About this mod
Implements changes to Oblivion Remastered races based off of a Video by The Old Knight.
- Requirements
- Permissions and credits
- Changelogs
This mod might not affect existing characters/saves unless showracemenu is used, which will reset many Actor Values (attributes and skills). https://www.nexusmods.com/oblivionremastered/mods/783 might prevent that but I haven't tested it myself. Naturally console disables achievements, but there are multiple mods around to fix that.
Races as per this mod: (=unchanged, +Added positive effect, -Added negative effect)
Argonian:
= Resist Disease 75%
= Resist Poison 100%
= Water Breathing
+Fortify Magicka 75 points
+Resist Paralyze 50%
-25% Shock Weakness
Breton:
+Fortify Magicka 75
-Resist Magic 35%
-Weakness to Poison 50%
Dark Elf:
+Fortify Magicka 50 points
=Resist Fire 75%
-Weakness to Frost 25%
=Summon Ancestor Guardian Power
High Elf:
+Fortify Magicka 125 points
=Resist Disease 75%
=Weakness to Frost 25%
=Weakness to Shock 25%
-Weakness to Fire 50%
Imperial:
+Voice of the Emperor, changed to lesser power and 10 seconds at a 40 Magicka cost
=Start of the West
+Personality increased by 10 to 60
+Fortify Health 30 points
Khajiit:
=Eye of Fear
=Eye of Night
+Cat Fraps (Frenetic Random Activity Period), greater power, Fortify Acrobatics 30 for 60 seconds, Fortify Acrobatics 60 for 60 seconds.
-Weakness to Frost 25%
+Immunity to Fall Damage*
*meant to be 50% reduced fall damage but still researching this, The Old Knight said to remove his suggested Fatigue Bonus while this is full fall damage immunity.
Nord:
+Strength increased by 10 to 60
+Resist Frost 75%
+Resist Shock 25%
-25% Weakness to Fire
=Woad
=Nordic Frost
Orc:
=Resist Magic 25%
+Berserk*, changed to lesser power, Weakness to normal weapons 100% for 30 seconds, Weakness to Fire/Frost/Shock 75% for 30 seconds, Fortify Fatigue 250 points for 30 seconds, Fortify Strength 50 for 30 seconds, Fortify Speed 75 for 30 seconds, Fortify Athletics 25 for 30 seconds
*Main ability was meant to inflict weakness to normal weapons on creatures hit by the Orc, researching other potential ways to implement a way to inflict this to near by creatures.
Redguard:
+Adrenlaine Rush, removed fortify health, added Feather on self 100 points for 60 seconds, Fortify Athletics 25 points for 60 seconds
=Resist Disease 75%
=Resist Poison 75%
+Tough Skin, Ability, Shield 8% and Fortify Fatigue 25 points
-Weakness to Frost 25%
Wood Elf:
+Beast Tongue, Increased Command Creature to 100 points (level 25), reduced duration to 30
=Resist Disease 75%
+Fortify Fatigue 50 points
+Consume Corpse**, Lesser Power, consumes the corpse of any Argonian, Breton, Dark Elf, High Elf, Imperial, Khajiit, Nord, Orc, Redguard or Wood Elf. You automatically loot the corpse you consume! After eating this ability will disappear, instead you will gain Fortify Endurance 10 points, Fortify Fatigue 50 points, Restore Health 5 points per second, Restore Fatigue 5 points per second for 30 seconds. After this period has passed, you will regain the ability to eat another corpse!
**This feature is likely to be the most Buggy, please let me know issues experienced. Using this ability may break some quests! To stop dropped weapons and shields disappearing, corpses are sent to the shadow realm (a dummy cell)