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NaiadGirl

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NaiadGirl

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About this mod

Oblivion Gates are now a true problem. The Daedra pour out from the depths of Dagon's realm constantly, and the Imperial Legion has garrisoned troops outside of each to contain the threat as best they can. Brave Soldiers, Foresters, and Battlemages lie in wait around each portal, ready to strike at the deluge of evil.

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The good people of Cyrodiil aren't as alarmed as they should be that literal demons from hell are invading their world. I would think that the Imperial Legion would especially be concerned. So now, they are!


Each fixed & randomly placed Oblivon Gate (not counting city/main quest Gates) now spawns Daedra at a consistent basis. Every few seconds, a new beast will emerge from the portal. To combat this, Imperial Legion Soldiers, Foresters, and Battlemages are stationed at each Gate to quarantine the threat, and keep the good people of Cyrodiil safe.

The only way to permanently stop the spread of Dagon's Daedra is for a hero to enter each portal, obtain the sigil stone from within, and shut it all down. Alternatively, completing the Main Quest and closing shut the jaws of Oblivion will destroy every portal, preventing further encroaching Daedra from emerging into our plane of reality. Either way, closing a Gate will let the brave soldiers of the Legion stationed there have a well-deserved rest.


Installation is simple:
- Install the required mods, UE4SS for Oblivion Remastered & UE4SS TesSyncMapInjector
- Download this mod :)
- Drop "QuarantinedGates.esp" & "SyncMap" folder into your "Oblivion Remastered\OblivionRemastered\Content\Dev\ObvData\Data" folder
- Update plugins.txt (found within the same folder) with the new esp's name
And quite importantly:
- If you don't own the Deluxe Edition, move AltarDeluxe.esp to the bottom of your load order in plugins.txt

Huge thanks to SkyCatxx for letting me know about this fix. In their own words,
... when the game launches with the plugins it tries to launch AltarDeluxe.esp but can't due to it not being owned by the person. This is causing an issue with TSMI where all the esp's get shifted up or down not sure which exactly. So when TSMI tries to load the ID it's get the wrong one and then crashes. Their apparently looking to fix it atleast someone else said that but that might take awhile.


Known Issues consist of:
- Imperials may occasionally get stuck on world geometry. Give 'em a little push and they should be fine.
- Daedra may occasionally spawn a few feet from the Gate itself. Not gameplay breaking, but a little funny.
- The aforementioned AltarDeluxe problem.


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