About this mod
Vampirism: Progressive Overload; Vampirism System Re-Imagined. Introduces a leveling system to vampirism, new powers, and new mechanics. More details in description
- Requirements
- Permissions and credits
Installation
Drop contents of the zip file in
%path\to\oblivionremastered%\OblivionRemastered\Content\Dev\ObvData\Data
Glossary
- CS: Construction Set
- Power: Spell that can be cast once a day
- PC: Player Character
Mechanics Overview
~ Each feeding from 'Stage 4' vampirism back to 'Stage 1' increments VampireLevel by 1
~ A total of 20 levels
~ Each Level amplifies specific Attributes and Skills, as well as provides additional effects
~ Adds Water Breathing at all Stages of Vampirism
~ Adds 10pts Spell Absorption at Stage 4 Vampirism. Read further for more details
~ Adds new skills, attributes, and effects to Vampiric Hunger stages. Read further for more details
~ Adds new Powers as PC levels up their Vampire
~ Adds a new mechanic of "Undead Metabolic Acceleration". Read further for more details
~ Adds a new mechanic of "Daywalker Skin". Read further for more details
Powers

Undead Metabolic Acceleration
This mechanic provides player with a way of reaching Stage 4 Vampirism, and associated benefits, in a spell-cast.
In vanila - players had to wait for up to 96 seconds to reach stage 4 vampirism. In my opinion, it disrupted the pace of the game, so I thought of a lore-friendly QoL mechanic to aleviate this.
Daywalker Skin
I see a lot of people wanting a "Sun Resistence/Protection" of some sort for their Vampires. I don't like overpowered mechanics, such as a ring or a piece of clothing, because they are boring; so I tried to think of an interesting and balanced solution to said demand. This implementation relies on removing Sun Damage for the duration of the spell, and then adding it back again once the spell is over. It's a power spell, so this mechanic is available once a day, but it's for a relatively significant amount of time - 225 seconds.
Changes to CS Properties Vampirism25-100
Vampirism25-100 changes

Vampirism25-100Att changes

Vampirism25-100Skill changes

New CS Spell -> Abilities Entries: Vampirism50-100NoSunDamage
Identical to Vampirism50-100 apart from a missing Sun Damage effect. For more details on how exactly it works, check vampSunScreen.obscript.
Level Up Mechanics
Level-Up Mechanic: Additional Sun Damage
CS Spell Name - VampirismExtraSunDamage[DMGVALUE] (From Lvl 10 to 20)

It made sense to me that as Vampire progresses and becomes more of a Vampire, they'd get more Sun-Damage. Keeps things interesting.

Level-Up Mechanic: Additional Normal Weapons Resistance
CS Spell Name - VampirismExtraWR[1-10]
Vampire Character would gain +1 Resistance to Normal Weapons every even level until level 20; At level 20 on top +10 Resistance to Normal Weapons, PC gains additional +3.
Level-Up Mechanic: Attributes
CS Spell Name - VampirismExtraAttLevel[2-20]
Increments to various degrees at every even level
- Fortify Strength = Magnitude: 1–12
- Fortify Willpower = Magnitude: 1–10
- Fortify Speed = Magnitude: 1–9
- Fortify Agility = Magnitude: 1–12
Level-Up Mechanic: Skills
CS Spell Name - VampirismExtraSkillsLevel[1-19]
Increments to various degrees at every odd level
- Fortify Acrobatics = Magnitude: 1–15
- Fortify Athletics = Magnitude: 1–15
- Fortify Destruction = Magnitude: 1–12
- Fortify Hand-to-Hand = Magnitude: 1–15
- Fortify Illusion = Magnitude: 1–13
- Fortify Mysticism = Magnitude: 1–12
- Fortify Sneak = Magnitude: 1–13
Vampire Ranks
- Fledgling Vampire: Vamp Level 1–8
- Callous Vampire: Vamp Level 9–15
- Harrowing Vampire: Vamp Level 16–19
- Master Vampire: Vamp Level 20
Fledgling Vampire (1–8)
- VampirismExtraAttLevel[2, 4, 6, 8]
- VampirismExtraSkillsLevel[1, 3, 5, 7]
- VampirismExtraWR[1, 2, 3, 4]
Callous Vampire (9–15)
- VampirismExtraAttLevel[10, 12, 14]
- VampirismExtraSkillsLevel[9, 11, 13]
- VampirismExtraWR[5, 6, 7]
- VampirismExtraSunDamage:
- Vamp75 = 3, 6
- Vamp100 = 9
Harrowing Vampire (16–19)
- VampirismExtraAttLevel[16, 18]
- VampirismExtraSkillsLevel[15, 17]
- VampirismExtraWR[8, 9]
- VampirismExtraSunDamage:
- Vamp75 = 9
- Vamp100 = 12
Master Vampire (20)
- VampirismExtraAttLevel[20]
- VampirismExtraSkillsLevel[19]
- VampirismExtraWR[10 + 3]
- VampirismExtraSunDamage:
- Vamp75 = 12
- Vamp100 = 15
Globals

Level-Up Messages
**(WARNING: SPOILERS)**
if ( VampireLevel == 1 )
"You can feel yourself change.. As a result of enduring starvation, you grew stronger. You are now Fledgling Vampire."
elseif ( VampireLevel == 2 )
"Your power grows.."
elseif ( VampireLevel == 3 )
"You can feel yourself growing stronger..",
elseif ( VampireLevel == 4 )
"With each drink, you get stronger.."
elseif ( VampireLevel == 5 )
"You can feel yourself developing into something more, attaining greater control over your condition.."
elseif ( VampireLevel == 6 )
"Greater power is coursing through you now.."
elseif ( VampireLevel == 7 )
"Something greater faintly stirs in you.."
elseif ( VampireLevel == 8 )
"Violation of others in their most vulnerable allowed you to ascend further. You are now Callous Vampire."
elseif ( VampireLevel == 9 )
"Hunger is satiatied, but not your ambition.."
elseif ( VampireLevel == 10 )
"Blood of another flows into you, nourishing your growth.."
elseif ( VampireLevel == 11 )
"Faster, Stronger, More.."
elseif ( VampireLevel == 12 )
"You can feel blood of another pouring through to your viscera, feeding your strength.."
elseif ( VampireLevel == 13 )
"Sweet flavours of blood are melting all over your tongue, coating your mouth, filling you with strength.."
elseif ( VampireLevel == 14 )
"A step closer to fulfilling your desire for more power.."
elseif ( VampireLevel == 15 )
"You have become intimately familiar with power that comes from your condition. Blood of your victims nourished you and crystallized lessons you had learned in battle; However, there's more to become. You are now Harrowing Vampire."
elseif ( VampireLevel == 16 )
"Blood fuels your change.."
elseif ( VampireLevel == 17 )
"Stolen essense of another fulfills you.."
elseif ( VampireLevel == 18 )
"Starvation, hunt, and subsequent success.."
elseif ( VampireLevel == 19 )
"It's within your reach.."
elseif ( VampireLevel == 20 )
"Vampirism is instinctive to you, it's as if you were born as such. Being anything else is a vague, distant sensation now. You've attained mastery over your condition. Many have been slain by your hands and fangs, and you briefly ponder your entire journey on the way here. However, blood-stained sweet memories are interrupted by a subtle growing sensation.. of hunger. Hunger as undying as you. You are now Master Vampire."