Orcs Must Die 3
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VinnyHaw

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VinnyHaw

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About this mod

Template for Unreal Engine 4.27

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Overview

The following is a template that you can use for when it comes to swapping models/textures for Orcs Must Die 3. Included is a unreal engine version 4.27 project. Inside of the project file is a basic file structure that you will need to follow for when you want to export your mods. As well as the skeleton rig that the hero characters use (when importing a hero character, point towards "Hero_RIg_SKL" that is located in the characters/heroes/hero_rig folder.) (this is only for the hero characters as I've found that the archers use their own skeletons).


Mod Tutorial

https://www.youtube.com/watch?v=LhY1ROCP00E


The following is found in the readme file


z_NameOfYourMod_p

^^

In that folder you will place the cooked assets that you get from unreal 4.27
the current folder has an example path for the broadsword. it is important that the files
are placed in the same file structure that are found within the OMD3 .pak directory




OMD3_UE4_Template

^^

This is a pre-made unreal version 4.27 project. the file strucutre inside of it mirrors that
of OMD3. just like z_NameOfYourMod_p it is important that the file structure within mirrors that
of the OMD3 .pak directory


Inside of "OME3 Modding Template\Orcs_Must_Die3\Orcs Must Die 3\Content\Characters\Heroes\Hero_Rig" you'll find "Hero_Rig_SKL".
That is the skeleton that hero characters use. When you import character meshes into UE4 make sure that that skeleton is what is being used.



pieces of software you will need to modify/swap meshes

1 - UnrealPak (http://fluffyquack.com/tools/unrealpak.rar)

2 - Umodel (https://www.gildor.org/en/projects/umodel#files)

3 - UAssetEditor (https://github.com/SamsamTS/FF7RUAssetEditor)

4 - Blender (https://www.blender.org/download/)

5 - Blender's Export as FBX panel (https://github.com/matyalatte/blender3d_import_psk_psa/releases)

6 - Epic Games Launcher w/ Unreal 4.27 (https://store.epicgames.com/en-US/download)