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CosmicBoogaloo

Uploaded by

CosmicBoogaloo

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About this mod

A mf tree

Permissions and credits
🌳 Tree Weapon Mod 🌳  
"I want to swing tree." – Me, last night before making this mod

Type player.additem tree 1 in the console to equip the tree!


🧩 REQUIREMENTS

📦 INSTALLATION GUIDE

Step 1: Install UE4SS for Oblivion Remastered  
Download UE4SS, extract it, and place both the ue4ss folder and .dll file into:
Steam:  
C:\Program Files (x86)\Steam\steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64
Game Pass:  
C:\XboxGames\The Elder Scrolls IV - Oblivion Remastered\OblivionRemastered\Binaries\WinGDK


Step 2: Install UE4SS TesSyncMapInjector  
Choose the Steam or Game Pass version and copy its contents into your ue4ss folder.


Step 3: Install Runtime EditorIDs (Console)  
Extract and drop the OBSE folder into:  
OblivionRemastered\OblivionRemastered\Binaries\Win64


Step 4: Install This Mod
4a. Pak Files:  
Go to: OblivionRemastered\OblivionRemastered\Content\Paks\~mods  
If ~mods folder doesn’t exist, create it.  
Drop in all .pak / .utoc / .ucas files provided.
4b. ESP File:  
Navigate to: OblivionRemastered\OblivionRemastered\Content\Dev\ObvData\Data  
Drop in Tree.esp  
Also add Tree.esp to your plugins.txt
4c. SyncMap Config:  
Still in the Data folder, go to or create SyncMap  
Drop in: Tree.ini


Step 5: You're Done!  
Open the console with ~ and type:  
player.additem tree 1  
Go forth and swing... responsibly.


🪵 A FEW NOTES
  • The default .esp gives you the full anime moment: one-shot kills, heavy tree swings, real Wylad vibes.  
  • If that’s too much, use the optional lighter .esp included in the download. 


💬 THANK YOU!
Over 3,000 downloads in my first month of modding — seriously, thank you.  
Your support has been overwhelming, and I genuinely appreciate every download, comment, and bit of feedback.  
I’ll keep refining things and bringing more fun (and sometimes cursed) creations to life. You rock!

🛠️ CREDITS & TOOLS USED
Model Inspiration:  
 Inspired by the original in-game item, created from scratch using game assets as visual reference only.

Tools Used:
  • GIMP – texture editing  
  • Blender – mesh + rigging edits  
  • FModel – asset extraction  
  • Unreal Engine 5.3.2 – for final .pak builds  
  • UAssetGUI – blueprint editing  
  • xEdit – for ESP creation  
  • Retoc – to repack blueprints into .pak  

🌳 Go touch grass. Or swing it. 🌳