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ESoddjobs

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ESoddjobs

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About this mod

Adds more slots to your Quick Keys menu, because 8 is clearly not enough

Requirements
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Changelogs
Preface

For some reason Virtuos thought that 8 hotkey bindings was enough for an RPG in the year 2025. This mod increases the number of quick key slots to 16, which should be enough for most players.

The extra quick key slots function just like the vanilla ones: simply hover over an equipable item in your inventory and press the button you wish to bind it to.



Requirements

This mod requires UE4SS for OblivionRemastered



Manual Installation

Go to Files and download the Manual Install version

Place the folder "MoreQuickKeys_P" in

Steam: steamapps\common\Oblivion Remastered\OblivionRemastered\Content\Paks\LogicMods
Game Pass: XboxGames\The Elder Scrolls IV- Oblivion Remastered\OblivionRemastered\Content\Paks\LogicMods

Place the folder "MoreQuickKeys" in

Steam: steamapps\common\Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods
Game Pass:  XboxGames\The Elder Scrolls IV- Oblivion Remastered\OblivionRemastered\Binaries\Win64\ue4ss\Mods

Note: You may have to create some of these folders to match the file paths.



Caveats (!)

One shortcoming of this mod is that you cannot hotkey spells. I really tried to implement this feature but as of now there is no way (that I know of) to do it in UE4SS. I could go into the technical reasons but no one wants to hear that. 

For now I recommend that you hotkey all of your spells using the vanilla slots and then put everything else on the modded ones.




FAQ

Q: Can I configure modifiers like Ctrl and/or Shift? (eg. Ctrl+1, Shift+4)
A: No. Keybinds with modifiers don't count as separate bindings, so Shift+1 will be interpreted as slot 1. As of now there seems to be no way to capture the input and route it to different actions based on something like a modifier. If anyone knows how, please let me know.

Q: Can I customize my keybinds?
A: Yes. Navigate to the lua script in MoreQuickKeys/scripts/main.lua. You can modify the lua table at the top the file to set your own keybinds. Note: Your changes wont be reflected in the UI