File information

Last updated

Original upload

Created by

Tenebris and newermind43

Uploaded by

TenebrisEquitem

Virus scan

Safe to use

466 comments

  1. haldir307
    haldir307
    • premium
    • 83 kudos
    Hi, would you like to also port the ESO Altmer Armor mod of NewerMind43 please? :D
    1. TenebrisEquitem
      TenebrisEquitem
      • premium
      • 226 kudos
      The Altmer Hero's armor is currently being remade from scratch. Might be a little while before it's out though.
    2. haldir307
      haldir307
      • premium
      • 83 kudos
      You are the best! ^_^
  2. Varnth
    Varnth
    • member
    • 0 kudos
    Could you please please please please put the item ids in the description? I like to pretend I have a outfit that upgrades overtime 
  3. beatyupton4290
    beatyupton4290
    • member
    • 0 kudos
    is there anyway u could make a version for female body ?? do u know if this armor works with it ? with out any vision lost in first person ?
  4. Obscene911
    Obscene911
    • member
    • 57 kudos
    For anyone having issues with invisible armor, here are some fixes (TenebrisEquitem, you can pin this if you want)

    Breton armor becomes invisible after loading a save if the load order position is changed. Once you install the armor and acquire it, you cannot change its position within your plugins.txt file, as that position was saved to your save file. This is why when you load an earlier save to before you changed the load order, it's no longer invisible.

    In Oblivion, every mod in your load order is assigned a hexadecimal index number at runtime. This index is critical because it's used in the Form IDs that reference every item, spell, NPC, etc., in that plugin — including armor.

    When I first equipped an armor mod like BretonHero.esp, Oblivion cached model paths and data within my save. When I changed the load order after it had already been used:

    • The Form ID (which includes the plugin index) changed.
    • My save now points to an incorrect or nonexistent reference.
    • Result: The armor can appear invisible, broken, or even crash the game if it's being actively worn.

    If you want to use this armor without it being invisible, there are a few things you can do:

    • Revert the BretonHero.esp back to its original load order, the one you had it at when you first acquired the armor.
    • Reload an earlier save.
    • If you've already used it in-game and want to move its position:

      • Unequip the armor.
      • Remove it from your inventory (drop, sell, or delete via console).
      • Save your game.
      • Exit, adjust the load order, and reload the game.
      • Add the armor back via console or reacquire it naturally.


    If you can't remember where it was in your load order when you acquired it, you can try the following - equip the armor and use:

    player.getequipped
    or click on the armor in your inventory while the console is open — the Form ID will appear in the top center of the screen.
    The first two digits of the Form ID tell you the mod's load order index.
    Example:

    3C0013F7

    • 3C is the load order index in hex.
    • This means the mod is the 60th in the load order (hex 3C = decimal 60).

    You can use a hex to decimal converter online (just Google it) to convert to decimal to find your initial saved load order. Then, all you have to do is place the BretonHero.esp back in that position to fix the invisibility issue. 

  5. Frostfyre7
    Frostfyre7
    • premium
    • 0 kudos
    I followed all the instructions, up to and including changing the load order...and the armor is still invisible for me.
    1. ChronoticGaming
      ChronoticGaming
      • member
      • 0 kudos
      +1
    2. TVzwordz
      TVzwordz
      • premium
      • 0 kudos
      Found the fix for some users. The issue is not related to this mod, but an issue with UE4SS TesSyncMapInjector Ver 0.1.8 which for some users will map the plugin ids for mods dependent on this incorrectly. The issue is related to your load order, specifically AltarDeluxe.esp. The workaround fix for now is to move this lower in your load order, for me I moved it beneath two mods from the top and voila, the clothes from this mod were no longer invisible. 

      My plugins.txt for reference:
      Oblivion.esm
      DLCBattlehornCastle.esp
      DLCFrostcrag.esp
      DLCHorseArmor.esp
      DLCMehrunesRazor.esp
      DLCOrrery.esp
      DLCShiveringIsles.esp
      DLCSpellTomes.esp
      DLCThievesDen.esp
      DLCVileLair.esp
      Knights.esp
      AltarESPMain.esp
      AltarESPLocal.esp
      BretonHero.esp
      DarkHoly.esp
      NecromanticMagic.esp
      AltarDeluxe.esp <----Moved this lower, it used to be higher in load order
      ```other mods below```
    3. Frostfyre7
      Frostfyre7
      • premium
      • 0 kudos
      I tried this, it didn't work.

      I also don't have AltarESPLocal.esp, not sure why?
    4. TVzwordz
      TVzwordz
      • premium
      • 0 kudos
      Aww sorry that workaround didn't work for you. I don't have the deluxe edition of the game, just the normal version. Not sure why you don't have that one ESP as well
    5. Frostfyre7
      Frostfyre7
      • premium
      • 0 kudos
      And just like that, it's working. No idea what really changed (other than I installed a very well curated collection of mods, which must have had a utility that tweaked the right stuff, is all I can figure!)
    6. GeekCore84
      GeekCore84
      • supporter
      • 2 kudos
      This worked for me! After all the different tweaks and re-installs I've done trying to get this mod to work, it was this that worked. My guess is that the mod requires the Deluxe edition to function and the author forgot to deselect it from requirements for the mod to work. 
    7. TenebrisEquitem
      TenebrisEquitem
      • premium
      • 226 kudos
      This doesn't require the deluxe edition and the deluxe edition wasn't used to make this, otherwise this mod would simply not work even with the load order fix. It's a known issue with UE4SS TesSyncMapInjector.
    8. Z3r0V1l3
      Z3r0V1l3
      • premium
      • 0 kudos
      Same issue, and moving AltarDeluxe.esp lower did not help. 

      EDIT: Apparently, the download of ue4ss I had was missing some stuff. I installed the version on Nexus, and it worked. Fantastic mod!
    9. Obscene911
      Obscene911
      • member
      • 57 kudos
      Same problem. Tried putting it between the noted Alter DLCs in the plugins.txt, made sure the SyncMap file was installed properly. Always ends up invisible after loading back into my save. If it's a known issue with UE4SS TesSyncMapInjector, then it doesn't affect any of my other armor mods. The Dark Holy armor mod works just fine and it uses UE4SS TesSyncMapInjector. No issues whatsoever. 

      Edit: Removing the Dark Holy armor seems to have fixed this. Seems like there's some kind of conflict here between the two armor mods. 
    10. Obscene911
      Obscene911
      • member
      • 57 kudos
      For anyone having issues with invisibility, look at my newest post for both the reason it happens and a some fixes. 
  6. CainTheEnabler
    CainTheEnabler
    • supporter
    • 0 kudos
    is there any way you could move the loincloth to the pants? Just asking because i really like how this looks with a black skirt for an "armored robe" look, but the loincloth clips a little.
  7. FunGhoulio101
    FunGhoulio101
    • premium
    • 2 kudos
    Is there a way to make a version of the mask without the hood?
  8. Obscene911
    Obscene911
    • member
    • 57 kudos
    Armor worked at first, but then suddenly I launch the game today and it's invisible. Nothing changed. What a disappointment. Edit: This is strange. I loaded an older save, and now the armor is visible again. I've never seen an armor mod behave this way before, and I can't imagine what could happen from one save to the next with no mod changes that could cause it to become invisible. 

    Edit: Armor is invisible again after playing for a while, saving, exiting and then going back into the game. It was visible when I closed the game out. Yeah, this is unusable in this state. 
  9. Dollking
    Dollking
    • member
    • 0 kudos
    Could you please make the Elven Hero Armor as Mod too ??? ☺️
  10. jacobshiver18
    jacobshiver18
    • premium
    • 0 kudos
    Didn't spawn in the chest and I followed the instillation instructions to the letter, installed everything manually fixed the load order and still nothing in the chest at all.
    1. Armageddonv2
      Armageddonv2
      • premium
      • 0 kudos
      Same here, after updating to when the armor got split into 5 pieces it didn't spawn back at moss rock, even when i add the armor with console it tells me the item was added but is completely invisible, even after the load order workaround.

      Edit i found a fix for my issues.

      Using OBSE64 ue4ss Loader i get the armor to stop being invisible, however it has to be added manually and no longer spawns in Moss Rock if you have already cleared it's spawn chest.

      Scratch that, after closing the game and relaunching the save now has invisible armor again.

      A full reinstall of ue4ss with no mods other than the SyncMapper worked for me, i must have had a ue4ss mod messing something up.
    2. Akopian
      Akopian
      • premium
      • 3 kudos
      Maybe one of the other mod authors know what to do, or maybe you can look at their work to see if there is anything missing for you. I see that one guy added Berserker armor to the game (and another added a mod to inject it into a chest as an addon to it).