This is a sequel to my hard mode mod for Octopath 1.
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This mod is very similar to Octopath Troubler - Max Boosted, in that it increases enemy stats by 1.3x and shields by 1.5x, and limits the carrying capacity of healing items. It also uses the same increased HP values for chapter 2 bosses onward. However, it does not remove a weakness for these bosses. I feel that removing boss weaknesses limits player interaction and is an unnecessary layer of difficulty, especially since shield points have been significantly increased. I personally enjoy hard modes that are closer to the original game in design philosophy. I'm not a square enix game designer, so I don't want to try and meddle in game balance too much beyond stat values.
Chapter 1 bosses have been kept at their original, vanilla stats. While they are definitely beatable (I beat Temenos, Throne, and Osvald's bosses) they are long, boring, cheesy fights since your party is so restricted.
The DLC extra battles are also unmodified.
I might decide to make a less vanilla branch with some very targeted changes to specific OP abilities, but we'll see. I don't want to make a total overhaul ala New Dawn, but some abilities really are fundamentally broken (Step Ahead). My goal is to make this mod the optimal first time experience for someone versed in JRPS who doesn't want to steamroll the game. I'm targeting the difficulty level of my Octopath 1 mod, as that felt absolutely perfect as a JRPG veteran.