About this mod
Automatically checks for maxed out skills, and retains you at skill level 99 to continue leveling your skills indefinitely.
- Requirements
- Permissions and credits
- Changelogs
When you reach over 99 base points in any skill, this mod will add the extra points as a permanent modifier and leave you at 99 base points, so that you can continue to level up your skills beyond 100. Skills leveled up this way will continue to level up your character as well.
Skills will remain able to be modified by spells, potions, abilities, etc, including Vampirism without any ill effects.
Master level skill perks will be unlocked at level 99 instead of 100.
Master skill trainers will be able to train your skills up to 255.
Configuration
Using the console, you can control a global variable for each skill that determines its maximum value. By default, Alchemy and Armorer are set to 100 because those skills don't continue contributing anything and only serve to inflate your character level. The rest of the skills are completely uncapped (32767). If Alchemy ever gets patched to contribute to potion-making properly above 100, it can be uncapped again mid-playthrough with no issues.
In the console, you can type:
set skillmaxblade to 150
and Blade will only level up to 150 for the rest of the playthrough. Global variables are stored in the save file, so the change won't persist until you save your game after entering the command.
If you are already at or above a skill maximum (for instance after updating from 1.4 to 1.5, or when setting the maximum below where the skill currently stands), that skill will continue to level up exactly 1 more time before it caps out.
Commands for each skill listed:
set skillmaxblade to
set skillmaxblunt to
set skillmaxhandtohand to
set skillmaxarmorer to
set skillmaxblock to
set skillmaxheavyarmor to
set skillmaxathletics to
set skillmaxacrobatics to
set skillmaxlightarmor to
set skillmaxsecurity to
set skillmaxsneak to
set skillmaxmarksman to
set skillmaxmercantile to
set skillmaxspeechcraft to
set skillmaxillusion to
set skillmaxalchemy to
set skillmaxconjuration to
set skillmaxmysticism to
set skillmaxalteration to
set skillmaxdestruction to
set skillmaxrestoration to
Methodology
The .esp is simply a new script initiated at startup that periodically checks if any of your base skill AV's are above 99. Any points above 99 are ModAV'ed to that skill and then subtracted from the base AV. Similarly, if you drop below 99 base AV after having been above 99 (for instance when curing vampirism and losing the skill bonuses) ModAV will subtract the necessary points and re-add them to the base AV.
Known Issues/Caveats
• The skill level screen will not show you having unlocked the Master level perk, but don't worry, you have it! The gameSetting for this has been changed to 99 (iSkillMasterMin). I need someone smarter than me to mod the UI (fuzzlesz help pls 🥹), or some serious free time to figure out how to do it.
• The base game limits skills from scaling weapon damage and spell magicka cost above 100 skill points. Use this mod to uncap the formulas: Oblivion Damage Formula And Magicka Cost Skills Scaling Uncapper
• Alchemy doesn't appropriately scale above 100 points currently.
• Under vanilla leveling/XP settings, many skills such as magic skills actually become EASIER to level up as you reach 100 (and over 100 with this mod). I highly recommend Magic Skill Leveling Fixed and Skill Leveling XP Curvature Increased so you don't end up at 1000 destruction after a few hours. Level-Up Pacing Overhaul then also pairs nicely to prevent your overall character level becoming completely inflated by the extra skill points you'll be acquiring above 100, but is less necessary if you are limiting enemy level caps with something such as Balanced NPC Level Cap.
• The notifications for skill level ups when using the master trainer over 100 show up inconsistently or not at all. Your skill is still being trained.
Compatibility
Any mod editing the master trainer NPCs will conflict.
• NPCs Come to Life - Naiad Edition - conflicts with the master trainer NPC edits
• Headmaster Overhaul - conflicts with one of the master trainer NPC edits
• Unofficial Oblivion Remastered Patch - UORP - conflicts with the master trainer edits, compatibility patch provided in files section by DankRafft
Load Simple Uncapped Skills at the end of your load order to override other mods if not using a patch.
Installation
• Extract the SimpleUncappedSkills.esp to your \Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data folder
• Add SimpleUncappedSkills.esp to the bottom of your plugins.txt file located in the same folder
Notes
Sister mod Simple Uncapped Attributes for attributes.
Thank you Lunikc for the fix to AV overflow!