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Dibolic

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Dibolic

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About this mod

Add more ways to obtain high level/enchanted gear and book, as some DLC content, to vendor and loot.

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I was looking for skill books, and realized some are locked behind guilds and quests. Digging a little more, I find that book vendors do not sell even some common books you have to "borrow" to put in your home library. Then it bugs me that some books and spell tomes are only found deep into wet caves and abandoned forts. I also notice the game does not give to vendors the best loot to sell, and even some items are missing from the leveling lists. I understand the goal is to encourage you to explore dungeons, but it lacks immersion and may induce save scumming to find a particular item (a situation I get myself into).

I tell myself that some mages write spell tomes, enchant gears and sell them first to civilised people instead to undead, goblins and renegade mages. As I feel odd that the loot you, and other adventurers, Fighter Guild members and so on, bring back from dungeons just vanish after selling it to merchants. Furthermore, some merchants only exist to sell you their unique items and that’s all...

So I created this mod to add more coherence in the game world and its DLC, as to give more reason to visit merchants again, and still have a motivation to do dungeon delving as the best loot still spawns first in dungeons, based on your level.

CONTENT:
Change some leveling lists and vendor containers to add items.
Some merchant bugs are fixed.
The changes and fixes are compatible with the UORP mod.

Vendor and selling list changes:

Generic changes

  • Equipment and enchanted gears added to selling lists required in general 5 levels above the level you could find the same item in dungeons.
  • Publican may occasionally sell valuable and rare wines (ChestVendorPublicanDrinks01).
  • Valuable wines include Surilie Brothers and Tamika Vintage 399 and the Battlehorn Castle DLC wines (60% chance spawn per count, regular inn may have up to 3)
  • Rare wines include Cyrodilic Brandy, Shadowbanish Wine and Fellmoor / Bernice wines from Shivering Isles (25% chance spawn per count, max one)
  • Weapon and Armor merchants sell few enchanted gears, specialised merchants may offer a few more enchanted gears and high level equipment (glass, ebony and daedric weapons, and elven/glass, ebony/daedric armor pieces) such as blades, blunt weapons, light and heavy armor sellers in the Market District or bows and arrows at The Archer's Paradox in Bravil (ChestVendorSmith*).
  • Weapon merchants may also offer durable weapons as part of their standard or rare stocks (VendorWeaponBlade, VendorWeaponBlunt, VendorWeaponBow).
  • Generic traders of high values may sell an enchanted jewelry and a spell tome: Common Treasures, Novaroma, The Copious Coinpurse (ChestVendorTraderHigh01).
  • Cloth merchants sell a few enchanted clothes: Divine Elegance (ChestVendorClothesUpper02).
  • Alchemists may sell Master equipment (starting at level 23, VendorAlchemyEquipment).
  • Potion sellers may offer Keen Edge Potion (VendorPotionsStandard) and Trichobezoar Extract (VendorPotionsStrong).
  • All non unique / quest exclusive books are added to the selling stocks (VendorBooksCommon, VendorBooksRare), some general books from Shivering Isles have been added to the rare books selling list.
  • Apprentice scroll vendors may sell the Scroll of Transmutation (VendorScroll2Apprentice).

Specific merchant changes

  • Anvil, Dunbarrow Cove, Silver Jak: allow to trade with him without requiring a Mercantile skill Journeyman perk.
  • Bravil, A Warlock's Luck, Ungarion: add enchanted staff, gears and spell tomes of any school to his supply (up to Apprentice spell level) (ChestVendorEnchanterI01), as well as some Shivering Isles ingredients as a strange door is opened near Bravil.
  • Bruma, Nord Winds, Skjorta: assign her unique item vendor chest.
  • Cheydinhal, Mach-Na's Books, Mach-Na: add few more rare books, random stealth skill books and a selection of other skill books to his selling list (ChestVendorBooks03).
  • Chorrol, Renoit's Books, Estelle Renoit: add more rare books (was 0), random combat skill books and a selection of other skill books to his selling list (ChestVendorBooks01).
  • Leyawiin, Southern Books, Bugak gro-Bol: add random magic skill books and a selection of other skill books to his selling list (container
    reference duplicated from ChestVendorBooks04 as it is shared with First Edition).
Imperial City
  • Arcane University, Lustratorium, Julienne Fanis: allow her to sell books and add spell tomes of any school to his supply.
  • Edgar's Discount Spells, Edgar Vautrine: allow him to sell cloth and books (his unique item and scroll stock are available now) and add spell tomes of any school to his supply, up to Apprentice spell level.
  • First Edition, Phintias: add few more rare books, skill books locked behind guild and quest and a selection of other skill books to his selling list (ChestVendorBooks02).
  • Jensine's "Good as New" Merchandise, Jensine: may sell Akaviri swords, sparring weapons and cutlasses.
  • Mystic Emporium, Aurelinwae: her vendor chest now respawn and she may sell Welkynd and Varla stones (VendorMysticEmporiumAurelinwae).
  • Mystic Emporium, Calindil: add enchanted staff, gears and spell tomes of any school to his supply (up to Apprentice spell level) (ChestVendorEnchanterI01) to match the rumor you can find enchanted gear at his shop (more than the 3 enchanted items non respawning).
  • Red Diamond Jewelry, Hamlof Red-Tooth: update his unique vendor chest to renew its selling offer and add a selection of common and noble jewelries, and few enchanted jewelries. Its unique ring respawn with its selling stock.
  • Rindir's Staffs, Rindir: Add the unique Staff of Unholy Terror to his unique item selling container, and chance of special staff at high level.
  • Slash 'N Smash, Urbul gro-Orkulg: change its vendor blades chest (as he should sell only blunt weapons) to a unique item chest with the rebalanced Mace of Doom.
  • Stonewall Shields, Viator Accius: specialized him in shield, instead of 10 any armor piece, he now sells 4 shields and 6 any armor pieces, plus dedicated enchanted and rarely high level shield.
  • The Bloated Float Tavern Deck, Omil: assign him a proper vendor chest to renew its selling offer of food and drinks as well as a guaranteed Argonian Blood bottle.
Skingrad
  • Colovian Traders, Gunder: add Destruction spell tomes to his supply.
  • Sinderion: his vendor chest now respawn (MS39SinderionChest).
Shivering Isles
  • Bliss, Books of Bliss, Sontaine: add missing common books of Shivering Isles to her selling list (SEVendorBooks100).
  • Crucible, Earil's Mysteries, Earil: add spell tomes of any school to his supply (up to Apprentice spell level).
  • Crucible, Things Found, Ahjazda: add missing ingredients from the Shivering Isles to her selling lists (SEVendorIngredients*).
  • Publicans in Bliss, The Choosy Beggar and Crucible, Sickly Bernice's Taphouse have a chance to sell Daedric Lava Whiskey.

Mage Guild vendors have a higher chance to be supplied with a few more spell tomes than other vendors listed above.
  • Anvil Mages Guild, Felen Relas: add Restoration spell tomes to his supply.
  • Bravil Mages Guild, Ardaline: add Illusion spell tomes to her supply.
  • Bruma Mages Guild, Selena Orania: add spell tomes of any school to her supply (up to Apprentice spell level).
  • Chorrol Mages Guild, Angalmo: add Conjuration spell tomes to his supply.
  • Cheydinhal Mages Guild, Eilonwy: add Alteration spell tomes to her supply.
  • Leyawiin Mages Guild, Alves Uvenim: add Mysticism spell tomes to his supply.
  • Skingrad Mages Guild: no vendor, Gunder is the appointed book seller for this branch.

Leveled list changes:

  • Add missing Glass Arrow of Hexing and the Thieven Den DLC arrows to the loot pool (LL1LootArrow0Magic*).
  • Add Iron nugget to gold and silver loot pool (LL0LootGoldSilverNuggets*).
  • Add Shivering Isle weapons (LL0LootWeapon0Magic*).
  • Add Shivering Isle cursed armors (LL0LootArmor0Magic*).
  • Add Thieven Den DLC light armors (LL0LootArmor0MagicLight*).
  • Add missing Elven enchanted armors (LL0LootArmor0MagicLight5Elven100).
  • Add missing Glass enchanted armors (LL0LootArmor0MagicLight6Glass100).
  • Add missing Ebony enchanted armor (LL0LootArmor0MagicHeavy5Ebony100).
  • Add Thieven Den gaunlets and boots to specific magic light armors loot pool (LL0NPCArmor0MagicLightBoots* and
    LL0NPCArmor0MagicLightGauntlets*)
  • Add fine iron weapons to iron weapon loot pool (LL0LootWeapon1Iron100 and SELL0LootWeapon1Iron100)
  • Add fine steel weapons to steel weapon loot pool (LL0LootWeapon2Steel100 and SELL0LootWeapon2Steel100)
  • Add DLC potion to loot pools (LL1LootPotions1Weak, LL1LootPotions2Average, LL1LootPotions3Strong).
  • Add missing enchanted rings (LL1LootJewelryMagic1Base100, LL1LootJewelryMagic2Average100, LL1LootJewelryMagic3Grand100).
  • Add valuable wines to the loot pool (LL0FoodUpperClassDrinks75, LL0FoodUpperClassDrinks100).
  • Add wrist irons, sparring weapon, hoe and rack to extra clutter pool (LL0LootCrateExtras15).
  • Add the 3 missing spell tomes: Protect other (LL0DLCSpellTomes1NoviceAlteration100), Corrode Weapon (LL0DLCSpellTomes3JourneymanDestruction100), Cloak (LL0DLCSpellTomes4ExpertIllusion100).

Container changes:
  • Add a chance to find Akaviri katanas in Marauder boss chests
  • Add a chance to find a bottle of Daedric Lava Whiskey in Oblivion realm containers

Enemy changes:
  • Conjurers have a chance to have an Alteration / Conjuration / Illusion spell tome.
  • Conjurer bosses have a higher chance to have an Alteration / Conjuration / Illusion spell tome and may rarely have a Daedric Lava Whiskey bottle.
  • Necromancers have a chance to have a Destruction / Mysticism / Restoration spell tome (their default spell tome chance from the combat scroll list is kept).
  • Necromancers have a higher chance to have a Destruction / Mysticism / Restoration spell tome.
  • Add Ruma's Staff to Ruma (main quest)

Item changes:
  • Add value to the rare book "Hiding with the Shadow" to allow purchase from booksellers (exists in only one particular place accessible only during the main quest and is not related to the quest).
  • Add values to sparring weapons so it may be purchase when rarely spawn in selling list (high traders and Jensine).
  • Add value, based on game calculation, to Daedric whiskey so it can be sell, and buy from Shivering Isles publicans (rare spawn)
  • Fix Potion of Magnification messed prices
  • Change Mace of Doom stats to match Ebony Mace and reduce charges to be more balance for 20 usage, instead of more than 200 usages.


MOD COMPATIBILITY:
Fully compatible with the Unofficial Oblivion Remastered Patch as I have harmonised my changes to be aligned with its fixes.

Comptatible with
Load order does not matter:
  • "Richer Vendors" and its "Michael's UORP Patch Hub" patch
  • Necromancy is Actually Banned - Vendot Tweak

Known mod conflicts not requiring a patch:
Load those mods after "Immersive Vendor and Loot"
  • "Richer Vendors - Sell anything to anyone" version and its "Michael's UORP Patch Hub" patch: override Edgar Vautrine service to allow him to sell and buy everything

The FOMOD installer includes patches for :
Those mods should be loaded before this mod:
Load order have no impact as far as the patch is loaded after mods:

The patches have to be loader after this mod.

INSTALLATION:
Use a mod manager to install this mod is advised as it uses a FOMOD structure.
The mod manager will display an installer dialogue to allow you to choose from the included patches.

For MO2 user, a dedicaded archive is provided to prevent the "no valid game data" issue as FOMOD package for OBR seems to not be handle properly by MO2.

To install manualy, copy the files from "Main_File" folder content to your "OblivionRemastered/Content/Dev/ObvData/Data" game folder. Check also for relevant patch from mod archive "Patches" folder to ObvData/Data as well. Finally add to "ObvData/Data/plugins.txt" file the .esp file names.

Can be install on an existing save

UNINSTALLATION:
Do a save outside of the Red Diamond Jewelry (in case removing the chest cause issue) and remove the mod files and references in the plugins.txt file.