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Ulukkar

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Ulukkar

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About this mod

True Experience has finally come to Outcast 1.1 in all its glory. Get ready to enter Adelpha again, but this time, the wonderful place has really become a dangerous place, don't expect to enter places with 20 soldiers without a strategy and leave without any problems, not anymore, think before you act, use dynamite, use your items, be smart.

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ALL CHANGES:

- All prices for weapons/ammo/upgrades and items were changed.
- All quest rewards were changed.
- Less money from soldiers and chests.
- Medkit now heals 30% instead of 50%.
- Stronger Soldiers.
- Stronger Achondar.
- Stronger Sankaars.
- Stronger Ventilopes.
- Stronger birds.
- Stronger Krakits.
- Stronger Zeedogs.
- Stronger Oogoobars.
- Less resistance to fire and explosions.
- Bullets travel speed is faster.
- Less bullets per clip.
- Sannegtas will no longer instakill.
- Harder to get a good reputation and easier to have a bad reputation.
- The general opinion about you has less influence on important Talans.
- Harder to create ammo boxes.
- Ammo boxes now contain less ammo.
- Traps are more lethal.
- Talans are more fragile.
- Other small tweaks.

TRUE EXPERIENCE [LIGHT]


This is a variant of my True Experience mod, the LIGHT version.

This version is the middle ground between the original mod and the original game, it is aimed at players who found the original mod too difficult.

ALL CHANGES [TE → TE LIGHT]:

- All prices for weapons/ammo/upgrades and items were changed back to what they were.
- All quest rewards were changed back to what they were.
- More money from soldiers and chests.
- Medkit now heals 35% of health instead of 30%.
- Weaker Soldiers.
- Weaker Achondar.
- Weaker Sankaars.
- Weaker Ventilopes.
- Weaker birds.
- Weaker Krakits.
- Weaker Zeedogs.
- Weaker Oogoobars.
- More resistance to fire and explosions.
- Easier to create ammo boxes.
- Traps are less lethal.
- Other small tweaks.

TRUE EXPERIENCE [NIGHTMARE]


This is a variant of my True Experience mod, the NIGHTMARE version.

In this version, everything will be much more deadly, and besides, you won't get many rewards other than money or ammo, which means you'll have to look for them or buy them.

ALL CHANGES [TE → TE Nightmare]:

- All quest rewards were changed.
- Less money from soldiers and chests.
- Medkit now heals 25% instead of 30%.
- Stronger Soldiers.
- Stronger Achondar.
- Stronger Sankaars.
- Stronger Ventilopes.
- Stronger birds.
- Stronger Krakits.
- Stronger Zeedogs.
- Stronger Oogoobars.
- Less resistance to fire and explosions.
- Harder to create ammo boxes.
- Ammo boxes now contain more ammo.
- Traps are more lethal.
- Talans are more fragile.
- Other small tweaks.



WARNING
Yes, there's 1 downside in using this mod, the final battle. I wasn't able to change the amount of equipment we receive in the end, leaving the final battle almost impossible if you try to kill all enemies, so, if you want to win, you'll have to focus on killing Kroax.
MY PERSONAL THOUGHTS
Let's be honest about one thing, EVERYTHING in this game is very easy to do and get, there's no challenge at all, even with no targeting assistance, low damage resistance and only using the first weapon without upgrades throughout the entire game. The purpose of this mod is to change that, to make the game more challenging.

Now you'll not have as much ammo as before, the resources will have more purpose as you'll actually need the recreators, all prices are also different and more balanced, and to compensate for the lack of money in soldiers and chests, almost all quests will also reward you with Zorkins (something that didn't occur too often before), your reputation will also have more impact in your rewards, so keep that in mind.


Another thing is that everyone was being affected equally to your good/bad actions, now the effect is smoother on Talans not involved in the situations.