Outlast

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SrPardoo

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SrPardoo

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About this mod

In OUTLAST REALISTIC MECHANICS 3.0, we have changes to the mechanics of the character, the enemies, and improvements to the graphics, without taking away the nostalgic feel of the game.

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Game changes:

The FOV was decreased to 90, the same as the camera FOV was too;
Batteries last energy a matter of seconds longer than before;
Miles walk and run a bit faster;
Miles makes less noise;
Miles is slower in water;
Now we can do BHOPS in water;
The fire in the Male Ward cafeteria does more damage and has a longer reach;
Miles is easilly spotted by enemies;
Now we can see better when you're out of batteries;
Now we can do BHOPS easier enough than before.

Enemies changes:
Chris is faster;
Chris is easier to dodge;
Chris can spot and hear you better than other enemies;
Chris has more chance to find a hidden player;
The generic patiens has a larger range and is harder to dodge;
The enemies in Male Ward chase is faster and harder to dodge. It makes the Male Ward chase THE HARDER part of the whole game;
Trager is the fastest enemy in the whole game;
Trager has a larger range than other enemies;
Trager spot and hear like Chris Walker;
Now, Trager is harder to dodge, 90% of his attacks will be grabs;
The Wallrider detects and passes doors faster than before;
Wallrider now is the faster enemy in game, with 800-900 of velocity (Miles has 410);
The Wallrider has a shorter range than before;
The Wallrider sometimes won't lose you for a while if you don't get COMPLITELY out of his vision.

Graphics Changes:
Max quality textures;
Max quality shadows;
Better shadows definition;
The 3D models were set to the best possible modeling quality;
Shadows Filter Quality Maximized;
Skeletals meshes maximized;
Now MSAA was activated and maximized;
FXAA was activated and maximized;
Anisotrophy Filter was set on 16X;
Shadow filter radius maximized;
Reflexions were MAXIMIZED (It's actually awesome);
We have better particles with great distortions;
Maximized ambient occlusion;
The fog now has a sharper, stronger impression, which removes the shadowy flaws from some parts of the game;
The light effects is better than last version.;
The fire in Male Ward cafeteria is better and has better distortion effects;
The water looks clearer and more vibrant;
Ambient occlusion with night vision is clearly better, along with shadows and distortion effects;