Octopath Traveler II

This is a list of changes this mod makes to GameTextEN.uasset, provided for the purposes of translation and/or patching with other mods. Anyone is free to use this to make a translation file or patch, and I'll provide it on the mod page with credit and permission.

This is accurate to the 1.1 version and will be updated soon.

TX_CO_ITM_MRL_REV_0050: An ingredient for medicinal concoctions. Draws foe's single target attacks.

PRN_RECOVERY_050: Draws foe's single-target attacks (2 turns).

PRN_RECOVERY_051: Draws foe's single-target attacks (5 turns).

ABD_WAR_050_01: Unleash a powerful polearm attack on a single foe, and have a 25% chance to deal a critical hit. Attacks against the target will become critical hits for the remainder of the turn.
ABD_WAR_050_02: Unleash a powerful polearm attack on a single foe, and have a 50% chance to deal a critical hit. Attacks against the target will become critical hits for the remainder of the turn.
ABD_WAR_050_03: Unleash a powerful polearm attack on a single foe, and have a 75% chance to deal a critical hit. Attacks against the target will become critical hits for the remainder of the turn.
ABD_WAR_050_04: Unleash a powerful polearm attack on a single foe that is a guaranteed critical hit. Attacks against the target will become critical hits for the remainder of the turn.

ABD_WAR_090_01: Grant a single ally the ability to hit all enemies with the Attack command for 3 turns.
ABD_WAR_090_02: Grant a single ally the ability to hit all enemies with the Attack command for 5 turns.
ABD_WAR_090_03: Grant a single ally the ability to hit all enemies with the Attack command for 7 turns.
ABD_WAR_090_04: Grant a single ally the ability to hit all enemies with the Attack command for 9 turns.

ABD_WAR_100_04: [Divine Skill] Unleash an extraordinarily powerful sword attack on a single foe and reduce their physical defense and elemental defense for 3 turns.

ABD_SCH_040_04: Reveal the HP and all weak points of a single foe.

ABD_SCH_070_01: Boosts the intensity of a single ally's spells 3 times.
ABD_SCH_070_02: Boosts the intensity of a single ally's spells 4 times.
ABD_SCH_070_03: Boosts the intensity of a single ally's spells 5 times.
ABD_SCH_070_04: Boosts the intensity of a single ally's spells 6 times.

ABD_HUN_070_01: Nullify 2 of a single foe's augmenting effects.
ABD_HUN_070_02: Nullify 3 of a single foe's augmenting effects.
ABD_HUN_070_03: Nullify 4 of a single foe's augmenting effects.
ABD_HUN_070_04: Nullify 5 of a single foe's augmenting effects.

ABD_THIE_SAP_001: When using a non-damaging skill on a foe, the equipping character will follow up with an attack.

ABD_APO_020_02: Unleash a powerful axe attack on a single foe, and poison them for 3 turns.
ABD_APO_020_03: Unleash a powerful axe attack on a single foe, and poison them for 4 turns.
ABD_APO_020_04: Unleash a powerful axe attack on a single foe, and poison them for 5 turns.

ABD_APO_SAP_004: Grants the equipping character immunity to status ailments for 3 turns at the start of battle.

ABD_WPM_030_01: Unleash a dagger attack on all foes at least 3 times. The more foes there are, the more attacks you will unleash.
ABD_WPM_030_02: Unleash a dagger attack on all foes at least 3 times. The more foes there are, the more attacks you will unleash.
ABD_WPM_030_03: Unleash a dagger attack on all foes at least 3 times. The more foes there are, the more attacks you will unleash.
ABD_WPM_040_04: Unleash a dagger attack on all foes at least 3 times. The more foes there are, the more attacks you will unleash.

ABD_WPM_SAP_003: Upon breaking a foe, the equipping character recovers to full HP.

ABD_WIZ_030_01: Extend the duration of attribute-reducing effects on all foes by 2 turns.
ABD_WIZ_030_02: Extend the duration of attribute-reducing effects on all foes by 3 turns.
ABD_WIZ_030_03: Extend the duration of attribute-reducing effects on all foes by 4 turns.
ABD_WIZ_030_04: Extend the duration of attribute-reducing effects on all foes by 5 turns.

ABD_WIZ_031_01: Extend the duration of attribute-reducing effects on all foes by 3 turns.
ABD_WIZ_031_02: Extend the duration of attribute-reducing effects on all foes by 4 turns.
ABD_WIZ_031_03: Extend the duration of attribute-reducing effects on all foes by 5 turns.
ABD_WIZ_031_04: Extend the duration of attribute-reducing effects on all foes by 6 turns.

ABD_WIZ_032_01: Extend the duration of attribute-reducing effects on all foes by 4 turns.
ABD_WIZ_032_02: Extend the duration of attribute-reducing effects on all foes by 5 turns.
ABD_WIZ_032_03: Extend the duration of attribute-reducing effects on all foes by 6 turns.
ABD_WIZ_032_04: Extend the duration of attribute-reducing effects on all foes by 7 turns.

ABD_WIZ_050_01: Change 3 attribute-reducing effects on yourself to attribute-raising effects.
ABD_WIZ_050_02: Change 4 attribute-reducing effects on yourself to attribute-raising effects.
ABD_WIZ_050_03: Change 5 attribute-reducing effects on yourself to attribute-raising effects.
ABD_WIZ_050_04: Change 6 attribute-reducing effects on yourself to attribute-raising effects.

ABD_WIZ_SAP_001: Upon taking damage, gain an amount of SP equivalent to 5% of damage taken.

ABD_SHA_010_01: Grant the weapons of all allies an additional fire-based attack for 2 turns.
ABD_SHA_010_02: Grant the weapons of all allies an additional fire-based attack for 4 turns.
ABD_SHA_010_03: Grant the weapons of all allies an additional fire-based attack for 6 turns.
ABD_SHA_010_04: Grant the weapons of all allies an additional fire-based attack for 8 turns.

ABD_SHA_020_01: Grant the weapons of all allies an additional ice-based attack for 2 turns.
ABD_SHA_020_02: Grant the weapons of all allies an additional ice-based attack for 4 turns.
ABD_SHA_020_03: Grant the weapons of all allies an additional ice-based attack for 6 turns.
ABD_SHA_020_04: Grant the weapons of all allies an additional ice-based attack for 8 turns.

ABD_SHA_030_01: Grant the weapons of all allies an additional lightning-based attack for 2 turns.
ABD_SHA_030_02: Grant the weapons of all allies an additional lightning-based attack for 4 turns.
ABD_SHA_030_03: Grant the weapons of all allies an additional lightning-based attack for 6 turns.
ABD_SHA_030_04: Grant the weapons of all allies an additional lightning-based attack for 8 turns.

ABD_SHA_040_01: Grant the weapons of all allies an additional wind-based attack for 2 turns.
ABD_SHA_040_02: Grant the weapons of all allies an additional wind-based attack for 4 turns.
ABD_SHA_040_03: Grant the weapons of all allies an additional wind-based attack for 6 turns.
ABD_SHA_040_04: Grant the weapons of all allies an additional wind-based attack for 8 turns.

ABD_SHA_050_01: Allow all allies to regenerate 10% of their maximum SP per turn for 3 turns.
ABD_SHA_050_02: Allow all allies to regenerate 20% of their maximum SP per turn for 3 turns.
ABD_SHA_050_03: Allow all allies to regenerate 30% of their maximum SP per turn for 3 turns.
ABD_SHA_050_04: Allow all allies to regenerate 40% of their maximum SP per turn for 3 turns.

ABD_SHA_070_01: Usable only at maximum boost.
ABD_SHA_070_02: Usable only at maximum boost.
ABD_SHA_070_03: Usable only at maximum boost.
ABD_SHA_070_04: [Divine Skill] Revive and fully restore the HP of all allies, and raise their physical defense and elemental defense for 4 turns.

ABD_SHA_080_01: Grant a single ally 2 BP at the start of every turn for 3 turns.
ABD_SHA_080_02: Grant a single ally 2 BP at the start of every turn for 5 turns.
ABD_SHA_080_03: Grant a single ally 2 BP at the start of every turn for 7 turns.
ABD_SHA_O80_04: Grant a single ally 2 BP at the start of every turn for 9 turns.

ABD_LRN_0620_01: Deal ice-based damage to all foes, and have a 70% chance to put them to sleep for 3 turns.
ABD_LRN_0620_02: Deal ice-based damage to all foes, and have a 80% chance to put them to sleep for 3 turns.
ABD_LRN_0620_03: Deal ice-based damage to all foes, and have a 90% chance to put them to sleep for 3 turns.
ABD_LRN_0620_04: Deal ice-based damage to all foes, and put them to sleep for 3 turns.

ABD_LRN_2150_01: Unleash a dagger attack on a single foe, and poison them for 2 turns.
ABD_LRN_2150_02: Unleash a dagger attack on a single foe, and poison them for 2 turns.
ABD_LRN_2150_03: Unleash a dagger attack on a single foe, and poison them for 2 turns.
ABD_LRN_2150_04: Unleash a dagger attack on a single foe, and poison them for 2 turns.

ABD_LRN_2160_01: Unleash a dagger attack on a single foe, and blind them for 2 turns.
ABD_LRN_2160_02: Unleash a dagger attack on a single foe, and blind them for 2 turns.
ABD_LRN_2160_03: Unleash a dagger attack on a single foe, and blind them for 2 turns.
ABD_LRN_2160_04: Unleash a dagger attack on a single foe, and blind them for 2 turns.

ABD_LRN_2170_01: Unleash a dagger attack on a single foe, and confuse them for 2 turns.
ABD_LRN_2170_02: Unleash a dagger attack on a single foe, and confuse them for 2 turns.
ABD_LRN_2170_03: Unleash a dagger attack on a single foe, and confuse them for 2 turns.
ABD_LRN_2170_04: Unleash a dagger attack on a single foe, and confuse them for 2 turns.

ABD_LRN_2180_01: Unleash a dagger attack on a single foe, and have a 70% chance to put them to sleep for 2 turns.
ABD_LRN_2180_02: Unleash a dagger attack on a single foe, and have a 80% chance to put them to sleep for 2 turns.
ABD_LRN_2180_03: Unleash a dagger attack on a single foe, and have a 90% chance to put them to sleep for 2 turns.
ABD_LRN_2180_04: Unleash a dagger attack on a single foe, and put them to sleep for 2 turns.

ABD_LRN_2190_01: Unleash a bow attack on a single foe, and poison them for 2 turns.
ABD_LRN_2190_02: Unleash a bow attack on a single foe, and poison them for 2 turns.
ABD_LRN_2190_03: Unleash a bow attack on a single foe, and poison them for 2 turns.
ABD_LRN_2190_04: Unleash a bow attack on a single foe, and poison them for 2 turns.

ABD_LRN_2200_01: Unleash a bow attack on a single foe, and blind them for 2 turns.
ABD_LRN_2200_02: Unleash a bow attack on a single foe, and blind them for 2 turns.
ABD_LRN_2200_03: Unleash a bow attack on a single foe, and blind them for 2 turns.
ABD_LRN_2200_04: Unleash a bow attack on a single foe, and blind them for 2 turns.

ABD_LRN_2210_01: Unleash a bow attack on a single foe and confuse them for 2 turns.
ABD_LRN_2210_02: Unleash a bow attack on a single foe and confuse them for 2 turns.
ABD_LRN_2210_03: Unleash a bow attack on a single foe and confuse them for 2 turns.
ABD_LRN_2210_04: Unleash a bow attack on a single foe and confuse them for 2 turns.

ABD_LRN_2220_01: Unleash a bow attack on a single foe, and have a 70% chance to put them to sleep for 2 turns.
ABD_LRN_2220_02: Unleash a bow attack on a single foe, and have a 80% chance to put them to sleep for 2 turns.
ABD_LRN_2220_03: Unleash a bow attack on a single foe, and have a 90% chance to put them to sleep for 2 turns.
ABD_LRN_2220_04: Unleash a bow attack on a single foe, and put them to sleep for 2 turns.

ABD_LRN_2840_01: Unleash a physical attack on a single foe and confuse them for 3 turns.
ABD_LRN_2840_02: Unleash a physical attack on a single foe and confuse them for 3 turns.
ABD_LRN_2840_03: Unleash a physical attack on a single foe and confuse them for 3 turns.
ABD_LRN_2840_04: Unleash a physical attack on a single foe and confuse them for 3 turns.

ABD_LRN_4070_01: Unleash a staff attack on a single foe and have a 70% chance to put them to sleep for 3 turns.
ABD_LRN_4070_02: Unleash a staff attack on a single foe and have a 80% chance to put them to sleep for 3 turns.
ABD_LRN_4070_03: Unleash a staff attack on a single foe and have a 90% chance to put them to sleep for 3 turns.
ABD_LRN_4070_04: Unleash a staff attack on a single foe and put them to sleep for 3 turns.

ABD_LRN_4540_01: Deal light-based damage to all foes, and have a 70% chance to confuse them for 3 turns.
ABD_LRN_4540_02: Deal light-based damage to all foes, and have a 80% chance to confuse them for 3 turns.
ABD_LRN_4540_03: Deal light-based damage to all foes, and have a 90% chance to confuse them for 3 turns.
ABD_LRN_4540_04: Deal light-based damage to all foes, and confuse them for 3 turns.

Octoplus+ Only:

ABD_SCH_050_01: Unleash a staff attack on a single foe and lower their elemental defense for 2 turns.
ABD_SCH_050_02: Unleash a staff attack on a single foe and lower their elemental defense for 4 turns.
ABD_SCH_050_03: Unleash a staff attack on a single foe and lower their elemental defense for 6 turns.
ABD_SCH_050_04: Unleash a staff attack on a single foe and lower their elemental defense for 8 turns.

ABD_SCH_080_01: Partially restore your own latent power gauge.
ABD_SCH_080_02: Partially restore your own latent power gauge.
ABD_SCH_080_03: Partially restore your own latent power gauge.
ABD_SCH_080_04: Partially restore your own latent power gauge.

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LostFaiths

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