About this mod
Over 200 randomly selected, infinitely repeatable Fighter's Guild Contracts. Earn gold the fun way in the Fighter's Guild - forever.
- Requirements
- Permissions and credits
-
Translations
- Russian
- Changelogs
CONTENT
- 200 Radiant Contract Objectives - Randomly Selected and Infinitely Repeatable
- Notorious Monster Contracts
- Notorious Daedra Contracts
- A new currency - Fighter's Commendations
- Combat Skill Training
- Leveled Gold Rewards
show the people of the central Imperial Province they can still count on the Fighter's Guild!

Both Contract types reward 1 Fighter's Commendation, and a leveled Gold reward. Both Contract types can be accepted simultaneously.
Let's go ahead and grab a Notorious Monster Contract as well as a Notorious Daedra Contract.


Activating the Contract for Notorious Monsters randomly assigned me 1 of the 100 possible radiant Contract objectives. The Quest Log entry doesn't give us much to go on, but thankfully, I have been given a Quest Marker that points toward my target's exact location in the game world.
Next, let's grab a Notorious Daedra Contract.

Activating the Contract for Notorious Daedra randomly assigned me 1 of the 100 possible radiant Contract objectives, which are separate from the 100 possible radiant Contract objectives for Monsters. The Quest Log entry doesn't give us much to go on, but thankfully, I have been given a Quest Marker that points toward my target's exact location in the game world.
Notorious Daedra are significantly more dangerous than Notorious Monsters - in-fact, they are twice as strong! To compensate, Notorious Daedra Contracts offer a higher gold reward (still leveled).
Let's go hunt down our Notorious Monster target first.

Following the Quest Marker from my Notorious Monster quest has delivered me to the Ayleid Ruin of Kemen - which seems to be the lair of my quarry.
Let's head inside and see if we can find them - and put them to the sword!


After slaying the Notorious Goblin Warlord, my quest updated. I will now be able to accept the gold reward for my completed Notorious Monster Contract at any Fighter's Guild Hall in Cyrodiil, not just the one I originally accepted the Contract at.
Instead, let's hunt down the Notorious Daedra we also grabbed a Contract for.

Following the Quest Marker from my Notorious Daedra quest has delivered me to the Ruined Fortress Entius. My quarry must be lurking inside.
Let's head in and purge this filthy Daedra from Nirn!

Here they are - hiding in the darkness of the Fort's abandoned corridors.
We will not suffer them to live any longer!

After slaying the Notorious Kyn, my quest updated. I will now be able to accept the gold reward for my completed Notorious Monster Contract at any Fighter's Guild Hall in Cyrodiil, not just the one I originally accepted the Contract at.
The Bravil Fighter's Guild seems like the closest one to Fort Entius, so let's head there and grab my loot.


Upon arrival, I have two Reward Bags waiting for me to grab on the Contract table. One for my Monster Contract, and one for my Daedra Contract.
Grabbing the Reward Bag(s) for either quest will grant me my reward Gold and Commendation(s), as well as make the next Contract of their respective types available.
WHAT ARE MY FIGHTER'S COMMENDATIONS FOR?

Fighter's Commendations can be used in the Training Hall of the Leyawiin Fighter's Guild Basement to train up your Combat Skills. These are not limited by level like regular Training sessions, and require four Fighter's Commendations per session.
Once you have enough Commendations, you can activate the Sign-Up Sheet for any of the Combat Skills you'd like to train - Armorer, Athletics, Blade, Block, Blunt, Hand to Hand, and Heavy Armor.

After I earned four Fighter's Commendations, I signed up for some Heavy Armor training. The end result is my Heavy Armor skill increasing by 1 point.

FAQ:
- As long as you are a member of the Fighter's Guild, you can do Contracts. Your Rank doesn't matter.
- The main questline of the Fighter's Guild has not been edited or changed in any way.
- This mod is compatible with any and all Fighter's Guild mods, but may conflict with mods that radically change the interiors of Dungeons or the inside of Fighter's Guild Halls, if any such mods exist.
- The content in this mod is infinitely repeatable and random.
INSTALLATION INSTRUCTIONS:
1) Install MagicLoader 2 (REQUIRED) - in-game mod text will not display correctly without it.
2) Install UE4SS for Oblivion Remastered (REQUIRED) - TesSyncMapInjector will not function without it.

3) Install UE4SS TesSyncMapInjector (REQUIRED) - all mods that add items with new FormIDs require this.

4) Download the .zip file for this mod.
5) From inside of the .zip file, drag and drop the contents into ->

6) Add FightersGuildInfinitum.esp to your plugins.txt in Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data.
7) Run MagicLoader 2.
8) You are ready to play!