gong
- Added support for Elemental Discharge and Shield Gong
- Version 2.0.0Spoiler:Show
- Cure Wounds
- Mana cost: 15 -> 14
- Healing: 10 -> 8
- Solo target -> AoE
- Removed: Cure Bleeding
- Divine Favour
- Mana cost: 15 -> 7
- Restoration
- Mana cost: 15 -> 14
- Added: Cure Bleeding
- Removed from skill tree
- Blessed Determination
- Removed: 15% of spent stamina regained as mana
- Added: Spending stamina builds up a Burst of Divinity
- Channel Divinity
- A whole lot!
- A whole lot!
- Wrathful Smite
- Mana cost: 12 -> 7
- Cooldown: 15 -> 40
- Damage multiplier: 1.3x -> 1x
- Damage multiplier to prone entities: 1.5x -> 2.0x
- Flat damage bonus: 15 -> 30
- Added: cooldown is reset if the Wrathful Smite kills a target
- Retributive Smite
- Cooldown: 15 -> 30
- Mana cost: 12 -> 7
- Damage multiplier: 1.3x -> 1.5x
- Flat damage bonus: 15 -> 30
- Cure Wounds
- Version 1.0.0Spoiler:Show
- No data.
- No data.
Other mods by ehaugw (this list may be outdated)
- Anti Alchemy Abuse
- Remove alchemy loopholes that obliterates the game economy.
- Remove alchemy loopholes that obliterates the game economy.
- Arrows
- Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
- Provide more interesting options for bow users by offering them Palladium, Poison and Fire Arrows.
- Beige Traveler's Gear
- Provide a more immersive gaming experience.
- Provide a simple test to check if Outward SideLoader is loading.
- The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
- The visual change to the backpack near the campfire in the game's main menu confirms that the Outward SideLoader is doing it's job.
- Crusader's Equipment
- Provide more gear options for players who wish to increase their Holy Damage bonus.
- Ensuring that the highest possible Holy Damage bonus is not affected by this mod.
- Provide more options for players who wish to look like someone doing Elatt's bidding
- Custom Moveset Pack
- Provide interesting moveset combinations to the user.
- Introduce significant variations between weapons of the same type.
- Make rarely used weapons more viable by giving them better movesets rather than better stats.
- The Crusaders' Swords
- Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
- Provide some new weapons that are tailored for dealing melee Holy damage, and are still viable for other users.
- The Juggernaut
- Enable the user to play as a heavily armored warrior that is in control of the battlefield.
- Provide other defensive options than Rune Sage, Monk Warrior and Cabal Hermit.
- Radiant Damage Gear
- Provide more gear options for players who wish to increase their lightning damage bonus.
- Ensuring that the highest possible lightning damage bonus is not affected by this mod.
- Runic Scrolls
- To provide an alternative to a Lexicon for people who rarely cast Rune Magic.
- Said alternative should be expensive to not make Internalized Lexicon redundant.
- Skilled at Sitting
- Enable a coop player to mimic a rest while his sorry excuse of a partner is wasting time organizing his backpack and talking to merchants.
- Provide a ever so slightly useful alternative to just waiting when you need an important cooldown before a dangerous fight.
- Provide an alternative to other sitting mods, that is balanced and consistent with the game design (thus ruling out "Medidation", as passive mana regen in Outward is related to sleep).
- SmartCam
- Aid people in their quest for joining the "free-cam-master-race".
- Aid people in their quest for joining the "free-cam-master-race".
- The Crusader
- Enable the user to play as a holy warrior with divine magic.
- Give the user a legit reason to sacrifice health and stamina on a melee character.
- Enable the user to play an all out melee character without mana, while still casting a few spells.
Credits
Thanks to Sinai for making the Outward Explorer, and always beeing up for discussing solutions to anything.
Thanks to IggyTheMad for designing most of the icons in the mod!